FieldTS - a big mistake... [message #123350] |
Wed, 01 December 2004 07:30 |
[RoC]Twix
Messages: 70 Registered: April 2004
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FieldTS is a good map, i like how it mixed field up a bit but the med tank is as fast and the light tank... This creates a HUGE balance issue as GDI already had a big advantage. Not only the med tank is better, the light tanks firepower isnt up'd so its completely unfair. we wanted to play it in clanwars but cant because of the tank. wondering if maybe you could edit that out and patch it?
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FieldTS - a big mistake... [message #123417] |
Wed, 01 December 2004 14:21 |
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t1000n1
Messages: 41 Registered: September 2003
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Hey buddy. In fieldTS you can have your tanks, and in the meantime im running in any building I want to in your base with my hottie/tech. FieldTs was mostly made for infantry, I think. Why else would've they had all those underground tunnels to run through to any building?
Just when u thought u seen the last of me.....ILL BE BACK!!!
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FieldTS - a big mistake... [message #123558] |
Thu, 02 December 2004 05:33 |
[RoC]Twix
Messages: 70 Registered: April 2004
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Anytime you mess with the speed, firepower, or credits it takes to buy a tank, you completely screwed the balance of the 2 sides. If the med tank is to be faster, the light tank should be more powerfull.
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FieldTS - a big mistake... [message #123591] |
Thu, 02 December 2004 10:41 |
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Kholdstare
Messages: 158 Registered: March 2003 Location: Mesa, Arizona
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You're an idiot, Please die. There is nothing wrong with the tank. (Wow it's a tiny bit faster, go whine somewhere else.)
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FieldTS - a big mistake... [message #123594] |
Thu, 02 December 2004 11:44 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Quote: | GDI never had the advantage, Nod did with it's stealth stuff.
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Absolutely dead wrong
Is FieldTS the one with rotatable MRLS turret? If so, that's a horribly overpowered weapon right there, MRLS are deadly enough on Field as they are.
The infantry access on FieldTS is a big mistake in my opinion and totally removes the entire point of Field i.e. tankskill wins the map, not putting c4 onto an MCT which doesn't actually require any discernible skill at all
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FieldTS - a big mistake... [message #123595] |
Thu, 02 December 2004 11:46 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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=[DT | =gbull=[L]=]no way, on a map like that and GDI's power oriented vehicles gives GDI a clear advantage. The GDI med tank has either more armor, or better firepower or both because they do have a clear advantage over a light tank in a head to head battle. Thats why you always see GDI win maps that are one Dimensional vs. Maps which give multiple base entry points. An example of this is C&C_Under.mix, you never see Nod win that map unless its by points.
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One word for you
ARTILLERY
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FieldTS - a big mistake... [message #123633] |
Thu, 02 December 2004 14:53 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Colonel |
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FieldTS owns normal field IMO.
Just get a few techie's when on Nod, rush the barracks and once underground, you can take out any structure if you use stealth.
Edit: This works for GDI to but there is a bigger chance of getting raped by the obi.
Beter known as "raapnaap".
www.apathbeyond.com
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FieldTS - a big mistake... [message #123662] |
Thu, 02 December 2004 17:19 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Aircraftkiller | MRLS turrets rotate in C&C and reality. It was unbalanced for them to be forced to fire from one direction, where the Artillery could fire from any direction.
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Wouldn't it also be sensible to increase the artillery's speed to that of the MRLS? I mean, if you want them to be totally equivalent :rolleyes:
Quote: | It takes more than camping the enemy base all game to win on FieldTS. That's why I made it that way.
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I.E. so games can be won by something other than tankskill and co-ordination, for the benefit of those who lack the above.
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FieldTS - a big mistake... [message #123810] |
Fri, 03 December 2004 07:12 |
[RoC]Twix
Messages: 70 Registered: April 2004
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FieldTS is a decent map for pubs, obviously the n00bs love it. But in clanwars its retarded because its unballanced. Snow is the same way, artys cost 700. Seige is the only decent map in this packet
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FieldTS - a big mistake... [message #123811] |
Fri, 03 December 2004 07:13 |
[RoC]Twix
Messages: 70 Registered: April 2004
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=[DT | =gbull=[L]=]once again tho, whenever im in an MRL and im 1v1 with an arty, i pwn the arty no sweat. GDI MRL has a power advantage(firepower advantage) and if you are GDI in that map and you dont win, your team is n00bs, nuff said.
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1v1? im page me on WOL sometime. Wh0zNext
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FieldTS - a big mistake... [message #123955] |
Fri, 03 December 2004 19:08 |
[RoC]Twix
Messages: 70 Registered: April 2004
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So how do you counter an arty? If you cant get an MRL fast in the game, the arts will own the harv and being hitting weps before you ever have a chance
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Re: FieldTS - a big mistake... [message #124411] |
Sun, 05 December 2004 13:21 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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[RoC | Twix]FieldTS is a good map, i like how it mixed field up a bit but the med tank is as fast and the light tank... This creates a HUGE balance issue as GDI already had a big advantage. Not only the med tank is better, the light tanks firepower isnt up'd so its completely unfair. we wanted to play it in clanwars but cant because of the tank. wondering if maybe you could edit that out and patch it?
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well you can sneak nod buggies into the tunnels and its carmagedon time for gdi... so who has power now
http://www.UNRules.com
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