Nevermind, Solved [message #139070] |
Fri, 18 February 2005 07:45 |
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Deafwasp
Messages: 555 Registered: February 2003
Karma: 0
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Colonel |
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Lets say we have a plane, texture 1 is a alpha channel window frame, I need Texture 2 (which is rain drops) to move down the window in the clear parts of texture 1. I have done this before but I just cant manage to repeat it.
Any help would be great.
UPDATE: I can manage to do it, but at certain angles there are poly errors, I need this to work on a sphere, but currently I cant figure it out.
[Updated on: Sat, 19 February 2005 09:30] Report message to a moderator
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Nevermind, Solved [message #139074] |
Fri, 18 February 2005 09:07 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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You can always make 2 planes , One directly behind the other. Then attach the Alpha channel shader with VPerSec=0.15 under vertex matieral with the linear offeset mapping on the second plane with the rain drops.
I would think it would give you the same effect.
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