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Re: C&C_WartornValley [message #179863 is a reply to message #179821] |
Sun, 20 November 2005 04:55 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Quote: | why the hell does GDI have two bases (with guard towers) and Nod only has one (with zero base defense)?
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I got bored of the normal lay-out of renegade maps so that's why.
Both sides should be balanced this way, Nod only has 1 way into their base, while GDI has 4 in total, so I gave them some guard towers, and a free weak hummer (which respawns after a while) for transport between bases.
Quote: | Would you like MP-gaming.net to host this on our downloads page instead?
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Anyone is free to host my stuff as long as I get credit.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Sun, 20 November 2005 04:57] Report message to a moderator
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Re: C&C_WartornValley [message #179915 is a reply to message #179821] |
Sun, 20 November 2005 13:56 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Then make sure they don't get those 3 meds.
Quote: | needs vegetation. Looks kind of boring in that it's nothing but the color brown to look at.
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After years of fighting and the slow tiberium evolution on the planet, I don't think there wouldn't be much left of the plant's and tree's in the area...
I never played the map with players online, I just made it the way I think it's balanced. If anyone can show me some serious problems then I'll do something about it asap.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Sun, 20 November 2005 13:58] Report message to a moderator
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Re: C&C_WartornValley [message #180131 is a reply to message #179821] |
Tue, 22 November 2005 15:30 |
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I liked it.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_WartornValley [message #180248 is a reply to message #179821] |
Wed, 23 November 2005 22:44 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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nice concept, but poorly executed..
Nod has a big advantage on this map, It only has 1 entrance to defend, wher as gdi has 4 and on top of that the bases are split!
WOuld be interesting if both sides were split...
http://www.UNRules.com
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Re: C&C_WartornValley [message #180358 is a reply to message #179821] |
Fri, 25 November 2005 04:29 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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The turrets absolutly suck, I wouldn't waste my time destroying them.
You should blend up some textures with photoshop overlays. Such as a dirt and sand texture. It would look nice.
Here's a cliff texture I made you can use. Kind of made it too small.
[Updated on: Fri, 25 November 2005 04:29] Report message to a moderator
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Re: C&C_WartornValley [message #180415 is a reply to message #180358] |
Fri, 25 November 2005 18:06 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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EXdeath7 wrote on Fri, 25 November 2005 12:29 | The turrets absolutly suck, I wouldn't waste my time destroying them.
You should blend up some textures with photoshop overlays. Such as a dirt and sand texture. It would look nice.
Here's a cliff texture I made you can use. Kind of made it too small.
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Bit too small yes, but thanks anyway.
And uhmm, I know nothing about photo shop, so whatever you mean with that it all sounds like some random stuff to me
Beter known as "raapnaap".
www.apathbeyond.com
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