Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » sewege pipes
sewege pipes [message #-989164] Sun, 15 December 2002 09:42 Go to next message
Anonymous
Im having trouble with this.... I have pipes that dump tiberium water into the ocean, I cant seem to get them to look right. any suggestions?

(specificaly when the tiberium water hits the ocean water. and how the water looks when falling, from a distance it looks like just bent angles)
http://www.n00bstories.com/image.fetch.php?id=1310021070

[ December 15, 2002, 16:44: Message edited by: DeafWasp ]
sewege pipes [message #-989163] Sun, 15 December 2002 09:47 Go to previous messageGo to next message
Anonymous
make it splash if you can and blend the colors together (tiberium and water where it hits the water)
sewege pipes [message #-989162] Sun, 15 December 2002 10:05 Go to previous messageGo to next message
Anonymous
that would be the obvious.
sewege pipes [message #-989161] Sun, 15 December 2002 10:15 Go to previous messageGo to next message
Anonymous
Place an emitter there, something like a mist. Kinda like you would have at the bottom of a waterfall. Its a cheap way to avoid having to fix anything up too much. You could just use the emitter to hide things you don't want to be seen.
sewege pipes [message #-989160] Sun, 15 December 2002 10:18 Go to previous messageGo to next message
Anonymous
someone told me that emiters dont show up in online games, yet there are some in volcano and they work fine.
sewege pipes [message #-989159] Sun, 15 December 2002 10:26 Go to previous messageGo to next message
Anonymous
The ones in Volcano lag me up big time. I often run over that path in the tunnels and just see name tags running around the tunnel but no bodies.
sewege pipes [message #-989158] Sun, 15 December 2002 10:32 Go to previous messageGo to next message
Anonymous
that isnt beacuse of the lag, or the emitters. I think it has to do with a vis sector problem.

I dont know anything about working with vis sectors though.
sewege pipes [message #-989157] Sun, 15 December 2002 11:10 Go to previous messageGo to next message
Anonymous
Emitters show up online. That's what causes sparks, explosions, repair beams, etc. They most certainly show up online. I think someone was lying to you.
sewege pipes [message #-989156] Mon, 16 December 2002 03:40 Go to previous messageGo to next message
Anonymous
that would be AircraftKiller I think.
sewege pipes [message #-989155] Mon, 16 December 2002 04:16 Go to previous messageGo to next message
Anonymous
Your point being?... Sorry to inform you of this, but even ACK learns something every now and again. LOL. I've been using emitters on lots of stuff for a while now, and if ACK told you emitters don't show up online, ask him why exactly he was having problems with the repair beam. That is an emitter after all....and if it doesn't show up, how can there be a problem?

[ December 16, 2002, 11:17: Message edited by: Bumpaneer ]
sewege pipes [message #-989154] Mon, 16 December 2002 06:07 Go to previous messageGo to next message
Anonymous
No, I meant the dummy emitters inside of the presets... The ones you place in the editor. From what I've seen, they only appear in a LAN game, but not in a regular MP game. Try it and see, Country Meadows 1.4 had tiberium mist on the fields, but they won't show up in a MP game.
sewege pipes [message #-989153] Mon, 16 December 2002 06:27 Go to previous message
Anonymous
So Wasp, place the emitter in RenX and you should be fine.

~Bumpaneer
Previous Topic: *********Beta Test of a Maps**********
Next Topic: Tanks
Goto Forum:
  


Current Time: Sun Dec 22 13:57:27 MST 2024

Total time taken to generate the page: 0.00758 seconds