TT people [message #473924] |
Mon, 03 September 2012 16:29  |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
|
Colonel |
|
|
please fix the part where you're able to zoom in with your c4 or pistol, while switching from sniper
pretty annoying
thx
|
|
|
|
Re: TT people [message #473926 is a reply to message #473924] |
Mon, 03 September 2012 17:26   |
 |
Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
|
General (1 Star) |
|
|
Why post this here instead of the actual TT section.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
|
|
|
|
|
|
|
|
Re: TT people [message #473981 is a reply to message #473956] |
Wed, 05 September 2012 07:21   |
 |
Starbuzz
Messages: 2502 Registered: May 2007
Karma: 3
|
General (2 Stars) |
|
|
liquidv2 wrote on Tue, 04 September 2012 19:56 | lower explosion flare if at all possible
or have bloom disabled by default; it's harsh
|
yes definitely...good suggestion
I would like the Mammoth rocket backblasts to be lowered. I see a massive puff of white smoke that takes up the centre of the screen and lowers visibility everytime I fire rockets.
edit: also that door mine glitch is ridiculous! One can just blow up mines in a doorway by wall-walking the sides outside the door...what a bullshit amateur glitch lol...should be removed from any game. Please fix so it is no longer possible!
[Updated on: Wed, 05 September 2012 07:23] Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: TT people [message #474008 is a reply to message #473989] |
Thu, 06 September 2012 01:24   |
Speedy059
Messages: 367 Registered: August 2003
Karma: 0
|
Commander |
|
|
VuLTiMa wrote on Wed, 05 September 2012 16:11 | Yea but if this was slightly more realistic, mines would only go off if something was above them, I doubt people build upsidedown mines
|
I may be wrong, but the word "proximity" means 'near' or some kind of small perimeter around. So it only makes sense that the Proximity Mines in Renegade blow up when you get 'near' them, regardless if they are above/below/sideways of you.
[Updated on: Thu, 06 September 2012 01:25] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|