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Re: Light Question. [message #187232 is a reply to message #187214] |
Thu, 26 January 2006 12:20 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Changing the texture settings won't change it a bit...
And I don't wan't to do this is LE, I'm not even sure I can get the right results that way anyway.
But I guess I'll have to remove the bump maps then, doesn't really mater but I was hoping for a way to keep it.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Light Question. [message #187246 is a reply to message #187214] |
Thu, 26 January 2006 15:08 |
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all you have to do is press the button, fairly simple.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Light Question. [message #187252 is a reply to message #187214] |
Thu, 26 January 2006 16:52 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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What he may be talking about is in LE if you go under the lighting tab there is an option that says "compute vertex solve".
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Re: Light Question. [message #187254 is a reply to message #187214] |
Thu, 26 January 2006 17:03 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Sigh... That's why I couldn't find it.
Since it's done in LE, I will wait with doing it untill I finished the map. I wouldn't wan't any double lightening placed in the map or waste much time while I have to redo it later... Or whatever...
Ok, this part is done.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Light Question. [message #187257 is a reply to message #187214] |
Thu, 26 January 2006 17:07 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma: 0
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Recruit |
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You can always reset the vertex solve lighting by changing the lighting to vertex, or multi-pass/multi-texture lighting if you don't like the current lighting. Then just resolve and rehide anything that you need to.
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