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Problem with water!! [message #84459] Fri, 30 April 2004 15:57 Go to next message
deadaim00 is currently offline  deadaim00
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Ok, im trying to finish my renalert map, but i keep getting this problem with the water:

http://renegade.c-n-5.net/renalert8.JPG

Please, if anyone knows how to fix this tell me.[/img]


Problem with water!! [message #84485] Fri, 30 April 2004 17:51 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Ah, yes, I used to have this EXACT problem... I can't remember the fix, it was something about the texture... I think it's when you don't have it in the right folder in LevelEdit.
Well, if I'm incorrect then Ack knows.
Problem with water!! [message #84511] Fri, 30 April 2004 19:50 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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I did as well..

You have to add the water AFTER you do the compute light solve. I forget how to reset the lighting. Aircraftkiller knows.
Problem with water!! [message #84557] Sat, 01 May 2004 00:05 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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In Ren-x change the static sorting to level 1.(that will make sure it wont change colors from certain angles)

Then in LE.....Before you Compute vertex solve go to Instances>Terrain>*meshnameofyouwater* and uncheck it

it will hide the water during vertex solve...unhide it after.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Problem with water!! [message #84762] Sat, 01 May 2004 18:08 Go to previous messageGo to next message
deadaim00 is currently offline  deadaim00
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thanks for the help titan, but sadly it did not work. You see, the water is like that before i do vertex solve. Any other suggestions?

Problem with water!! [message #84843] Sat, 01 May 2004 22:31 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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was it normal to begin with in LE?

if it was once normal....go to lighting and change it to a different type then hide it and change it back to multi-pass lighting.

If it has always looked like that check your material settings in gmax.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Problem with water!! [message #84846] Sat, 01 May 2004 22:34 Go to previous messageGo to next message
Spice
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Can you post the texture I want to see the actual texture map.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Problem with water!! [message #84945] Sun, 02 May 2004 10:26 Go to previous message
deadaim00 is currently offline  deadaim00
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its just water_texture.tga. I have used it before, and it has never done this to me. So thats why im puzzled.

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