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Dead 6 Mod [message #84915] Sun, 02 May 2004 05:27 Go to next message
cowmisfit is currently offline  cowmisfit
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Registered: May 2003
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General (2 Stars)
Hey, is the dead 6 modification for hl2 need any mappers??? Ill map, im very very good at mapping on CS, i think i could do hl as well seeing how its the same program.

http://img299.echo.cx/img299/7085/philly1ge.jpg
Dead 6 Mod [message #85021] Sun, 02 May 2004 16:43 Go to previous messageGo to next message
IRON FART
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General (1 Star)
Half-Life (one) is a very old game. The modding/mapping techniques between that and HL2 have undoubtedly changed. So a HL1 modder wouldn't be that useful for HL2.

However modeling or producing sounds would. Just learn to map on HL2 or use your modeling skills if you want to be on the team to help out.


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Quote from IRC
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Dead 6 Mod [message #85032] Sun, 02 May 2004 18:02 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Registered: February 2003
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Colonel
http://www.dead6.net

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Dead 6 Mod [message #85091] Sun, 02 May 2004 23:18 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Commander
IRON-FART

Half-Life (one) is a very old game. The modding/mapping techniques between that and HL2 have undoubtedly changed. So a HL1 modder wouldn't be that useful for HL2.

However modeling or producing sounds would. Just learn to map on HL2 or use your modeling skills if you want to be on the team to help out.


Actually, it just uses an evolution of the same editor (Hammer), so a HL mapper could pick it up very quickly. THe biggest changes are the use of displacement maps, the new material system and the integrated I/O system, but it's nothing a competent mapper wouldn't be able to pick up quickly.


Dead 6 Mod [message #85129] Mon, 03 May 2004 03:51 Go to previous message
cowmisfit is currently offline  cowmisfit
Messages: 2035
Registered: May 2003
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General (2 Stars)
PiMuRho

IRON-FART

Half-Life (one) is a very old game. The modding/mapping techniques between that and HL2 have undoubtedly changed. So a HL1 modder wouldn't be that useful for HL2.

However modeling or producing sounds would. Just learn to map on HL2 or use your modeling skills if you want to be on the team to help out.


Actually, it just uses an evolution of the same editor (Hammer), so a HL mapper could pick it up very quickly. THe biggest changes are the use of displacement maps, the new material system and the integrated I/O system, but it's nothing a competent mapper wouldn't be able to pick up quickly.


lol yea what he said Smile I really want to help, its both of my favorite game series crashing into one Smile


http://img299.echo.cx/img299/7085/philly1ge.jpg
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