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Nevermind, Solved [message #139070] Fri, 18 February 2005 07:45 Go to next message
Deafwasp is currently offline  Deafwasp
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Registered: February 2003
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Colonel
Lets say we have a plane, texture 1 is a alpha channel window frame, I need Texture 2 (which is rain drops) to move down the window in the clear parts of texture 1. I have done this before but I just cant manage to repeat it.

Any help would be great.

UPDATE: I can manage to do it, but at certain angles there are poly errors, I need this to work on a sphere, but currently I cant figure it out.

[Updated on: Sat, 19 February 2005 09:30]

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Nevermind, Solved [message #139074] Fri, 18 February 2005 09:07 Go to previous messageGo to next message
Spice
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Registered: November 2003
Location: Ohio
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General (1 Star)
You can always make 2 planes , One directly behind the other. Then attach the Alpha channel shader with VPerSec=0.15 under vertex matieral with the linear offeset mapping on the second plane with the rain drops.

I would think it would give you the same effect.


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Nevermind, Solved [message #139075] Fri, 18 February 2005 09:11 Go to previous message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
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Colonel
Nevermind, solved.
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