Cluster Munitions, is it possable? [message #-982153] |
Tue, 18 February 2003 11:19 |
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I am wondering if it is possable to have a weapon that fires as one shell from the barrel, but breaks up into fragments/bomblets after it is fired? It would be fired in a ballistic path(thing grenade launcher) and release a cluster of small shells, at the peak of its arc, that spread out and do dammage to a larger area. It would be an interesting, if a bit novel, weapon. I was thinking of using this on the ssm launcher(if a mod can be made of it, giving it an actual turret). [ February 18, 2003, 18:20: Message edited by: Jakalth ]
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Cluster Munitions, is it possable? [message #-982151] |
Wed, 19 February 2003 04:20 |
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ok, first step, temp an Ammo setting that is closest to what you want
1. Munitions->Ammo->
next, mod your new Temp preset, and click on the settings tab, you will want to check out these settings the most, and play with them to get the desired effect.
SprayAngle=0.000 <-- angle that the "spray" surrounds, think of a cone from your muzzle with that width(yes, math sucks) SprayCount=1 <-- amount of "clusters" that you would want SprayBulletCost=1 <-- how many rounds are deducted from the player/vehicles ammo clip
a good setting for a "cluster" might be
SprayAngle=6.000 SprayCount=8 SprayBulletCost=1
the above will create a "shotgun" like effect with your desired ammo. play with the settings, just don't give TOO many powerful warheads to a single shot, or you will severely over balance the weapon (god like weapon = spray of 45.000, Count = 50, bulletcost = 1 <-- that is like 50 rounds to what ever you are facing)
hope that helps a bit, just a BRIEF explanation behind the science of ammo.
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Cluster Munitions, is it possable? [message #-982150] |
Wed, 19 February 2003 04:33 |
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He wants something that will fire out as a single shell, kinda like the grenade launcher, but then bursts in the air into multiple shells that rain down. Sounds hard to do if possible at all.
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Cluster Munitions, is it possable? [message #-982149] |
Wed, 19 February 2003 17:02 |
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Can't you make a weapon fire a shell that fires a weapon with the spray settings?
This would be awesome...
I'm going to make my Light Orca Bomber drop cluster bombs as it's secondary
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Cluster Munitions, is it possable? [message #-982148] |
Wed, 19 February 2003 08:00 |
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quote: Originally posted by Sir Phoenixx: Can't you make a weapon fire a shell that fires a weapon with the spray settings?
This would be awesome...
I'm going to make my Light Orca Bomber drop cluster bombs as it's secondary
dunno, give it a shot
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Cluster Munitions, is it possable? [message #-982147] |
Wed, 19 February 2003 11:11 |
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Thats the whole thing I am trying to figure out. A weapon that spawns a weapon. I haven't been modding for very long so I haven't leaned that part yet. If a weapon can spawn another weapon, then I should be able to do this quite easilly. But how is it done?
That Orca bomber idea(with the cluster bombs), would probably be the best use for this idea.
Ooh, does anyone know the model for the nuke missile? The one seen droping from the sky when a nuke beacon goes off?
btw: if you know how, but can't explain it very well, don't worry, I catch on very quickly. [ February 19, 2003, 18:13: Message edited by: Jakalth ]
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Cluster Munitions, is it possable? [message #-982146] |
Thu, 20 February 2003 10:20 |
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hmm, nukes are cinematics with several relevant animations being called at different times (i.e. the nuke drop, the sound playing, the big mushroom)
maybe you could do that with a normal weapon, not sure, never tried.
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Cluster Munitions, is it possable? [message #-982145] |
Fri, 21 February 2003 08:10 |
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Hmmm, now if I find the controler files and can view how it is layed out, I might be able to figure out something. I didn't know it was a series of different animations, I thought it just called in a missile drop command(droping a w3d model) and then played one animation, after the time delay was over. I'll try and figure something out.
