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Renegade Alert: Tweek's Mappack [message #120625] Sat, 16 October 2004 18:48 Go to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
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Colonel
http://www.prtnetwork.net/tweekbee/Maps/Tweek'sMappack.rar

Tweekbee has finished updating his maps and getting them ready for Renegade Alert .9932. Feel free to host a server to try them out, once I return to college I'll put a 16 or 20 player one up that plays these maps. However right now I'm at home on my 2mbps connection, so I can't do that kind of thing =P
Renegade Alert: Tweek's Mappack [message #120641] Sat, 16 October 2004 19:21 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
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General (1 Star)

AWESOME! Very Happy

I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Renegade Alert: Tweek's Mappack [message #120642] Sat, 16 October 2004 19:23 Go to previous messageGo to next message
Kabill is currently offline  Kabill
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Downloaded, I have a 4 person server up for the time being.
Renegade Alert: Tweek's Mappack [message #120648] Sat, 16 October 2004 19:53 Go to previous messageGo to next message
sibilla6 is currently offline  sibilla6
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Not Found
The requested URL /tweekbee/Maps/Tweek'sMappack.rar was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Renegade Alert: Tweek's Mappack [message #120653] Sat, 16 October 2004 20:46 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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General (1 Star)

There's something I'd like to say... HIS MAPS LACK FOLIAGE.

I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Renegade Alert: Tweek's Mappack [message #120662] Sat, 16 October 2004 21:11 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
But they rock in terms of design and concept =P

New download link!


http://chronojam.ghostcellclan.com/tweekmaps.rar
Renegade Alert: Tweek's Mappack [message #120665] Sat, 16 October 2004 21:30 Go to previous messageGo to next message
ChEmWaRsS is currently offline  ChEmWaRsS
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Thx for the new link Chrono Laughing

Stealth Is Key.
Renegade Alert: Tweek's Mappack [message #120667] Sat, 16 October 2004 21:44 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Original link works too now...


And, I like you too Aprime


WOL:tweekbee
Renegade Alert: Tweek's Mappack [message #120668] Sat, 16 October 2004 21:46 Go to previous messageGo to next message
Kicken is currently offline  Kicken
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Awsome. In my opinion, aside from lack of cover, his maps are BETTER that Ak's.

Renegade Fate Skinner
Vengeance Skinner
Tiberian Fate Voxel Skinner
Dri Reign GFX design
Renegade Alert: Tweek's Mappack [message #120669] Sat, 16 October 2004 21:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Don't go there. I'd rather keep my opinions of this stuff to myself rather than start talking about them because of your idiocy.
Renegade Alert: Tweek's Mappack [message #120670] Sat, 16 October 2004 21:50 Go to previous messageGo to next message
Kicken is currently offline  Kicken
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Dont let me stop you.

Renegade Fate Skinner
Vengeance Skinner
Tiberian Fate Voxel Skinner
Dri Reign GFX design
Renegade Alert: Tweek's Mappack [message #120671] Sat, 16 October 2004 22:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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First of all, he's got a long way to go before this stuff is really going to be considered final in my eyes. The terrain is way too open, there is almost nowhere to hide. It's reminiscent of Titan and his garbage game levels he just kept throwing out over and over, trying to hit a bull's eye with his eyes blindfolded.

The trees aren't used properly. Snow covered pine trees should not be in an area with temperate level design. I should be able to drive my tanks on a lake's shore, not be stopped the moment I'm about to enter the sand. In some areas the blocking of vehicles is completely absurd, 40 meters away from the water and my tank is being stopped by nothing.

There isn't enough texture usage, along with that there isn't enough foliage.

Several levels are just nonsensical. The only one I honestly liked the design of was that pacific one and it still needed a lot of work in order to be called complete. He needs to focus on doing basic things first before trying to do five game levels. You don't start driving a car before you learn how to walk and use a toilet.

The designs need more of a sense of direction. They lack intelligible landmarks that allow you to figure out where you're headed to.

The bases are almost always too large. Red Alert structure placement was within two cells for a reason - if they are spaced too far apart, infantry and vehicles have a really long response time in dealing with threats to the base. I shouldn't have to take a minute to get from one side of the base to the other in every game level.

Tree backdrops should be hidden by trees and should only be visible up-close when absolutely necessary. Several of his attempts at tree backdrops are good tries but need to be placed much further back with actual trees\forests making them seem more natural.

All I can say is that it looks like you're only trying to find a way to attack me instead of making him create better game levels. He is the only candidate from this community that I would consider hiring for game level design at this point in time, and you're not fucking helping me want to get him to join us when you blindly praise him and make him think his work "roxxors your boxorz" with your lameass fake praise.

