Poke and Follow Script [message #141996] |
Sat, 05 March 2005 11:06 |
Burn
Messages: 160 Registered: November 2004
Karma: 0
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Is anyone aware of any Poke and Follow scripts for AI?
I've been trying to get AI soldiers to follow me when I poke them, but I haven't had any luck so far.
The closest I got to what I want was JonWill's JFW_Attach_Script on a soldier. I made a poke and then attached the player follow script, but still no luck. That script doesn't work in multiplayer.
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Poke and Follow Script [message #142019] |
Sat, 05 March 2005 12:09 |
vloktboky
Messages: 290 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Ah yes, I knew I did something like this before. In my Capture the Mobius mod, which I never really finished, I did this. However, at the time I was making it, poke was unavailable in MP. I worked through powerups that were placed on Mobius' feet. Crude, but affective.
Anyway, the mobius did follow you when you picked up its powerup. If anyone cares to see how it works, look in its source code. http://www.renevo.com/index.php?showtopic=1830
It's down ATM because of our (RenEvo) server move. They will be fixed tonight.
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Poke and Follow Script [message #142823] |
Wed, 09 March 2005 12:44 |
Burn
Messages: 160 Registered: November 2004
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I'm still looking for some ways to do this with the regular scripts.dll, but obviously nothing will work.
I was thinking along the lines of making the follow part a cinematic. There is a poke and play cinematic with the regular scripts.dll. I got close, I was thinking I could add an "attach_script" line and just add the "follow player" script. Though, I remembered that that's a subline and has to be under "create real object." So... basically... still no luck.
I'd like to be able to do this so everyone else doesn't have to have the JFW scripts in their renegade data folder in order to play my map. It would be really nice if somehow I could just put it in my maps "scripts" folder and it would be integrated with the mix. That way, they don't have to mess with their data folder and more people would be able to play it.
I'm pretty sure it has to be in their data folder because otherwise their computer would read one of my tanks "JFW" scripts and it would say, "WTF IS JFW?!?!"
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