Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Vehicle Bone Problem
Vehicle Bone Problem [message #-991157] Fri, 22 November 2002 12:39 Go to next message
Anonymous
ok, here is the scenerio...

i am "boning" a turret style weapon..

everything is great, i have it setup just like i have seen...

problem is, the weapon shoots about .5 meters over the characters head. it will DESTROY a vehicle, but the character runs around unscathed...

please help
Vehicle Bone Problem [message #-991156] Fri, 22 November 2002 13:00 Go to previous messageGo to next message
Anonymous
You must have the bones perfectly lined up.

[ November 22, 2002, 20:00: Message edited by: CyborgDC ]
Vehicle Bone Problem [message #-991155] Fri, 22 November 2002 13:41 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
ok, here is the scenerio...

i am "boning" a turret style weapon..

everything is great, i have it setup just like i have seen...

problem is, the weapon shoots about .5 meters over the characters head. it will DESTROY a vehicle, but the character runs around unscathed...

please help

if its a m00_base_defense turret type.. that normal, its very inacurate... anyway, the boning its only about making stuff move properly and define where it supposed to shoot from...

another thing, on your weapon, change the accuracy thing inm commandos editor, u can define the error thing... try this one, it will maybe help [Smile]
Vehicle Bone Problem [message #-991154] Fri, 22 November 2002 18:10 Go to previous messageGo to next message
Anonymous
I would say it is most likely NOT a bone problem. It is probably somthing to do with the settings in Level Edit. Maybe try and play around with the weapon settings, and also the vehicle settings (assuming it is a non moving vehicle like a gun turret).

Also, be careful what preset you "clone" it from (if you do). I made an aircraft once by adding a preset made from "CnC_CDI_Orca". When i played it ingame, all the transitions were screwed up, and some of the bones were acting really strange. I then did the same thing with "CnC_Nod_Apache", and had absolutely no problems.
Vehicle Bone Problem [message #-991153] Fri, 22 November 2002 21:44 Go to previous messageGo to next message
Anonymous
Its really esay:
Run Leveledit and Mod your Turret and chance in the Settings Tab these thing:
  • WeponTiltMin
  • WeponTiltMax
These parameters tells renegade how far up or down the Turret can shot.
Hope It helped you. And don't forget to rate me.
Vehicle Bone Problem [message #-991152] Sat, 23 November 2002 02:14 Go to previous messageGo to next message
Anonymous
if you send me the model ill get it to work
maimer@trooper.ca
Vehicle Bone Problem [message #-991151] Sat, 23 November 2002 02:15 Go to previous message
Anonymous
i got a working one in the blackops mod
Previous Topic: Communication Center EVA Announcement Help
Next Topic: is anyone actually using my new scripts.dll?
Goto Forum:
  


Current Time: Thu Jan 02 23:18:49 MST 2025

Total time taken to generate the page: 0.01404 seconds