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armor changing [message #342124] Sun, 20 July 2008 17:53 Go to next message
Rocko
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will there be any changes to armor?

such as making the transport as strong as an APC and make it actually useful??


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Re: armor changing [message #342142 is a reply to message #342124] Sun, 20 July 2008 20:33 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Surprisingly, you make a good point. Transport heli sucks. Should either have better speed, or better armor. I say it should have slightly better armor, but its major advantage should be speed.

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Re: armor changing [message #342148 is a reply to message #342124] Sun, 20 July 2008 21:06 Go to previous messageGo to next message
a000clown
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6 pages already about the points fix which is a real bug.
I'm sure armor and health changes would make pretty much the same arguments, only you can't really say it's a bug this time.
Re: armor changing [message #342149 is a reply to message #342124] Sun, 20 July 2008 21:20 Go to previous messageGo to next message
Rocko
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changing only the transport cant possibly be argued against considering how completely useless it is

unless u own like me you cant do much with it


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Re: armor changing [message #342168 is a reply to message #342124] Sun, 20 July 2008 23:42 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I find them pretty useful sometimes. But they're way overpriced. Adding more armor or lowering the price would make it more useful; however, I don't think this patch's aim is to change balance.

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Re: armor changing [message #342171 is a reply to message #342124] Sun, 20 July 2008 23:55 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Why not though? It is (if it goes through) going to be the official Renegade patch 1.038, so it needn't be limited to bugs. They're priority, but if it makes Renegade better and is worth it, I say go for it. That's our goal with this, right? Make Renegade better? This could be the ONLY patch chance we get, so we should make sure it's ready before presented.

On this issue, I do agree that there'd likely be alot of arguing about what does/doesn't need changed. For example, I think the Mammoth Tank is overpriced for what it usually nets you, but most would probably deny it (although it SEEMS most would agree since most bash it/don't use it). True, you have to know how to use it, and most don't, but I still think it's not worth 1500. Maybe 1200 or so. I'm not saying it needs a a buff or to be made overpowered, but perhaps a slight increase to speed at least, because that's the biggest problem with that vehicle IMO. The Mammoth Tank was slow, but not like that. It self repairs too slow too.

Anyway, I was posting more so to point out that the patch should be for more than bugs, rather than to bring up the specific case of the Mammoth Tank. I do agree about the Transport Helicopter, along with what I said and probably a few others too.


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[Updated on: Sun, 20 July 2008 23:56]

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Re: armor changing [message #342172 is a reply to message #342171] Sun, 20 July 2008 23:59 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Chuck Norris wrote on Mon, 21 July 2008 08:55

Why not though? It is (if it goes through) going to be the official Renegade patch 1.038, so it needn't be limited to bugs. They're priority, but if it makes Renegade better and is worth it, I say go for it. That's our goal with this, right? Make Renegade better? This could be the ONLY patch chance we get, so we should make sure it's ready before presented.

On this issue, I do agree that there'd likely be alot of arguing about what does/doesn't need changed. For example, I think the Mammoth Tank is overpriced for what it usually nets you, but most would probably deny it (although it SEEMS most would agree since most bash it/don't use it). True, you have to know how to use it, and most don't, but I still think it's not worth 1500. Maybe 1200 or so. I'm not saying it needs a a buff or to be made overpowered, but perhaps a slight increase to speed at least, because that's the biggest problem with that vehicle IMO. The Mammoth Tank was slow, but not like that.

Anyway, I was posting more so to point out that the patch should be for more than bugs, rather than to bring up the specific case of the Mammoth Tank. I do agree about the Transport Helicopter, along with what I said and probably a few others too.

Our patch will probably ship with it's own patcher, so when we get TT pushed by EA, we can update it whenever it's needed.

That is, if everything goes according to plan.

So for that reason, I think we shouldn't (yet) make any balance changes. It would cause major disagreements here, and gameplay will already be altered to some extend by the pointfix.
(making mammys actually worth their money and not make your team loose on points)


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Re: armor changing [message #342175 is a reply to message #342124] Mon, 21 July 2008 00:06 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Ah, if that's the case, than I understand your priority almost solely on bugs right now. I like your way for doing the patch better, but I didn't think EA would basically pass on support for the game in giving TT control, since it seemed like it'd be hard enough to let them let anything be done for it period.

P.S. Mammoth Tanks aren't not worth it only because of the points they used to give off. They simply don't get you 1500 credits worth compared to most other things do.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: armor changing [message #342187 is a reply to message #342175] Mon, 21 July 2008 01:31 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Chuck Norris wrote on Mon, 21 July 2008 09:06

Ah, if that's the case, than I understand your priority almost solely on bugs right now. I like your way for doing the patch better, but I didn't think EA would basically pass on support for the game in giving TT control, since it seemed like it'd be hard enough to let them let anything be done for it period.

P.S. Mammoth Tanks aren't not worth it only because of the points they used to give off. They simply don't get you 1500 credits worth compared to most other things do.

