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New Map ! [message #-997181] Tue, 30 April 2002 03:24 Go to next message
Anonymous
I´ve build a new Map, a big canyon with a huge cave system.

Look at the Screen shot.

And the Map has got a sniper platform.

But i´ve got a Problem.

i´ve got Graphic Bugs.

you can download my map here

But the light sources aren´t finished yet.

Test my Map and tell me some good advice, how i can improve my map and prevent the graphic Bug.


[ April 30, 2002: Message edited by: cbgkiller ]

[ April 30, 2002: Message edited by: cbgkiller ]

[ April 30, 2002: Message edited by: cbgkiller ]

New Map ! [message #-997180] Tue, 30 April 2002 03:26 Go to previous messageGo to next message
Anonymous
What kind of graphical bugs?
And does those mountains need to be that high?
I just imagine it might decrease performance a bit.
Apart from that it looks real good.

[ April 30, 2002: Message edited by: brutus ]

New Map ! [message #-997179] Tue, 30 April 2002 03:32 Go to previous messageGo to next message
Anonymous
looks good
New Map ! [message #-997178] Tue, 30 April 2002 03:42 Go to previous messageGo to next message
Anonymous
Looks good, but I'd cut down on the mountains to raise the poly count.
New Map ! [message #-997177] Tue, 30 April 2002 03:59 Go to previous messageGo to next message
Anonymous
Looks good when you've sorted all the problems with it send it to cncmatrix.
New Map ! [message #-997176] Tue, 30 April 2002 17:03 Go to previous messageGo to next message
Anonymous
ReRam, good job! You can use a lot more polys than that though. Here's an idea for you to experiment with:

Try selecting all of your mountains and applying the "MeshSmooth" modifier on them, then apply a noise modifier to make them look more realistic.

greg

New Map ! [message #-997175] Tue, 30 April 2002 17:08 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Hjelstrom:
ReRam, good job! You can use a lot more polys than that though. Here's an idea for you to experiment with:

Try selecting all of your mountains and applying the "MeshSmooth" modifier on them, then apply a noise modifier to make them look more realistic.

greg



im gonna make a note of that.
Mmmm_cheese have been flameing allmost ewrybody in the mod forum.

about using mesh smoth etc..
im gonna use this as reference to him.

New Map ! [message #-997174] Tue, 30 April 2002 17:13 Go to previous messageGo to next message
Anonymous
Aye, people are being way too paranoid about poly counts. I'd estimate a couple buildings have about as many polys as the rest of the terrain on that level.
New Map ! [message #-997173] Tue, 30 April 2002 17:24 Go to previous messageGo to next message
Anonymous
have testet a map with 50.000+ poly count.
and all CUSTUM units.. all with 800+ polys

Worked fine. No lag or anything.. hehe
ewen on ****ty wol, it worked..

New Map ! [message #-997172] Tue, 30 April 2002 17:25 Go to previous messageGo to next message
Anonymous
BTW.. keep up the good work.

I LOVE HUGE MAPS.. thats why all my maps are quite large compare with the official ones.

unfortunaly not as good in detail yet,

New Map ! [message #-997171] Tue, 30 April 2002 10:08 Go to previous message
Anonymous
I will use this map on my Alt-fire mod which adds an alt-fire to almost all the guns and fixes some balance issues with renegade.


If you want me to make this an official map for the mod e-mail me with the .lsd or whatever file(please make it an air map)
klandfair@cfl.rr.com

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