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Home » Archived Forums » Core Patches » Game improvement: Enable rocketeers' missiles to home in?
Game improvement: Enable rocketeers' missiles to home in? [message #82999] Sat, 24 April 2004 12:01 Go to next message
flyingfox is currently offline  flyingfox
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General (1 Star)
I think most if not all of us could agree on this. Rocket soldier officers are useless right now, it's too hard to hit a distant vehicle and takes more skill to even hit a vehicle with a rocket than it does the vehicle driver to kill you.

Could future renguard map releases fix every westwood map to allow Gunner / GDI and Nod rocket soldier officers rockets to home in?

Also if possible, enable them to home in 50% of the time or control them like the MRLS does (3 or at the minimum 2 of the MRLS rockets home in on enemy vehicles).
Game improvement: Enable rocketeers' missiles to home in? [message #83000] Sat, 24 April 2004 12:38 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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Commander
Gets my vote.
Game improvement: Enable rocketeers' missiles to home in? [message #83006] Sat, 24 April 2004 14:34 Go to previous messageGo to next message
Homey is currently offline  Homey
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Registered: February 2003
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General (1 Star)
They shouldn't home in like mrls but yeah thats a good idea
I also think arty shells should be a little tiny bit faster...


Homey
Game improvement: Enable rocketeers' missiles to home in? [message #83011] Sat, 24 April 2004 15:12 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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General (2 Stars)
1 no easy to hit already
2 no.. arty shells are already hard enuff to dodge( huge splash damage area) at there current speed
Game improvement: Enable rocketeers' missiles to home in? [message #83037] Sat, 24 April 2004 17:18 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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General (1 Star)
Majiin Vegeta

1 no easy to hit already


In that case, could you enlighten me as to how? Distant tank movements take accurate judgement, especially with a standard officer, and even harder for aircraft. Hitting them should be a simpler procedure, since rockets (similar to SAM sites) were designed to be anti-tank. They don't even do much damage to moderate / heavily armoured tanks, so why should it be difficult to him them?
Game improvement: Enable rocketeers' missiles to home in? [message #83052] Sat, 24 April 2004 18:22 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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General (2 Stars)
aircraft hard unless they are still.. tanks are easy aim in front
Game improvement: Enable rocketeers' missiles to home in? [message #83055] Sat, 24 April 2004 18:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Then they back up, and you miss.
Game improvement: Enable rocketeers' missiles to home in? [message #83069] Sat, 24 April 2004 19:25 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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General (3 Stars)
Administrator/General

Hmm I would think for rocket soldier/gunner, I would like it if by default the rockets homed, but you could alt-fire to fire them straight, non-homing.
Game improvement: Enable rocketeers' missiles to home in? [message #83076] Sat, 24 April 2004 19:57 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Aircraftkiller

Then they back up, and you miss.




o well
same hapens when in a tank fighting another tank.. just shoot again
Game improvement: Enable rocketeers' missiles to home in? [message #83079] Sat, 24 April 2004 20:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Doesn't matter. Infantry aren't tanks, Rocket Soldiers should have an advantage over tanks with homing missiles. They had them in C&C. It would make them actually worth purchasing, because they could also down aircraft with them - replacing the n00b cannon "snipers" (I use that term in quotation marks, simply because snipers in Renegade are n00b units until the balancing is fixed.) with true anti-air capability that's fair for both sides, not just one.
Game improvement: Enable rocketeers' missiles to home in? [message #83084] Sat, 24 April 2004 20:46 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

Rockets shouldn't home, they're not really horribly difficult to hit with as it is, especially vs. infantry. I've had games of 40 or 50 kills with a Gunner before. The only exception is aircraft, but given the fact that you're using dumbfire rockets this is unsurprising. Aircraft are already fragile as is, regular rifle soldiers can kill them in 1.3 clips (as GDI) or 2 clips (as Nod)... if you can take them out with free characters with relative ease I don't think you should make them even bigger targets by making rockets home on them.

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Game improvement: Enable rocketeers' missiles to home in? [message #83096] Sat, 24 April 2004 22:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Armor of aircraft would be increased to 225\225, 250\250 for Transport Helicopters. Armor isn't really that big of an issue with them if that's implemented.
Game improvement: Enable rocketeers' missiles to home in? [message #83097] Sat, 24 April 2004 22:06 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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General (2 Stars)

Or like you could have a sniper do a little less damage to airunits.
Now it takes 6 shots to take out an orca for example, increase this to 10 shots or maybe even 12 for havoc/sakura and 16 for 500$ snipers.

