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Home » Renegade Discussions » Mod Forum » Material Texture Inconcistency From RenX to Level Edit
Material Texture Inconcistency From RenX to Level Edit [message #-994017] Mon, 14 October 2002 17:28 Go to next message
Anonymous
Im brandnew to this, but I've been experementing a bit, and I've run into a snag. When I apply a material to an object (give it a UVW coords modifier, then apply a bitmap based material, as described in the materials tutorial) then export the thing, and load it into the level editor, the object appears in the editor covered in a patern of rainbow colors (well, blue, green, red, brown, and white actualy) rather than covered in the designated map.

What am i doing wrong?
Material Texture Inconcistency From RenX to Level Edit [message #-994016] Mon, 14 October 2002 17:35 Go to previous messageGo to next message
Anonymous
Try putting your Targa texture into the mod's EditorCache folder.
Material Texture Inconcistency From RenX to Level Edit [message #-994015] Mon, 14 October 2002 17:43 Go to previous message
Anonymous
Ill give that a shot - i figured it was probly something like that, I've had all sorts of issues with finding files because i didnt install all the stuff on the same drive, but in any case, i didnt even know where to look.

Thanks.
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