SAM Sites [message #175664] |
Thu, 20 October 2005 20:25 |
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DeathKnight
Messages: 4 Registered: October 2005
Karma: 0
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Recruit |
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Ok, before I get flamed for posting, I have already searched the forum for this and although I found information about it, I did not find anything that can help me out. I want to add SAM Sites to my map and not the controlable SAM Sites (Yes, I know, there is a tutorial for that); I want SAM Sites that shoot on their own. I already half-way achieved this by just slightly modifying the preset Objects\SAMSite\NodSamSite. The SAM Site targets and shoots down only aircraft pretty effectively. However, the SAM Sites shoot at all air craft it incounters, including Nod's and plain empty helicopters. I would like to know what I can do to remedy this so that they will only shoot at the opponent's aircraft (And yes, I did make sure to assign the SAM Site to team Nod). Can anyone help me out?
Death is but a door, time is but a window. I will be back.
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Re: SAM Sites [message #175714 is a reply to message #175664] |
Fri, 21 October 2005 07:26 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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Try addin M00_Base_Defence with that and if that doesn't work then try just M00_Base defence. AND if that doesn't work then finally try just M05_Nod_Gun_Emplacement, but that one ussually doesn't work good for gdi. Should work fine for nod.
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Re: SAM Sites [message #175847 is a reply to message #175664] |
Fri, 21 October 2005 23:21 |
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DeathKnight
Messages: 4 Registered: October 2005
Karma: 0
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Thanks everyone, I got help from ESCALADE (Don't know if he posts around here, but he does our forums). I got it to work using the Object>Vehicle>Mounted>Nod_Sam_Site>Sam_Site_Quick_Turn preset along with the M07_Sam_Site_Logic script (I also tweaked the ammo so that the missles track).
Death is but a door, time is but a window. I will be back.
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