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changes to the scripts.dll since 1.0.1 [message #1505] Sun, 02 March 2003 04:14 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

Anywhere where I say "x takes a float" what I mean is "x takes a float instead of an int" These are things like timer times, speeds, locations etc which are actually floats as seen by renegade. Making them integers was a mistake in the first place.
1.TDA_Stealth_Armour takes a float for the stealth length
2.new script (added at special request) by someone I forget: JFW_Follow_Waypath. Makes a unit folow a waypath. Takes a waypath ID and a speed. (Waypath ID is int, Speed is float)
3.JFW_Guard_Duty_Helper now takes floats for the Attack_Time, Wait_Time and Range, as does JFW_Guard_Duty
4.JFW_Building_Gun and JFW_Building_Gun_Weapon take floats for the Min_Range and Max_Range
5.JFW_Assault_Powerplant_Controller takes a float for the time
6.JFW_Aircraft_Fuel takes a float for the time
7.JFW_2D_Sound_Timer_Random takes a float for the time_min and time_max values
8.JFW_3D_Sound_Timer_Random takes a float for the time_min and time_max values
9.JFW_2D_Sound_Timer_Health takes a float for the time
10.JFW_Timer_Custom takes a float for the time
11.JFW_Base_Defence & JFW_User_Controllable_Base_Defence take floats for the MinAttackDistance, MaxAttackDistance and AttackTimer
12.JFW_Timer_Play_Cinematic takes a float for the time
13.JFW_Timer_Destroy_Building takes a float for the time
14.JFW_Poke_Send_Custom now takes a float for the Unknown value (I dont know what it does but thanks to the LFDS, I do know its a float)
and 15.JFW_2D_Sound_Timer takes a float for the time

Also, once 1.1 is out (and all the bugs are fixed), I promise not to change anything thats visible to the user (other than the adding of new scripts of course) unless there are any errors that need to be corrected. I also probobly wont change the internals of the dll unless:
1.bugs to be fixed and/or errors to correct
or 2.I come upon some new information, like all the stuff I got from the symbol table in the LFDS.

[Updated on: Sun, 02 March 2003 04:32]

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changes to the scripts.dll since 1.0.1 [message #1506] Sun, 02 March 2003 04:17 Go to previous message
Rich[HN] is currently offline  Rich[HN]
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Registered: February 2003
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