If you do this, you could always have a Sidney/Raveshaw to take them out, only the distance from which its possible is alot shorter.
Or you could increase the armor yes.

[zunnie]


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Game improvement: Enable rocketeers' missiles to home in? [message #83110] Sat, 24 April 2004 22:33 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

I think if the snipers are that big of an issue (which I don't believe they are given how fast aircraft pwn infantry with their guns) just make it so they do half as much damage to the aircraft armor type.

Make a new armor type or change the snipers' warhead type, keep all the other damage ratios the same, but decrease to 50% of the current value what snipers do to them.


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Game improvement: Enable rocketeers' missiles to home in? [message #83119] Sat, 24 April 2004 23:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Or just make aircraft specialized, ala C&C, and remove sniper damage on all vehicles to remove the newberism inherent with it.
Game improvement: Enable rocketeers' missiles to home in? [message #83134] Sun, 25 April 2004 01:55 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Its safe to say that not everyone can or will agree on the perfect way to improve things, in fact some dont want anythign changed at all. I'm just hoping that everyone can discuss it without losing their cool.
Game improvement: Enable rocketeers' missiles to home in? [message #83221] Sun, 25 April 2004 11:27 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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maby just make a new armor typr so sniper cant hurt hiels/orcas
Game improvement: Enable rocketeers' missiles to home in? [message #83401] Mon, 26 April 2004 05:17 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Do you guys realize how much a rifle can damage a lightly armoured vehicle? If you hit it in the right place you can disable a aircraft, its just that they move so fast that a human could not get such a good shot. I dont think the problem is with the damage of the bullet, but with the fact that Renegade has no realistic physics, if we could make weapons more realistic, it would improve a lot of things, but thats not easy, so instead of making the weapons realistic, you just can adjust the damage of them, so with all things concidered, lowering the damage amount on vehicles for sniper rifles is the best option, besides... sniper rifles aren't made to fight vehicles.
Game improvement: Enable rocketeers' missiles to home in? [message #83431] Mon, 26 April 2004 08:25 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Waddaya mean Renegade has no realistic physics?

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Game improvement: Enable rocketeers' missiles to home in? [message #83432] Mon, 26 April 2004 08:26 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Colonel

Last time I checked a shot to the pilot's head still means that sniper rifles work pretty well in taking down vehicles. It's a shame you can't do this in Ren.

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Game improvement: Enable rocketeers' missiles to home in? [message #83883] Tue, 27 April 2004 20:54 Go to previous messageGo to next message
liberator is currently offline  liberator
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What I don't like is when a Havoc/Sakura camp outside of visual range and throw a beatdown on the enemy base defenders because their rifles can target beyond visual range.

There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
Game improvement: Enable rocketeers' missiles to home in? [message #84193] Thu, 29 April 2004 11:28 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I hate those n00b cannons! they take out air craft to damn fast! But the damage vs tanks is good.

Ow and, make ALL missiles homming.


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Game improvement: Enable rocketeers' missiles to home in? [message #84284] Thu, 29 April 2004 19:10 Go to previous messageGo to next message
EnGiMaN56 is currently offline  EnGiMaN56
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Rotate the turret on MRL, and if snipers can't damage aircraft anymore, what will?
Game improvement: Enable rocketeers' missiles to home in? [message #84295] Thu, 29 April 2004 20:55 Go to previous messageGo to next message
warranto is currently offline  warranto
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if the Rockets are going to be changed, if possible it should only happen with Gunner, and not the basic rocket infantry. It would give it another reason for purchasing the more expensive unit. Nod has the LCG Black Hand to compensate for this.

Why not the lower class rocket infantry? Simply because it's a lower class. And for the extra price, Gunner only gets a slight increase in damage, rate of fire and health. Having tracking rockets to compensate for Nods higher accuracy LCG would help balance things out.
Game improvement: Enable rocketeers' missiles to home in? [message #84297] Thu, 29 April 2004 21:04 Go to previous messageGo to previous message
IRON FART
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General (1 Star)
The rockets shouldn't home, but it would be easy to do.

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