(at the mammoths)
Well, mammoths can be really useful if your base is in a siege. It allows you to get a lot of armour to push away enemy tanks. it also is very good in such cases to provide a cover for meds behind it, so they can move out as soon as they are near the enemy.


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Re: armor changing [message #342228 is a reply to message #342124] Mon, 21 July 2008 07:49 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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yeah making the trans heli cost like 550 would be real nice, maybe a tiny speed upgrade to.

would own
Re: armor changing [message #342230 is a reply to message #342124] Mon, 21 July 2008 07:51 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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This patch is not intended to do any real balance changes.

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Re: armor changing [message #342254 is a reply to message #342230] Mon, 21 July 2008 09:30 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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I've put forth the idea of changing the transport heli's armour from light to heavy, which would give it the same durability as a stealth tank. I don't think we should include any actual balance changes though, at least not yet.

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Re: armor changing [message #342274 is a reply to message #342124] Mon, 21 July 2008 10:52 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Renegade doesn't need balance changes, each side has its advantages, nod has speed and stealth, gdi has heavy tanks.
The fact that maps are not always balanced is what makes renegade so unique.

So many other games like bf for example have the same stuff on both teams, which is why I personally got bored of it so fast, yet renegade has retained my interest due to the fact that it isn't balanced.

Strategies for GDI and NOD are so different which is what I love.

In regards to transport heli, it has some advantages over apc... on city_flying for example abilty to go over the bridge is helpful, changing its armour wouldn't really change gameplay much as anyone who is decent and gets a transport heli is probably intending to rush.

The fact it is slower than orca / apache makes sense due to it being larger and often carrying more people.


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[Updated on: Mon, 21 July 2008 10:55]

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Re: armor changing [message #342288 is a reply to message #342124] Mon, 21 July 2008 11:49 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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You're kidding, right? Renegade is one of the most balanced games I can think of. Sure, some things are useless and need fixed individually, but across the scale, it's pretty balanced.

When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: armor changing [message #342327 is a reply to message #342124] Mon, 21 July 2008 15:04 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

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Re: armor changing [message #342349 is a reply to message #342274] Mon, 21 July 2008 16:25 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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NuneGa wrote on Mon, 21 July 2008 12:52

Renegade doesn't need balance changes, each side has its advantages, nod has speed and stealth, gdi has heavy tanks.
The fact that maps are not always balanced is what makes renegade so unique.

So many other games like bf for example have the same stuff on both teams, which is why I personally got bored of it so fast, yet renegade has retained my interest due to the fact that it isn't balanced.

Strategies for GDI and NOD are so different which is what I love.

In regards to transport heli, it has some advantages over apc... on city_flying for example abilty to go over the bridge is helpful, changing its armour wouldn't really change gameplay much as anyone who is decent and gets a transport heli is probably intending to rush.

The fact it is slower than orca / apache makes sense due to it being larger and often carrying more people.

Balancing does not only BALANCE the factions, but also the Units, making sure that every unit has its uses.
THE TRANSPORT CHOPPER DOES NOT HAVE A USE.
Re: armor changing [message #342358 is a reply to message #342327] Mon, 21 July 2008 17:50 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


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Re: armor changing [message #342390 is a reply to message #342349] Tue, 22 July 2008 00:17 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Surth wrote on Mon, 21 July 2008 18:25


Balancing does not only BALANCE the factions, but also the Units, making sure that every unit has its uses.
THE TRANSPORT CHOPPER DOES NOT HAVE A USE.

It has a use, it's just not very good at it.


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Re: armor changing [message #342485 is a reply to message #342358] Tue, 22 July 2008 13:59 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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sadukar09 wrote on Tue, 22 July 2008 01:50

NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


complex = nod map


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Re: armor changing [message #342488 is a reply to message #342485] Tue, 22 July 2008 14:03 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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NuneGa wrote on Tue, 22 July 2008 15:59

sadukar09 wrote on Tue, 22 July 2008 01:50

NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


complex = nod map


Not rlly.
Re: armor changing [message #342503 is a reply to message #342124] Tue, 22 July 2008 15:18 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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A little detail, on the ladder nod vs gdi wins on official maps is like 50.00000001 to 49.99999999%

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Re: armor changing [message #342506 is a reply to message #342124] Tue, 22 July 2008 15:41 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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That is clearly unfair.


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Re: armor changing [message #342879 is a reply to message #342506] Fri, 25 July 2008 15:28 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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CarrierII wrote on Wed, 23 July 2008 00:41

That is clearly unfair.


Statisticians would refer to that as "insignificant".


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Re: armor changing [message #342882 is a reply to message #342124] Fri, 25 July 2008 16:35 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Well renegade has kept a strong public and even clanwars population over the years so i don't think their are any problems in the balance. If your going to change any gameplay features it should be completely equal, like spoonys suggestion of changing the tranny from light to heavy.
Re: armor changing [message #343261 is a reply to message #342485] Mon, 28 July 2008 09:54 Go to previous messageGo to previous message
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NuneGa wrote on Tue, 22 July 2008 23:59

sadukar09 wrote on Tue, 22 July 2008 01:50

NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


complex = nod map

complex best for ctf and inf wars
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