Presets in .mix files: Reloaded [message #139339] |
Sat, 19 February 2005 09:58 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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I've checked out Laeubi's tutorials and the thread just a few posts down, but none seem to address my problem... (at least specifically).
The Complex_DM map I've been working on has some preset changes made to it. Specifically, respawn times for weapons and some weapons have been altered. However, when I export the pkg file and convert it to .mix (or even save it AS a .mix file when I export it), the presets don't hold. That is, we have a railgun spawning instead of a repair gun in a certain area, and in the .mix file, the repair gun spawns and not the railgun. If we run the .pkg file, everything is as it's supposed to be, but when we run it as a .mix, everything otherwise resets.
Any assistance would be greatly appreciated.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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Presets in .mix files: Reloaded [message #139356] |
Sat, 19 February 2005 11:24 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
Karma: 0
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General (1 Star) |
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Hmm... I'll give the temps a try. Thanks
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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