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Light Question. [message #187214] Thu, 26 January 2006 09:38 Go to next message
Naamloos is currently offline  Naamloos
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Colonel
http://www.n00bstories.com/image.fetch.php?id=1295956812

As you can see, the green stuff is way too bright and shiny. So how can I change the light of an object that has "bump maps" on it? It ignores all vertex colour changes, and I don't know what else changes lightening with the same effect.


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www.apathbeyond.com

[Updated on: Thu, 26 January 2006 09:39]

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Re: Light Question. [message #187219 is a reply to message #187214] Thu, 26 January 2006 10:01 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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I guess you could try a different shade Huh . But you can also do lighting with the Light Impoted with Level edit. However I haven't used that much, so i don't know a whole lot about it.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Light Question. [message #187232 is a reply to message #187214] Thu, 26 January 2006 12:20 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Changing the texture settings won't change it a bit...

And I don't wan't to do this is LE, I'm not even sure I can get the right results that way anyway.

But I guess I'll have to remove the bump maps then, doesn't really mater but I was hoping for a way to keep it.


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www.apathbeyond.com
Re: Light Question. [message #187239 is a reply to message #187214] Thu, 26 January 2006 14:47 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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when you compute and solve your lighting make sure its hidden

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Light Question. [message #187243 is a reply to message #187214] Thu, 26 January 2006 14:59 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
I don't use "compute and solve" because like I said in the other topic, I don't know how.

Beter known as "raapnaap".
www.apathbeyond.com
Re: Light Question. [message #187246 is a reply to message #187214] Thu, 26 January 2006 15:08 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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all you have to do is press the button, fairly simple.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Light Question. [message #187249 is a reply to message #187214] Thu, 26 January 2006 15:41 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I'd like to, but the problem is, I don't have it.

There is no such option anywhere inside my Gmax, unless it's named something other then "compute and solve".

Edit: Ok, no bump maps, but hows this?

http://www.n00bstories.com/image.fetch.php?id=1190908773

Doesn't look too bad, imo. But I need opinions.

Edit2: The water(toxic) texture is actually grey, but the terrain below it makes it look green.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Thu, 26 January 2006 16:36]

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Re: Light Question. [message #187252 is a reply to message #187214] Thu, 26 January 2006 16:52 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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What he may be talking about is in LE if you go under the lighting tab there is an option that says "compute vertex solve".

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Light Question. [message #187254 is a reply to message #187214] Thu, 26 January 2006 17:03 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Sigh... That's why I couldn't find it.

Since it's done in LE, I will wait with doing it untill I finished the map. I wouldn't wan't any double lightening placed in the map or waste much time while I have to redo it later... Or whatever...

Ok, this part is done.


Beter known as "raapnaap".
www.apathbeyond.com
Re: Light Question. [message #187257 is a reply to message #187214] Thu, 26 January 2006 17:07 Go to previous message
Napalmic
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You can always reset the vertex solve lighting by changing the lighting to vertex, or multi-pass/multi-texture lighting if you don't like the current lighting. Then just resolve and rehide anything that you need to.

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
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