Dead 6 Mod [message #84915] |
Sun, 02 May 2004 05:27 |
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cowmisfit
Messages: 2035 Registered: May 2003
Karma: 0
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General (2 Stars) |
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Hey, is the dead 6 modification for hl2 need any mappers??? Ill map, im very very good at mapping on CS, i think i could do hl as well seeing how its the same program.
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Dead 6 Mod [message #85021] |
Sun, 02 May 2004 16:43 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Half-Life (one) is a very old game. The modding/mapping techniques between that and HL2 have undoubtedly changed. So a HL1 modder wouldn't be that useful for HL2.
However modeling or producing sounds would. Just learn to map on HL2 or use your modeling skills if you want to be on the team to help out.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Dead 6 Mod [message #85091] |
Sun, 02 May 2004 23:18 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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IRON-FART | Half-Life (one) is a very old game. The modding/mapping techniques between that and HL2 have undoubtedly changed. So a HL1 modder wouldn't be that useful for HL2.
However modeling or producing sounds would. Just learn to map on HL2 or use your modeling skills if you want to be on the team to help out.
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Actually, it just uses an evolution of the same editor (Hammer), so a HL mapper could pick it up very quickly. THe biggest changes are the use of displacement maps, the new material system and the integrated I/O system, but it's nothing a competent mapper wouldn't be able to pick up quickly.
Dev Diary
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