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Re: Roleplay 2 Coming Soon (Update Pics) [message #240336 is a reply to message #240306] |
Sat, 20 January 2007 20:46 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Yea i have plans to eventually move nearly all the interiors into the worldspace so i can spruce up the map with plant life, and telephone posts and whatnot. This is in progress while CanadaCdn is making the current release so there is no hold up on the map.
I am in hopes that some of the more experienced scripters and such could help with stuff like setting up slot machines with a sound/animation, or working with other features like animations for a crane, and the more advanced stuff.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #240477 is a reply to message #240468] |
Sun, 21 January 2007 20:26 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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TSS888 wrote on Sun, 21 January 2007 21:08 | Does anyone know how to change the draw distance for renegade? Cause I tried this map and my draw distance was sooo damn small that I couldn't even see the other end of the bridge!!
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You have to get a hex editor and hack renegade.exe I can't remember what line its on. And I think if you make this change you won't be able to play on line. But I honestly can't remember if thats the case.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #240485 is a reply to message #240471] |
Sun, 21 January 2007 21:23 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Jerad Gray wrote on Sun, 21 January 2007 21:36 | Looking good, texturing tip, giving textures a second pass with "multiply and add" well add a very nice detail to the texture (Like the roads).
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Yes a second pass would be nice but that also requires having another texture being rendered on that pass, which also means you end up with more repetative textures since they would all use the same pass2. I think some things just gotta be plain, look at any game you play you see textures tile reguardless of how many passes, or what effects are on those.
Otherwise if you can, show me a picture of it with a normal road texture just to compare the visual detail. I am sure no matter what there will always be a repetative look to it, so not much can be done unless i made dozens of road textures with different details in each.
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Re: Roleplay 2 Coming Soon (Update Pics) [message #240486 is a reply to message #240306] |
Sun, 21 January 2007 21:25 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Role Play 2 is made of 100% win!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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