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New versaion of DaeMoNiC mod, huge update includingname chan [message #-996814] |
Wed, 15 May 2002 08:43 |
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You know crazy, you probably wont be ABLE to do single player missions. For some strange reason, WW never got had the brains to figure out that people wanted to do a single player mod. Until this situation is resolved, the only way to make a single player mod is to hack it HEAVILY. That means screwing around with the source code without the proper tools. (I am sorry if any WW employee felt offended by this post. I only speak the truth.)
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New versaion of DaeMoNiC mod, huge update includingname chan [message #-996811] |
Wed, 15 May 2002 09:57 |
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Okay, here's some major feedback. I've just reviewed this Mod. It's totally bug-arific! First on all, In Jungle and Fortress the GDI A10 and Hovercraft get stuck in The Factory. They don't even come out. Second of all, The Lear Jet is dumb. Its bombs do no damage and its missles fire too slow to do any real damage. Definatly not worth 1200. It also should not stealth. There should be no stealth flying units, as they are too powerful. But it doesn't really matter now since the Lear Jet causes no damage. The New MRLS for GDI and the New "Hovercraft" are completely stupid. Take them out, they were a very bad idea. They just look cartoony and dumb compared to the other vehicles. The Nod SSM launcher is useless. The missle goes 2 feet in front of you and if your even on the very SLIGHTEST of inclines the missle will insantly blow up and kill you. Solve this problem and make the SSM worth the money by 1) Making its missle fly in the air and hit buildings like the MRLS 2) Make the SSM missle do WAY more damage. Only Nod should get the Comanche; with the SSM useless, the Lear Jet not worth the money, and the extra vehicles completely stupid, this Mod HEAVILY favors GDI. They should not get the Comanche. Also, make the Comanche's gun do more damage to infantry and the missles do more to buildings. They just don't do enough damage. The Recon Bike is too weak to be of any use. 125/125 !? It died in 3 tank shots at 150/150, now it is COMPLETELY useless. At least make it fire faster and do more damage. The armor is fine as is, but it just doesn't do any damage. The Cost is also very appropriate. And the most major flaw of this Mod: Your choice of maps. Ther are all dumb and unsuited for this Mod. First of all, 1)Labyrinth, all vehicles are too wide to fit through it. THey just get stuck. 2) Jungle, the A10 and Hovercraft get stuck. 3) City, Just doesn't fit it. Its too plain of a map. 4) Fortress, although this is in itself a simply awesome map, the A10 and Hovercraft get stuck here. 5) Warzone this map would be totally perfect if you put the Obelisk and AGT back in. They were better then these numerous invincible defenses. I do, however, like the new secondary for the A10 and Lear Jet. A Anti tank missle is much easier to use than that machinegun. But it just doesn' do enough damage. Well that's my feedback! I hope the next version takes these observations into consideration, and chooses better maps. [ May 15, 2002: Message edited by: celica330 ] [ May 15, 2002: Message edited by: celica330 ] [ May 15, 2002: Message edited by: celica330 ]
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New versaion of DaeMoNiC mod, huge update includingname chan [message #-996810] |
Wed, 15 May 2002 10:05 |
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thx for the feedback, i know of most of these bugs and im hopefully going to get them fixed soon. i didnt get a chance to playtest my mod until recently and ive been noticing many of these problems. also i just used the .lsd and .ldd from the others mods for the new maps and ill use the w3d to fix those bugs. i am going to restore the old obelisk agt but ill tweak them so that they're more balanced, but ill still include the GDI guard towers (but maybe remove the agt guns). i know my maps arent that good, it's because i suck at using GMAX and if someone could plz make some maps or give me maps for your mod i would be very happy =] The main problem i have with playtesting is i cant get a game more than 3 or 4 ppl because no one jions my server =]
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New versaion of DaeMoNiC mod, huge update includingname chan [message #-996809] |
Wed, 15 May 2002 11:10 |
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quote: Originally posted by CRaZy666iKe: thx for the feedback, i know of most of these bugs and im hopefully going to get them fixed soon. i didnt get a chance to playtest my mod until recently and ive been noticing many of these problems. also i just used the .lsd and .ldd from the others mods for the new maps and ill use the w3d to fix those bugs. i am going to restore the old obelisk agt but ill tweak them so that they're more balanced, but ill still include the GDI guard towers (but maybe remove the agt guns). i know my maps arent that good, it's because i suck at using GMAX and if someone could plz make some maps or give me maps for your mod i would be very happy =] The main problem i have with playtesting is i cant get a game more than 3 or 4 ppl because no one jions my server =]
Yer welcome.
Tell me the name of your server or just post it on the forum for all to see. I'll be glad to playtest this Mod. It's not a bad Mod, don't get me wrong. Nobody else took the initiative to add over 10 new units into the game. They just need....help ) Well like I said if you ever need a playtester, I'm here.
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