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vehicle fire animations (Hjelstrom? Dev?) [message #-997114] Thu, 02 May 2002 06:14 Go to next message
Anonymous
hi,
is it possible to change the vehicle fire animations.
I have a catapult for Final Siege and I am wondering if it is possible to create an animation of the scoop being drawn back and then released when it shoots.

thanks

[ May 02, 2002: Message edited by: Sadistic_Turtle ]

vehicle fire animations (Hjelstrom? Dev?) [message #-997113] Thu, 02 May 2002 06:48 Go to previous messageGo to next message
Anonymous
maybe you can use w3d viewer to make your animation.


i just made some fire using it -- now my burning buildings will look better.

vehicle fire animations (Hjelstrom? Dev?) [message #-997112] Thu, 02 May 2002 07:37 Go to previous messageGo to next message
Anonymous
^
vehicle fire animations (Hjelstrom? Dev?) [message #-997111] Thu, 02 May 2002 08:24 Go to previous messageGo to next message
Anonymous
^
vehicle fire animations (Hjelstrom? Dev?) [message #-997110] Thu, 02 May 2002 11:44 Go to previous messageGo to next message
Anonymous
^
vehicle fire animations (Hjelstrom? Dev?) [message #-997109] Thu, 02 May 2002 11:46 Go to previous messageGo to next message
Anonymous
this gots to get a BUMP!
vehicle fire animations (Hjelstrom? Dev?) [message #-997108] Fri, 03 May 2002 05:22 Go to previous messageGo to next message
Anonymous
Yah I was wondering the same, if you look at the mammoth it has no gun shoot animation either(only the fall animation) but I'm sure the barels move when fired.
vehicle fire animations (Hjelstrom? Dev?) [message #-997107] Fri, 03 May 2002 05:38 Go to previous messageGo to next message
Anonymous
that barrel movement is actually recoil being applied by the muzzle object on the barrel object
vehicle fire animations (Hjelstrom? Dev?) [message #-997106] Thu, 02 May 2002 18:10 Go to previous messageGo to next message
Anonymous
You might as well include the Ammo model in this request. It would look pretty silly to have a catapult fire a mammoth shell.....
vehicle fire animations (Hjelstrom? Dev?) [message #-997105] Thu, 02 May 2002 21:37 Go to previous messageGo to next message
Anonymous
yeah, but I'm pretty sure I know how to do custom shell models
vehicle fire animations (Hjelstrom? Dev?) [message #-997104] Thu, 02 May 2002 21:43 Go to previous messageGo to next message
Anonymous
Yeah of course its possible, there is an animation feature. I dunno where it is though lol, but maybe its that bar on the bottom that goes from 1 to 100.
vehicle fire animations (Hjelstrom? Dev?) [message #-997103] Thu, 02 May 2002 21:50 Go to previous messageGo to next message
Anonymous
heh, g that's in gmax, you can animate anything you want in gmax, but that doesn't necesarily mean it'll work in Renegade, which is what I'm asking

[ May 03, 2002: Message edited by: Sadistic_Turtle ]

vehicle fire animations (Hjelstrom? Dev?) [message #-997102] Thu, 02 May 2002 22:51 Go to previous messageGo to next message
Anonymous
greg seems we need ya help again=)
vehicle fire animations (Hjelstrom? Dev?) [message #-997101] Fri, 03 May 2002 17:54 Go to previous messageGo to next message
Anonymous
^
vehicle fire animations (Hjelstrom? Dev?) [message #-997100] Fri, 03 May 2002 06:38 Go to previous messageGo to next message
Anonymous
Yet another bump heh.
vehicle fire animations (Hjelstrom? Dev?) [message #-997099] Fri, 03 May 2002 09:19 Go to previous messageGo to next message
Anonymous
I don't think you can make a vehicle play an animation when it fires in Renegade. We just used the recoil effect which translates your muzzle bone.

greg

vehicle fire animations (Hjelstrom? Dev?) [message #-997098] Fri, 03 May 2002 09:40 Go to previous message
Anonymous
blah!

I wonder how I am going to do my catapult and stuff now

any way, thanks Hjelstrom

[ May 03, 2002: Message edited by: Sadistic_Turtle ]

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