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check out my ***NEW MAP*** [message #-997033] |
Mon, 06 May 2002 09:03 |
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make the opening to the base facing the other way like so the opening is facing the mt side... this will prevent art pound the other base...within the safety of the base...causing a huge art. war
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check out my ***NEW MAP*** [message #-997032] |
Mon, 06 May 2002 12:39 |
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quote: Originally posted by o0Commander0o: make the opening to the base facing the other waylike so the opening is facing the mt side... this will prevent art pound the other base...within the safety of the base...causing a huge art. war
DUDE IF I PUT AN AGT OR AN OBL (I WAS THINKING THE SAME) WILL IT STOP THE ARTS AND CHEAT ****
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check out my ***NEW MAP*** [message #-997031] |
Mon, 06 May 2002 12:48 |
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well if u add them u might have the ob shooting into the gdi base...and vice versa rotate the base entrance...trust me also make more then one way in
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check out my ***NEW MAP*** [message #-997030] |
Mon, 06 May 2002 13:08 |
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quote: Originally posted by o0Commander0o: well if u add them u might have the ob shooting into the gdi base...and vice versarotate the base entrance...trust me also make more then one way in
and i was thinking to put a wall block there like a moutain
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check out my ***NEW MAP*** [message #-997029] |
Mon, 06 May 2002 13:36 |
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WAY too small of a map... and I agree, you are going to have to turn the opening in the walls around, otherwise it is just dumb.... Sorry.... but small maps are not my thing... I like having to wait for attacks, not be able to see them launch from their base and start shelling them while they are getting prepared inside their base still...
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check out my ***NEW MAP*** [message #-997028] |
Mon, 06 May 2002 13:39 |
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What is the map going to be called, what vehicles will be in it. Your last map was awesome, you gonna make more? quote:
We kill to live, and live to kill! That's the way it is supposed to be!
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