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Paradrop beacons [message #156169] Tue, 24 May 2005 11:51 Go to next message
bisen11 is currently offline  bisen11
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Colonel
How do you make beacons that will call in a chinnook, or c130 to parachute in ai bots at the location you placed a beacon?

Oh and incase anyone is wondering. There's nothing like that at Renhelp.


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Paradrop beacons [message #156192] Tue, 24 May 2005 13:13 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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General (1 Star)
MOST of it is at renhelp Wink

http://renhelp.co.uk/?tut=21


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Paradrop beacons [message #156220] Tue, 24 May 2005 15:14 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
That tut is too general. I already got a text document with all the drop info and i just need to know how to attach it to a beacon. Ive attached it to a daves arrow so im sure you can do the same thing with beacons.... but how?

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Paradrop beacons [message #156222] Tue, 24 May 2005 15:40 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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agh not too sure about that one.
I was going to say attach the script to a beacon but you can't add scripts to beacons as far as I'm aware.


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Paradrop beacons [message #156266] Tue, 24 May 2005 19:09 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
They did paradrop beacons in some of the Tiberium evolution mods so i know its possible to do it somehow. Though i get the feeling that no one here knows how....

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Paradrop beacons [message #156270] Tue, 24 May 2005 19:16 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I really wish he would of went into more detail on those text cinematics. It doesnt even say how to start, or where to put that information.

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Paradrop beacons [message #156281] Tue, 24 May 2005 20:29 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
Well my freind told me how i can just take a c130 mod or use xcc mixer to take out a good thing from a mission map and put it in your level folder. Then use jfw_timer_play_cinematic on a daves arrow. But that only works for one speciefic location. I want a beacon so you can make it go wherever you place it :/

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Paradrop beacons [message #156309] Wed, 25 May 2005 00:31 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Oblivion165

I really wish he would of went into more detail on those text cinematics. It doesnt even say how to start, or where to put that information.


One way you can learn is extract the intro cinematic from the first level of renegade, read through the lines and get an idea of what makes the intro into what it is.


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Paradrop beacons [message #156312] Wed, 25 May 2005 03:04 Go to previous messageGo to next message
Dan
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Commander
Why dont you attach it to the ammo or whatever of the Beacon, instead of the daves arrow?
Paradrop beacons [message #156313] Wed, 25 May 2005 04:18 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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I thought about that when looking into it last night, but you can only select the munitions presets I think, not all.

the munitions settings are different to those of the dave's arrows


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Paradrop beacons [message #156458] Wed, 25 May 2005 15:31 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

A becon itself is a Cinematic, so if you e.g. change the Ion Cannon Cinematic to point to your "new" Cinematic it will do this whenever you plant a Ion Cannon beacon.

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Paradrop beacons [message #156486] Wed, 25 May 2005 17:32 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
But i would like it to be a seperate beacon from the ion. Like a temp so that i can use it in a .mix..... And all of this is easier said than done.

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Paradrop beacons [message #156534] Wed, 25 May 2005 23:29 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

Well.. ok of course you can add a new preset like I did for my RA Mod.

Here are some screens that shows the important settings:

the new prest is named "all_paradrop"
http://laeubi.laeubi-soft.de/ext_img/para01.jpg

In this you select the wanted Cinematic
http://laeubi.laeubi-soft.de/ext_img/para04.jpg

http://laeubi.laeubi-soft.de/ext_img/para03.jpg

c130.txt isd my Bot Drop Cinematic.
http://laeubi.laeubi-soft.de/ext_img/para02.jpg


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Paradrop beacons [message #156570] Thu, 26 May 2005 06:02 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
That makes sense. Now how would i then change it into a powerup so that you can pick it up?

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Paradrop beacons [message #156618] Thu, 26 May 2005 10:07 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

just temp the Beacon Weapon + Ammo, then create a weaponspawner, and you should be fine Cool

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Paradrop beacons [message #156715] Thu, 26 May 2005 15:53 Go to previous message
bisen11 is currently offline  bisen11
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Colonel
Thanks a ton, Laeubi. It worked Very Happy

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