Good VTOL Script combination [message #159708] |
Mon, 13 June 2005 17:11 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
Has anyone actually had a VTOL follow a waypath and attack people? Renegade just wont do combo scripts!
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
|
Re: Good VTOL Script combination [message #159720 is a reply to message #159708] |
Mon, 13 June 2005 18:36 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
|
General (3 Stars) |
|
|
Yeah i dont think that would work. It needs to be bot like, follow you, listen for you etc, etc.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|
|
|
Re: Good VTOL Script combination [message #159750 is a reply to message #159708] |
Mon, 13 June 2005 22:46 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma: 0
|
Recruit |
|
|
Ah yes, I remember doing this a few times during some of my RP2 internal tests. I was looking for a script that would attack automatically as well as follow a certain waypath. Try using M08_Facility_Tank and define the Waypath ID for it. However, your VTOL might have to start out on a solid terrain object before it begins. Seems to be the nature of the script.
|
|
|
|
|
Re: Good VTOL Script combination [message #159860 is a reply to message #159772] |
Tue, 14 June 2005 14:28 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
Karma: 0
|
Recruit |
|
|
WNxCABAL wrote on Tue, 14 June 2005 07:53 | cool, somebody has finally found a vehicle AI script.
Might try this sometime tonight if I have the chance!
|
However, the only downside is that when it finally kills its target, it stops any and all activity. Since it's a solo script, it was probably meant to behave this way. You could call it a one-shot script.
|
|
|
|
Re: Good VTOL Script combination [message #159958 is a reply to message #159708] |
Wed, 15 June 2005 05:54 |
|
for scripts.dll 2.2, I will take a look at that script (and any other scripts people can point me to that have to do with vechicle AI) and see if I can pull off something usefull...
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
|
|
|
Re: Good VTOL Script combination [message #160037 is a reply to message #159958] |
Wed, 15 June 2005 13:06 |
|
ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
|
Recruit |
|
|
jonwil wrote on Wed, 15 June 2005 05:54 | for scripts.dll 2.2, I will take a look at that script (and any other scripts people can point me to that have to do with vechicle AI) and see if I can pull off something usefull...
| I'de like to see 2 AI vehecle scripts,
1. vehicle is on a way path, it never stops, and when it sees someone it starts shooting(staying and driving on the waypath) untill it's out of range.
2. vehicle is on a waypath, it will stop when it sees someone and will start shooting untill they are dead/out of range, then it will resume the waypath it was in.
|
|
|
Re: Good VTOL Script combination [message #160213 is a reply to message #159708] |
Thu, 16 June 2005 05:04 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
|
General (1 Star) |
|
|
What if you were to code it to have its target something that it will never get to, like an object miles away, thus making it never stop, and script it to attack things it comes across on the way while its real target is this object it won't reach? Brings up another question. Does the object it wants to kill have to exist at the time you use it.
|
|
|
Re: Good VTOL Script combination [message #160807 is a reply to message #159708] |
Sun, 19 June 2005 16:06 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
How bout the apatchy script at the biggening of the third level, where it flys around and lands on the helipad once in a while.
-->
|
|
|