Has anyone found how to make a skin template yet? [message #-997075] |
Sun, 05 May 2002 06:27 |
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How are we supposed to make a template for our skins? Westwood hasnt released any info. Im stuck, skining in GMAX is crap, and only good way is to export a .tga template for us to draw on. If i remember correctly (from Halflife modelling) it should be in wireframe picture form. Anyone find out how to do so yet?
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Has anyone found how to make a skin template yet? [message #-997067] |
Sun, 05 May 2002 11:16 |
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Actually all you need to do is convert the gmax model to a .md3, then open it in ultimate unwrap3d, unwrap it there then it will also create a .bmp for ya. Real simple, don't even need chilliskinner, albeit some people are used to it.
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Has anyone found how to make a skin template yet? [message #-997065] |
Sun, 05 May 2002 11:30 |
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quote: Originally posted by Wodan_Asason[BoW]: Actually all you need to do is convert the gmax model to a .md3, then open it in ultimate unwrap3d, unwrap it there then it will also create a .bmp for ya.Real simple, don't even need chilliskinner, albeit some people are used to it.
How do i make m3d? **** just when i was thinking i was smart, im a n00b
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Has anyone found how to make a skin template yet? [message #-997062] |
Mon, 06 May 2002 17:52 |
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quote: Originally posted by Darkscorn: uhg i can't stand chilliskinner, so i just throw a uvw map on selected faces then use unwrap uvw to set it all up then texporter
yeah, but instead of having to manually move all the UVW coords in the UVW Unwrap mod, chilliskinner automatically generates them for you.
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