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Home » Renegade Discussions » Mod Forum » w3d problems, greg, anyone?
- w3d problems, greg, anyone? [message #-993628] Tue, 22 October 2002 08:42 Go to next message
Anonymous
i made a level and when i export to w3d and look at it in commando the roof of my building is not there. i checked the w3d options its not on hide or anything different from any other box that apears in commando. What do you think?
- w3d problems, greg, anyone? [message #-993627] Tue, 22 October 2002 08:46 Go to previous messageGo to next message
Anonymous
never mind. i fixed it. it seems renx doesnt like meshes with large names. i was having conflict between two boxes so i made them end in random numbers so the chances of getting a match were very low. and when i copied a mesh the name wasnt changed so ui had conflicts. anyone who clones should watch out for this.
- w3d problems, greg, anyone? [message #-993626] Tue, 22 October 2002 14:06 Go to previous messageGo to next message
Anonymous
15 characters max for mesh names! This is the cause of many many problems unfortunately...

greg
- w3d problems, greg, anyone? [message #-993625] Tue, 22 October 2002 18:59 Go to previous message
Anonymous
LOL, I never had this fault yet. Always was using easy to remember names for meshes. Gflr1, Nwll2 and so on.

Vertex paint keeps crashing RenX though. Oh well, not that I can figure it out anyway LOL

and oh yeah, KANE LIVES!

Greg, how about my Mutant PT question? why PT Zone if no 3rd mutant team.
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