Gunning Base Defenses [message #160087] |
Wed, 15 June 2005 15:56 |
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BlazeDragoon
Messages: 141 Registered: April 2004
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Does anyone know if it's possible to make it so there is a base defense that works,then you can get in and gun,then when you get out it's on your team again?I've been trying to do this for awhile and looked at some scripts etc,but can't seem to figure it out.If it is possible and if anyone has any ideas or tips I would appreciate it.
http://www.blazemods.com
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Re: Gunning Base Defenses [message #160098 is a reply to message #160087] |
Wed, 15 June 2005 17:16 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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He means that it goes to unteam when he gets out.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Gunning Base Defenses [message #160099 is a reply to message #160087] |
Wed, 15 June 2005 17:28 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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Hey, again I've also used this technique during some of my RP2 internal testing, enabling you to convert SAM sites on the aircraft carrier to your own team and become a fully automated turret. Attach a base defense script like M00_Base_Defense with the appropriate settings, and NH_SetTeam_OnLeave which will set it to your team after you exit.
[Updated on: Wed, 15 June 2005 17:30] Report message to a moderator
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Re: Gunning Base Defenses [message #160113 is a reply to message #160087] |
Wed, 15 June 2005 18:49 |
tooncy
Messages: 407 Registered: February 2004
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Commander |
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Isn't the script like M04_User_Controllable_Base_Defence or something like that?
Fun fact: Base defences in Renegade were originally supposed to be controlled by the player. From what I can gather, if the player wasn't in the base defence, then the defence would be AI controlled.
[Updated on: Wed, 15 June 2005 18:49] Report message to a moderator
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Re: Gunning Base Defenses [message #160123 is a reply to message #160087] |
Wed, 15 June 2005 19:28 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Interesting Fact*
Leveledit Is/had network support. People on other computers could change the presets, and work on maps.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Gunning Base Defenses [message #161292 is a reply to message #160850] |
Tue, 21 June 2005 19:38 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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tooncy wrote on Sun, 19 June 2005 22:15 | Wow! That might be useful if there was a way to reenable it.
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Not with my skills, i know its there and i can see how it used to work, but i dont know if the code is still there or not.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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