Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » back side of poly's
back side of poly's [message #96700] Tue, 22 June 2004 17:57 Go to next message
svensmokavich is currently offline  svensmokavich
Messages: 10
Registered: June 2004
Karma: 0
Recruit

so tanks seem to stick to the back side of polys or is it just me?my quess would b a small part goes through and the other side wont let it come back so it gets stuck,would it work if i made a 4 sided tube and cut away the outside and only used the inside? just tryin to make tunnels for tanks

Request permission to beat the crap out of this man...
back side of poly's [message #96707] Tue, 22 June 2004 18:41 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

you could, or you could just make a cylinder and flip the normals.
back side of poly's [message #96710] Tue, 22 June 2004 18:46 Go to previous messageGo to next message
svensmokavich is currently offline  svensmokavich
Messages: 10
Registered: June 2004
Karma: 0
Recruit

well i made them by extruding so i figured thats y cuz im usin inside of the poly.is there a easy way to fix the existing tunnel?besides like make a curb down it i guess u could say:P

Request permission to beat the crap out of this man...
back side of poly's [message #96716] Tue, 22 June 2004 19:04 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

What are you trying to do? Get the polygons reversed?

Select the polygons, scroll down on the right tool bar to the surface properties, and click the "flip" button.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
back side of poly's [message #96720] Tue, 22 June 2004 19:24 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Also you should detach your extruded meshes you used as a barrier. Make sure there is no texture on the mesh when detaching. Vechicles do get stuck when hitting the hidden side of a mesh. So always make sure its facing the way your vehicle will hit it and you will be ok.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
back side of poly's [message #96722] Tue, 22 June 2004 19:28 Go to previous message
svensmokavich is currently offline  svensmokavich
Messages: 10
Registered: June 2004
Karma: 0
Recruit

tx death Laughing

Request permission to beat the crap out of this man...
Previous Topic: texture glitch?
Next Topic: LevelEdit crashes when I load a w3d..
Goto Forum:
  


Current Time: Fri Dec 27 12:16:07 MST 2024

Total time taken to generate the page: 0.01184 seconds