scripts.dll 2.3 is out [message #187591] |
Sun, 29 January 2006 04:44 |
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It contains a bunch of bug-fixes, some new stuff for Reborn by script guru WhiteDragon, and a couple of things WD wanted.
The 2 biggest changes are the new code for per-weapon scope support (instead of them being just per-unit) and the new code to change which texture is used instead of HUD_MAIN.TGA for each unit (I was origonally going to make it per-team but making it per-unit set via a script was actually easier to do)
The nickname exploit fix should be working 100% now, if it isnt, well, thats what 2.3.1 is for ![Smile](images/smiley_icons/icon_smile.gif)
get it from http://www.sourceforge.net/projects/rentools/
The plan is to let people test this release, if bugs show up, I will fix them and release a 2.3.1 release. Otherwise, I will put 2.3 into Core Patch 2 and we can start beta testing that (a readme file is still needed though ![Smile](images/smiley_icons/icon_smile.gif)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Sat, 04 February 2006 19:15] Report message to a moderator
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