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Re: scripts.dll 2.1.3 progress report [message #158501 is a reply to message #158470] |
Sun, 05 June 2005 13:16 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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Recruit |
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Quote: | Nickname length = 0
Nickname length > 20
Nickname = Hostname
Nickname has non-ascii characters (i.e. below ' ' or above '~')
Nickname is all spaces
Nickname matches a name already in use on the server
| Isn't that all already fixed by SK's BandTest.dll???
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Re: scripts.dll 2.1.3 progress report [message #158507 is a reply to message #158468] |
Sun, 05 June 2005 13:31 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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OMG SO GOOD.
New Scripts with fixes AND nickname hack fixed, just a file.
Reporting one bug:
I cannot choose f8 - extras with this new scripts. Renegade crashed if I try it.
Also, since this script renegade crashes more often...
But it's a great thing. I love it. Please consider looking into these two problems
EDIT:
Maps load faster now, do they even load FASTER when I use the speeded westwood maps that have been going around? Or doesnt that make any difference?
About the logs that scripts.dll saves, like text that has been typed. Can you please tell me how to disable this? Can you put in the option if it currently does not have it?
Typo fix:
win command says:
0= Nod
1=win
Should be 1= GDI
And at the teams and teams2 command, just place 2= Neutral. It's been discovered anyway, it'd be great if every command was in the list
[Updated on: Sun, 05 June 2005 13:53] Report message to a moderator
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Re: scripts.dll 2.1.3 progress report [message #158529 is a reply to message #158468] |
Sun, 05 June 2005 16:20 |
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You cant disable those log files (why is it that you want to anyway?)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 2.1.3 progress report [message #158602 is a reply to message #158468] |
Sun, 05 June 2005 21:02 |
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I tried with both <my WIP of 2.1.3> and <stock westwood> and I couldnt seem to get the EXTRAS command to crash.
Nor could I get it to do anything either.
What steps should I be taking to get the EXTRAS command to do something?
EDIT:
I made it do what it was supposed to do (now that I know how to activate it)
It isnt crashing here on my end, if it crashes for anyone else, I need the _except.txt for the crash so I can debug it.
Oh and BTW, I did NOT steal SKs code.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Sun, 05 June 2005 21:08] Report message to a moderator
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Re: scripts.dll 2.1.3 progress report [message #158910 is a reply to message #158468] |
Tue, 07 June 2005 16:41 |
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Basicly, the standard westwood maps (and standard westwood always.dat/always2.dat) include files called always.dep and <mapname.dep>
The speeded westwood maps (which dont actually make things that much faster) remove the <mapname.dep> files from the map files.
RenAlert doesnt have the dep files in the first place which is why it can load so fast.
What my new code does is to tell the game not to read the dep files at all which gives the fastload effect for everyone (since it doesnt read always.dep or <mapname.dep> anymore)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 2.1.3 progress report [message #158970 is a reply to message #158468] |
Wed, 08 June 2005 06:03 |
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Renx: WRONG.
v00d00 (our resident netcode expert) found the information I needed.
And TD: No, you dont need the speeded up maps, the scripts.dll will do that for you.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: scripts.dll 2.1.3 progress report [message #158974 is a reply to message #158468] |
Wed, 08 June 2005 07:46 |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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Alright, thanks jonwil. BTW, when will this newer and better version be coming out?
EDIT: Wil this antinamehack thing stop people from hacking games that I host? Non-dedicated games, on WOL, the host game button.
Silent Kane, what do you mean by supporting cheaters? Can these scripts be used to cheat? If so, Renguard should read the scripts. And everytime a new scripts is released it should be checked by the renguard team.
[Updated on: Wed, 08 June 2005 09:36] Report message to a moderator
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Re: scripts.dll 2.1.3 progress report [message #159213 is a reply to message #158977] |
Fri, 10 June 2005 01:51 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Silent Kane wrote on Wed, 08 June 2005 11:34 | Just proving again that you're a retard code who can't do stuff himself. I bet half of "your" bhs.dll is stolen from me and the other half has been made with the help of other people.
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Question, how can it be stolen code if you never release the code to begin with (unless you have and I missed it in one of my absences from the Renegade community)?
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
[Updated on: Fri, 10 June 2005 01:52] Report message to a moderator
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