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Transparent Water [message #87065] Wed, 12 May 2004 20:17 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Registered: November 2003
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Recruit
How do I get the shore of my water to be transparent, I just want the shore, like on the renalert map WoodsToday..

http://img30.photobucket.com/albums/v91/tweekbee/water.jpg


WOL:tweekbee
Transparent Water [message #87071] Wed, 12 May 2004 20:40 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Commander
Detach the water in sections approaching the shore, and decrease the opacity of the texturing (in materials editor), I'd do like .8, .6, .4, .2 opacities. Ask ACK, though, maybe he'll tell you exactly what he did.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Transparent Water [message #87118] Thu, 13 May 2004 05:58 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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General (1 Star)
just use an water texture with an alpha channel and use vertex paint on the vertex along the shoreline...Thats how I made the sides of my waterfall more see thru then the middle.

But if you bump map,then it will export with 2 transparent layers on 1 mesh...I Dont think The engine likes them all that much.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Transparent Water [message #87247] Thu, 13 May 2004 14:45 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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If you want to make it have a bump map, you will have to clone the water and put the bump map on the clone.

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Transparent Water [message #87254] Thu, 13 May 2004 15:06 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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It's not bump mapping. Renegade doesn't support bump mapping. It's Bump Scale and Bump Rotation that makes it look "bumpy".
Transparent Water [message #87258] Thu, 13 May 2004 15:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It uses bump mapping, thus "bump environment" as a vertex material. The bump rotation, bump scale, and texture offsets are part of the material arguments.
Transparent Water [message #87747] Sat, 15 May 2004 12:51 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Really... I thought it was mostly just an illusion. Though that does explain why you need a decent video card to support this feature.
Transparent Water [message #87749] Sat, 15 May 2004 13:05 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Play Renegade mission 4 and look at the water.
Transparent Water [message #87767] Sat, 15 May 2004 15:24 Go to previous message
icedog90 is currently offline  icedog90
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SeaMan

Play Renegade mission 4 and look at the water.


I know that. What I'm saying is that I didn't know it uses bump mapping.
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