Specular! [message #89209] |
Fri, 21 May 2004 12:31 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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With some research I have done, I have successfully manage to get Specular lighting mode to work properly.
Here is an example of SAM Site with "Steel" settings:
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Specular! [message #89224] |
Fri, 21 May 2004 14:00 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Very nice, excellent work.
-smwScott
47% of all statistics are made up on the spot.
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Specular! [message #89226] |
Fri, 21 May 2004 14:17 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Care to share this with the rest of us?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Specular! [message #89229] |
Fri, 21 May 2004 14:39 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Hmm that looks great .... It looks like it should. How did you do that I havent experimented with Lighting too much , but I would want to know how to do that.
[Updated on: Fri, 21 May 2004 14:41] Report message to a moderator
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Specular! [message #89230] |
Fri, 21 May 2004 14:41 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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The texture still looks distorted.
We would like to know how you added specular, though.
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Specular! [message #89362] |
Sat, 22 May 2004 09:35 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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[Metal00]
; "Steel"
AmbientColor=112,112,112
DiffuseColor=112,112,112
SpecularColor=229,229,229
Shininess=15.0
[Metal01]
; "Purple Metal"
AmbientColor=165,112,175
DiffuseColor=165,112,175
SpecularColor=229,229,229
Shininess=10.0
[Metal02]
; "Gold"
AmbientColor=224,155,81
DiffuseColor=224,155,81
SpecularColor=218,195,166
Shininess=20.0
None of them work with the settings you provided.
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Specular! [message #89364] |
Sat, 22 May 2004 09:38 |
ericlaw02
Messages: 185 Registered: June 2003 Location: Hong Kong
Karma: 0
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Thats why I tested it before with an building I made and it won't work....
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Specular! [message #89371] |
Sat, 22 May 2004 11:41 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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Remember to enable Sec Gradient in Material Editor>Shader settings.
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Specular! [message #89495] |
Sun, 23 May 2004 07:59 |
ericlaw02
Messages: 185 Registered: June 2003 Location: Hong Kong
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SeaMan | Remember to enable Sec Gradient in Material Editor>Shader settings.
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Works now
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Specular! [message #89517] |
Sun, 23 May 2004 09:45 |
ericlaw02
Messages: 185 Registered: June 2003 Location: Hong Kong
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vloktboky | That's quite excellent, SeaMan. You seem to be finding a lot of these hidden settings.
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Yeah, i think so too.
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