Might even be able to link this up with the demolition truck I have been playing around with. Its death animation does not work correctly and the weapon does not kill the unit. The weapon only dammages other objects half of the time... flawed animation/weapon/vehicle
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Cluster Munitions, is it possable? [message #-982143] |
Tue, 18 February 2003 11:47 |
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yes thats right... the staff at nova have decided that we are quiting renegade and moving onto generals...
why you ask???
Renegade is dieing and generlas is gonna kill renegade after the moding tools are released.
What can I do?
well you guys can help us out we need alot of help because most of our staff have moved onto generals. 1 quarter of the staff is still modding renegade. we need alot of help.
What do you mean by last chance???
what i mean by that is, we had a public vote on our offical site and most of the people voted that nova should keep on modding renegade. so if we dont get help with in 1-2 weeks, we will quit modding renegade. unless enough people can help us out.
new staff requirments...
1-2 bonners 1-2 mappers 1-2 character modelers 1-2 skinners 1-2 weapon bonners
and all the help we can get
plese contact: Bryan (greenhazel) or myself (Havoc 89) if you wish to help.
Bryan's e-mail= bryan_420_2003@hotmail.com My e-mail= nlcrono@hotmail.com
Thanks to all the ppl that can help out!!! [ February 23, 2003, 08:37: Message edited by: Havoc 89 ]
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Cluster Munitions, is it possable? [message #-982139] |
Tue, 18 February 2003 12:39 |
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IMO EA needs to get a new UI for their Generals Online menu... and some more servers... I dont even know why im talking about this here... but Nova should be good on Generals I would have liked to see it in Renegade when it was Renegades time but... Generals is here and like ACK said if people dont have that much interest in it... get it on its knees and shoot it in the back of the head... sorry... im ranting again
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Cluster Munitions, is it possable? [message #-982138] |
Tue, 18 February 2003 12:41 |
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quote: Originally posted by Godhates: IMO EA needs to get a new UI for their Generals Online menu... and some more servers... I dont even know why im talking about this here... but Nova should be good on Generals I would have liked to see it in Renegade when it was Renegades time but... Generals is here and like ACK said if people dont have that much interest in it... get it on its knees and shoot it in the back of the head... sorry... im ranting again
If "we" didn't have much interest in it, Havoc wouldn't of posted here. Obviously some of "nova" staff still cares.
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Cluster Munitions, is it possable? [message #-982136] |
Tue, 18 February 2003 12:44 |
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quote: Originally posted by Havoc 89: nova renegade started out late in renegade time, so it didnt had that much time to be modded.
Is there a generals page somewhere that tells all the deteails and idn't in flash? I have flash but I hate it.
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Cluster Munitions, is it possable? [message #-982135] |
Tue, 18 February 2003 12:47 |
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quote: Originally posted by dead4ayear2: quote: Originally posted by Havoc 89: nova renegade started out late in renegade time, so it didnt had that much time to be modded.
Is there a generals page somewhere that tells all the deteails and idn't in flash? I have flash but I hate it.
.......?
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Cluster Munitions, is it possable? [message #-982133] |
Tue, 18 February 2003 13:25 |
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quote: Originally posted by greenhaze2003: quote: Originally posted by dead4ayear2: quote: Originally posted by Havoc 89: nova renegade started out late in renegade time, so it didnt had that much time to be modded.
Is there a generals page somewhere that tells all the deteails and idn't in flash? I have flash but I hate it.
.......?
Erm... I didn't mean to quote havoc. But I might buy generals. I need to know a little more about it rather than its 3d and overhead.
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Cluster Munitions, is it possable? [message #-982132] |
Tue, 18 February 2003 20:54 |
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quote: just too many quiters around here lately for my taste.
Too many people quitting and not enough other people to replace them.
about existence, we'll eventually release something, basically whatever we have finished, assuming the whole thing is never finished.
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Cluster Munitions, is it possable? [message #-982130] |
Wed, 19 February 2003 01:41 |
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quote: Originally posted by -=['RVH']=- 3D4Free: what ppl do u need?
new staff requirments...
1-2 bonners 1-2 mappers 1-2 character modelers 1-2 skinners 1-2 weapon bonners
and all the help we can get
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