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Nod & GDI Heli-Pads [message #-997016] |
Wed, 08 May 2002 06:15 |
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First, how did you resize it? Second, I'm starting to believe that WS disabled those Helipad controllers. I just use them as landing areas, nothing more.
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Nod & GDI Heli-Pads [message #-997015] |
Wed, 08 May 2002 06:16 |
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I didn't just resize it, I remodeled it in Renx, its not that difficult of an object, so I figured I'd give it a try (modelling is not my forte).
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Nod & GDI Heli-Pads [message #-997014] |
Wed, 08 May 2002 06:16 |
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It's something to do with your naming of the .w3d file. In order for it to work with the object controller try making sure the object controller is linked to the created .w3d file. I bet if you extracted the .w3d file of the helicopter pad you could use it in Commando. But good replica!
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Nod & GDI Heli-Pads [message #-997013] |
Wed, 08 May 2002 06:18 |
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The first pic is of the extracted pad, its too small. So I remodeled it, and made sure to name the parts the same as the original (checked the names in w3d viewer). Any other suggestions?
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Nod & GDI Heli-Pads [message #-997012] |
Wed, 08 May 2002 06:20 |
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quote: Originally posted by Ingrownlip: It's something to do with your naming of the .w3d file. In order for it to work with the object controller try making sure the object controller is linked to the created .w3d file.I bet if you extracted the .w3d file of the helicopter pad you could use it in Commando. But good replica!
I already tried and I couldn't find it in always.dat, I tried using something similar and it wouldn't show up except as invisible.
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Nod & GDI Heli-Pads [message #-997011] |
Wed, 08 May 2002 06:23 |
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Maybe if you made your own controller and use a different name? Similar to making your own building?
Maybe WW deactivated the scripts/etc... for that name.....
?
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Nod & GDI Heli-Pads [message #-997010] |
Wed, 08 May 2002 06:28 |
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Whoops, Ingrownlip got it, it was the naming. I named it the same as the other model, but that's not the name the controller was looking for. Everything works now, thanks all.
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Nod & GDI Heli-Pads [message #-997009] |
Wed, 08 May 2002 06:31 |
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quote: Originally posted by Bumpaneer: Whoops, Ingrownlip got it, it was the naming. I named it the same as the other model, but that's not the name the controller was looking for. Everything works now, thanks all.
Wait a second dude, I need your help! What do I rename the Helipad I'm using to? I'm using the encyclopedia Nod Helipad to do this, do I have to rename the .w3d file or something?
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Nod & GDI Heli-Pads [message #-997006] |
Wed, 08 May 2002 06:41 |
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quote: Originally posted by aircraftkiller2001: Wait a second dude, I need your help! What do I rename the Helipad I'm using to? I'm using the encyclopedia Nod Helipad to do this, do I have to rename the .w3d file or something?
Where does one find this encyclopedia thing that everyone is referring to?
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Nod & GDI Heli-Pads [message #-997005] |
Wed, 08 May 2002 06:42 |
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Aircraft, your gunna have to edit the controller since you can't edit the .w3d. I believe the prefix you should tell the controller to use is Heli. Good luck.
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Nod & GDI Heli-Pads [message #-997004] |
Wed, 08 May 2002 06:45 |
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The encyclopedia file is the first screenshot I posted, the small one. Its found in always.dat Its name is enc_nhel.w3d
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Nod & GDI Heli-Pads [message #-997001] |
Wed, 08 May 2002 06:49 |
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quote: Originally posted by Bumpaneer: Yeah Stone I named the meshes after the prefix the controller was looking for.
Can you e-mail that .w3d file to me, so I can try it out on my map and make it operational? If I could use the .gmax file too, I could see about making a GDI version so that both sides have Helipads now... I'd really appreciate you giving me those files, and of course, all due credit will be given to you in the readme file for my map.
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Nod & GDI Heli-Pads [message #-996999] |
Wed, 08 May 2002 06:53 |
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quote: Originally posted by Bumpaneer: Give me a little bit longer with them, I am goin to go ahead and make the GDI version.
D4mn straight, dude! How long do you think it will take? A few minutes or so? I've gotta get these suckers up soon... Helipads would add a whole new dimension to the flying version of my map.
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Nod & GDI Heli-Pads [message #-996996] |
Wed, 08 May 2002 07:00 |
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I wonder if we can make a way to have a particular unit spring up on location there? That must be farther on in the modding abilities.
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Nod & GDI Heli-Pads [message #-996995] |
Wed, 08 May 2002 07:05 |
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I've been playing with stuff -- but havent stumbled on that -- however - i saw when you make the nod airstrip i.e. - it puts all kinds of w3d files in -- i wonder if they are used for spawn generation at a paticular location - and if so - how can you customize that... More puzzles.... Lol
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Nod & GDI Heli-Pads [message #-996994] |
Wed, 08 May 2002 07:07 |
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I bet it's like the animated stuff where you have to say create an object... Like you make a car using Ctrl+P from the object and designating it to create stuff. But then how would you tell Renegade to look for that in the menu or etc....the puzzle gets larger.
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