Home » Renegade Discussions » Mod Forum » Suggestion: infinite clips for infantry
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Suggestion: infinite clips for infantry [message #83424] |
Mon, 26 April 2004 07:59 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Umbral_DelaFlare |
Slash0x |
Umbral_DelaFlare | I think it would be best only if BASIC infantry had unlimited ammo instead of advanced characters, since advanced characters would have WAY too big of an advantage.
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They do, it's called a pistol.
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Yes, but you don't see a grenadier whipping out his pistol in the original C&C, do you?
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Because you cannot make it "perfectly" like the original. Being a FPS, it is very close, but some stuff just need to be changed. If you pound a building and you run out of ammunition, you need something to defend yourself against the opposing team or the game would not be any fun.
What about an engineer? If they didn't have a pistol for they can guard themselves, what are you going to do, give them infinite number of bombs? :rolleyes: (even though, that would be a funny thing to see in a fun mod package or something, lol )
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Suggestion: infinite clips for infantry [message #83427] |
Mon, 26 April 2004 08:13 |
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U927
Messages: 709 Registered: February 2003 Location: Ft. Lauderdale, FL
Karma: 0
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Colonel |
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Slash0x |
Umbral_DelaFlare | Yes, but you don't see a grenadier whipping out his pistol in the original C&C, do you?
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Because you cannot make it "perfectly" like the original. Being a FPS, it is very close, but some stuff just need to be changed. If you pound a building and you run out of ammunition, you need something to defend yourself against the opposing team or the game would not be any fun.
What about an engineer? If they didn't have a pistol for they can guard themselves, what are you going to do, give them infinite number of bombs? :rolleyes: (even though, that would be a funny thing to see in a fun mod package or something, lol )
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I don't think the Engineer unit will be changed, since they are staying true to C&C by one Engineer only hurting an enemy building, not destroying it. Remember that in C&C, building were rebuildable and capturable, so the only uses for an engineer was to repair your structures, damage an enemy structure, and capture an enemy structure. In Renegade, all the engineer can do is repair structures and units, and destroy structures. The engineer is out of the question.
However, the other units can be changed to have unlimited ammo, therefore staying true to C&C. The pistol can be taken out since with unlimited ammo, you can easily take out any enemy approaching you. The only conflict I see with basic infantry having unlimited ammo is taking out buildings quickly via MCT. But, since a Master Control Terminal wasn't in the original C&C, I propose we make it only vulnerable to C4 instead of any other weapon, since nobody like someone with unlimited ammo destroying every single building by blowing the MCT.
We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle
8-Bit Theatre. The power of evil compels you!
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Suggestion: infinite clips for infantry [message #83430] |
Mon, 26 April 2004 08:24 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Umbral_DelaFlare |
I don't think the Engineer unit will be changed, since they are staying true to C&C by one Engineer only hurting an enemy building, not destroying it. Remember that in C&C, building were rebuildable and capturable, so the only uses for an engineer was to repair your structures, damage an enemy structure, and capture an enemy structure. In Renegade, all the engineer can do is repair structures and units, and destroy structures. The engineer is out of the question.
However, the other units can be changed to have unlimited ammo, therefore staying true to C&C. The pistol can be taken out since with unlimited ammo, you can easily take out any enemy approaching you. The only conflict I see with basic infantry having unlimited ammo is taking out buildings quickly via MCT. But, since a Master Control Terminal wasn't in the original C&C, I propose we make it only vulnerable to C4 instead of any other weapon, since nobody like someone with unlimited ammo destroying every single building by blowing the MCT.
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I am not saying you are wrong at all, but the game still needs game balance. Without game balance, this game or any game is unplayable.
The point of a MCT is so that people can destroy the building from the inside. Taking out timed c4 would take out many strategies and senarios and would take out suspense in the game. And besides, if you are the only guy on your team that knows how to play and you can't get people to work with you, you couldn't attempt to do anything by yourself. Even though I promote teamwork, sometimes you need to go solo.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Suggestion: infinite clips for infantry [message #83473] |
Mon, 26 April 2004 10:38 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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Out of ammo? Use your bare hands to fight.
