Home » Renegade Discussions » Mod Forum » w3d problems, greg, anyone?
w3d problems, greg, anyone? [message #-993628] |
Tue, 22 October 2002 08:42 |
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i made a level and when i export to w3d and look at it in commando the roof of my building is not there. i checked the w3d options its not on hide or anything different from any other box that apears in commando. What do you think?
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w3d problems, greg, anyone? [message #-993627] |
Tue, 22 October 2002 08:46 |
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never mind. i fixed it. it seems renx doesnt like meshes with large names. i was having conflict between two boxes so i made them end in random numbers so the chances of getting a match were very low. and when i copied a mesh the name wasnt changed so ui had conflicts. anyone who clones should watch out for this.
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w3d problems, greg, anyone? [message #-993625] |
Tue, 22 October 2002 18:59 |
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LOL, I never had this fault yet. Always was using easy to remember names for meshes. Gflr1, Nwll2 and so on.
Vertex paint keeps crashing RenX though. Oh well, not that I can figure it out anyway LOL
and oh yeah, KANE LIVES!
Greg, how about my Mutant PT question? why PT Zone if no 3rd mutant team.
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