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water [message #171813] Sat, 17 September 2005 11:29 Go to next message
JeepRubi is currently offline  JeepRubi
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i made a map with ater in it but when i walk thru the water it doesnt make the water effect??

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: water [message #171817 is a reply to message #171813] Sat, 17 September 2005 12:03 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Make sure that you set the material type in RenX as Water [in materials editor]. Otherwise it'll behave either as nothing or as the default, which I believe is a cloddy mud. If you set the material properly, you'll get splashing sounds and water sprites when you shoot or otherwise interact with the water.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

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Re: water [message #171824 is a reply to message #171813] Sat, 17 September 2005 13:20 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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when i shoot the water it acts like water but when i walk thru it it does nothing. i have the collision settings set to projectile but no physical or vehicle.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: water [message #171842 is a reply to message #171813] Sat, 17 September 2005 17:30 Go to previous messageGo to next message
Dr. Lithius
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Firstly, don't double-post.

Secondly, define "water effect". There are no real "Water Physics" in Renegade to be had.(In fact, in all the maps I've played, you die the instant you get head-deep in water, if there's walkable water in a map.) You can make all the pools of water you want, but as far as I know, there's no "underwater" settings. You can't swim, you don't float, you can't low-grav jump. . . Nothing. You just sink like a rock.(Which technically makes sense considering most of the units have a hundred pounds of crap on them.)
Re: water [message #171850 is a reply to message #171813] Sat, 17 September 2005 18:25 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Don't make your actual water mesh "physical." Make an "underwater" mesh under the water mesh and make sure it has the material setting of underwater. Then just make sure your water mesh has only projectile settings so that when you shoot it, it will mimic water splashes.

-YSLMuffins
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Re: water [message #172136 is a reply to message #171813] Mon, 19 September 2005 15:54 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Maybe you weren't on maximum detail, thus it wasen't producing the water splashing effect as you walk through or jump in it.



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Re: water [message #172150 is a reply to message #171813] Mon, 19 September 2005 17:56 Go to previous message
JeepRubi is currently offline  JeepRubi
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i had it on full detail YSLMuffins told me the right thing to do and it worked.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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