Trivia fact: TD and RA1 infantry have melee combat animation sequences.
It was propably intended that infantry would have limited ammo and then use their fists to fight.
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Suggestion: infinite clips for infantry [message #83492] |
Mon, 26 April 2004 11:50 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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If I were a Raveshaw with infinite ammo, you bet I'd be plinking the harvester all map. Right now it takes practically all my ammo to take out the harvester so I don't usually waste rounds on it.
I'm the bawss.
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Suggestion: infinite clips for infantry [message #83538] |
Mon, 26 April 2004 14:46 |
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Hydra
Messages: 827 Registered: September 2003 Location: Atlanta, GA
Karma: 0
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Colonel |
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Deathgod | You say the problem with snipers right now is they get a grossly overweighted amount of points for shooting armor. Well, Ravs or Sydneys get almost as much, and if you gave them infinite ammo they could sit in hiding places all day long and snipe vehicles, or just the harvester, and get mad points.
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The difference, though, is that a Raveshaw is meant to destroy vehicles whereas a sniper isn't. A Raveshaw wouldn't be able to plink away at a harvester for that long since after a few dozen shots, there wouldn't be a harvester.
Also, can a vehicle not just sit there and plink away at the harvester as it is now? So you can either give infantry infinite ammo reserves, or *give all vehicles finite ammo reserves, forcing them to return to base for a reload, which would also eliminate any pointwhoring problems.
*NOTE: I am not suggesting we give vehicles a finite ammount of ammo reserves since that wouldn't be true to C&C either; I just mention this to drive the point home.
Walter Keith Koester: September 22, 1962 - March 15, 2005
God be with you, Uncle Wally.
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Suggestion: infinite clips for infantry [message #83675] |
Mon, 26 April 2004 23:43 |
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warranto
Messages: 2584 Registered: February 2003 Location: Alberta, Canada
Karma: 0
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General (2 Stars) |
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Because, as it was stated, thats what the pistol is for. It adds a bit of strategy to the game when you have limited amounts of ammunition. You can't simply go around hitting whatever you want, rather you have to decide targets of priority rather than opportunity. As Crimson pointed out people could take out the harvester, then turn around and fight whatever else was there. If anything regarding ammunition should be changed, Vehicles should be given a limited amount, rather than the infinate they currently have. Though I suppose this was to encourage long tank battles (rather than camping). It's annoying when the battle gets good, and everyone has to turn around and return to refill.
The same could be said about infantry battles, but as it was stated, thats what the pistol is for. I guess it could be considered a sort of punishment for not choosing your targets wisely, or accuratly enough. A tank has no other weapon at it's disposal for it to rely on if it were to run out of primary weapon ammunition. As well, there is no real logical place for it to reload at.
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Suggestion: infinite clips for infantry [message #83737] |
Tue, 27 April 2004 07:54 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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m1a1_abrams | It's not a bad idea, but it could cause problems with some of the infantry classes becoming too powerful against tanks. The Railgun and P.I.C. have a long range and they hit instantly like snipers, which means that they rarely miss a large target like a tank. It's already difficult enough to kill them with vehicles, because you have to get close to them... with tanks so that leading the target isn't so much of an issue, and with APCs so that they're in range of your machine gun... and while you're trying to get closer they're chipping away at your health without missing a shot.
Unfortunately, Westwood put all these annoying weapons into the game, like the Railgun and the Volt Rifle, to appeal to fans of FPS shooters like Unreal Tournament. The easy solution would be to take them out of the game and make rocket launchers the primary anti-tank weapon for infantry, but I doubt that many people would be in favour of such widespread changes to the gameplay.
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Then what would be the purpose of having 1000 dollar infantry? :rolleyes: What you are saying would make flame rushes unstoppable because not all of us like to use tanks.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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