Fuck off lamer, and help him learn.
Renegade Alert: Tweek's Mappack [message #120672] Sat, 16 October 2004 22:07 Go to previous messageGo to next message
Kicken is currently offline  Kicken
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Laughing
Congrats, you restated most of what i said was bad about the levels.


Renegade Fate Skinner
Vengeance Skinner
Tiberian Fate Voxel Skinner
Dri Reign GFX design
Renegade Alert: Tweek's Mappack [message #120673] Sat, 16 October 2004 22:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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"aside from lack of cover" is not an in-depth report of what he needs to do and learn from.

As I said, fuck off lamer. If you're going to help him learn, do it.
Renegade Alert: Tweek's Mappack [message #120679] Sat, 16 October 2004 23:59 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Colonel

Well, some people refuse to learn, if you know what I mean...

WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Renegade Alert: Tweek's Mappack [message #120680] Sun, 17 October 2004 00:11 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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General (3 Stars)
Not bad, though I agree with Aircraftkiller's advice.

Besides the fact that the bases are too large, I like how you got creative with the base setups.
Renegade Alert: Tweek's Mappack [message #120689] Sun, 17 October 2004 04:13 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Like omg 18 minutes remaining!

Long live 56k! God and creator of lag!

Ill say what i think of it once i get the chance to play em.


Beter known as "raapnaap".
www.apathbeyond.com
Renegade Alert: Tweek's Mappack [message #120693] Sun, 17 October 2004 04:46 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Commander
Most of the terrain itself looks pretty good in my opinion. The problem with these maps is that they're too ambitious and complicated. On one of the maps the Allies have three separate bases, which will be really hard to defend... and giving the Soviets three Tesla Coils in close proximity to each other is just crazy. He has the ability to make nice looking, realistic terrain (a few unnatural looking angles and dodgy vehicle blockers notwithstanding), but the layout of the maps need more thought in terms of the gameplay being balanced and fun to play online.

That said, I thought there were some nice little touches like the way that the rocks are piled up on top of each other in some places. The underwater cavern is a cool idea on the naval map, but I don't think it was realised very well. The top of the peak above water looks nice in the distance though. At first I thought that it would be an unreachable piece of scenery, since it's too far away to be of any strategic importance.
Renegade Alert: Tweek's Mappack [message #120701] Sun, 17 October 2004 05:39 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
The terrain ends to fast, you can see the map borders everywhere. Bad texturing on many places. Vehicles often get stuck near water. Flying walls and base defences on final bericade. Flame towers shoot at the apaches on final bericade. There is a AP mine inside on of the civ buildings on <forgot map name>, the one with a boat... i thought you also sead that that boat did something... but once on it i could only jump in the water... Also on that map there are 3 ALLIED trucks inside a structure, this would give the soviets free points if they destroy them, make em unteamed.

Also some terrain errors... like inside the civ building on ivory wasteland, you can walk trough the enterior decorations there Shocked

However i think they are worth hosting in a server, i am sure it will be fun Laughing


Beter known as "raapnaap".
www.apathbeyond.com
Renegade Alert: Tweek's Mappack [message #120716] Sun, 17 October 2004 10:05 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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General (1 Star)
I'm hosting it too, tell me how long it takes to download it though...

Download Here

I want to test out how long it takes to download stuff on my server.


No. Seriously. No.
Renegade Alert: Tweek's Mappack [message #120718] Sun, 17 October 2004 10:19 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
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General (1 Star)
Hint: Too long.

cause = time
Renegade Alert: Tweek's Mappack [message #120719] Sun, 17 October 2004 10:20 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Really? How long? Give me a more specific time....

No. Seriously. No.
Renegade Alert: Tweek's Mappack [message #120720] Sun, 17 October 2004 10:23 Go to previous messageGo to next message
xptek is currently offline  xptek
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General (1 Star)
About 40kb/s.

cause = time
Renegade Alert: Tweek's Mappack [message #120725] Sun, 17 October 2004 10:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
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General (2 Stars)

Quote:

Awsome. In my opinion, aside from lack of cover, his maps are BETTER that Ak's.


Quote:

Congrats, you restated most of what i said was bad about the levels.


Lol. The only thing Aircraftkiller said that was in any way similar to anything you said was a single sentence.

Quote:

The terrain is way too open, there is almost nowhere to hide.


Only one sentence out of about 20-25, yeah all he did was restate what you said. :rolleyes:


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Renegade Alert: Tweek's Mappack [message #120729] Sun, 17 October 2004 11:17 Go to previous messageGo to previous message
glyde51 is currently offline  glyde51
Messages: 1827
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You sure scamp? My website testers say about 2 minutes.... I have only one on cable though, i'll get on it. Thanks Scamp

No. Seriously. No.
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