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Re: Roleplay 2 Coming Soon (Update Pics) [message #241959 is a reply to message #240306] Sun, 28 January 2007 19:19 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Simply put some path find blockers around the pathfind human generator. That way, you can still have them run around a bit, in an enclosed area, but it shouldn't kill your computer, I think thats how it works anyways, its been a while.

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Re: Roleplay 2 Coming Soon (Update Pics) [message #242012 is a reply to message #241959] Mon, 29 January 2007 02:02 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You still have to generate pathfind.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Roleplay 2 Coming Soon (Update Pics) [message #242036 is a reply to message #241959] Mon, 29 January 2007 07:29 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cpo64 wrote on Sun, 28 January 2007 19:19

Simply put some path find blockers around the pathfind human generator. That way, you can still have them run around a bit, in an enclosed area, but it shouldn't kill your computer, I think thats how it works anyways, its been a while.


Okay even though I have over 8 GB of RAM here is how you could do it, do his idea, and then create your own waypaths with innate enabled connecting these areas. If it is done right they will follow the waypaths on their own.
But as a side note if you have no pathfind at all do not add bots, as much fun as it is to shoot ai that are stuck against walls.


Re: Roleplay 2 Coming Soon (Update Pics) [message #242058 is a reply to message #240306] Mon, 29 January 2007 10:31 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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8 GB of RAM? UU Tee Eff?
Re: Roleplay 2 Coming Soon (Update Pics) [message #242076 is a reply to message #242058] Mon, 29 January 2007 11:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Canadacdn wrote on Mon, 29 January 2007 10:31

8 GB of RAM? UU Tee Eff?


What?

BTW did you get the scripts to work?


Re: Roleplay 2 Coming Soon (Update Pics) [message #242086 is a reply to message #240306] Mon, 29 January 2007 13:35 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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I plan on setting them up soon, I've been busy with other stuff.
Re: Roleplay 2 Coming Soon (Update Pics) [message #242089 is a reply to message #240306] Mon, 29 January 2007 13:46 Go to previous messageGo to next message
Viking is currently offline  Viking
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LEAVE THE MAN TO HIS L33T WORK!!!

Also, pie.



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: Roleplay 2 Coming Soon (Update Pics) [message #242148 is a reply to message #242012] Mon, 29 January 2007 20:48 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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nopol10 wrote on Mon, 29 January 2007 04:02

You still have to generate pathfind.

Course you do...
Do you know how the human generators work? Or how the path blockers work?
The human generators are where pathfind is calculatedly from, and the path blockers restrict the area where pathfind is generated. So I make the assumption that it won't use as much ram, because the area that is been processed is limited.

Its quite possible I'm wrong, but I don't think I am.


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Re: Roleplay 2 Coming Soon (Update Pics) [message #242149 is a reply to message #240306] Mon, 29 January 2007 20:57 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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I have more important things to do than add bots right now, but I will mess around with pathfind after everything else is done.
Re: Roleplay 2 Coming Soon (Update Pics) [message #242151 is a reply to message #242148] Mon, 29 January 2007 21:33 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cpo64 wrote on Mon, 29 January 2007 20:48

nopol10 wrote on Mon, 29 January 2007 04:02

You still have to generate pathfind.

Course you do...
Do you know how the human generators work? Or how the path blockers work?
The human generators are where pathfind is calculatedly from, and the path blockers restrict the area where pathfind is generated. So I make the assumption that it won't use as much ram, because the area that is been processed is limited.

Its quite possible I'm wrong, but I don't think I am.

You are correct.


Re: Roleplay 2 Coming Soon (Update Pics) [message #242153 is a reply to message #240306] Mon, 29 January 2007 21:46 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Haven't tried this without pathfind but you could try it. Give the bots the script m08_goto_star. Or maybe it's m03. It makes the bot go directly after a human controlled player (no matter what team). I used it to make some very deadly Hum-Vee bots in my map Mutant's Revenge.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Roleplay 2 Coming Soon (Update Pics) [message #242155 is a reply to message #242153] Mon, 29 January 2007 22:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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No they will still get stuck on wall if there is no pathfind.

Re: Roleplay 2 Coming Soon (Update Pics) [message #242158 is a reply to message #240306] Mon, 29 January 2007 22:49 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Yea i do remember a long time ago Napalmic had started setting up the pathfinding and he did have a ton of areas that had pathfind blockers as you would put it, The areas in green were the areas bots could go, where as red was a totally restricted area for the bots far as i can remember atleast. I am sure it wont kill anyones computer by having just a few bots in seperate locations itself that cannot stray. Like having them inside interiors only wouldnt take much if you made your own pathfinding blockers?

http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Roleplay 2 Coming Soon (Update Pics) [message #242161 is a reply to message #240306] Mon, 29 January 2007 23:18 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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i dont think you need to have pathfind for gostar. i forgot to generate a level, but it still worked.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Roleplay 2 Coming Soon (Update Pics) [message #242162 is a reply to message #242161] Mon, 29 January 2007 23:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dthdealer wrote on Mon, 29 January 2007 23:18

i dont think you need to have pathfind for gostar. i forgot to generate a level, but it still worked.


It will get stuck on walls.


Re: Roleplay 2 Coming Soon (Update Pics) [message #242164 is a reply to message #240306] Mon, 29 January 2007 23:55 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Yea with a map this size that is a huge problem, where as most people make a map based on the 300 metre view range, as well as having an open area for the bots to explore, where as roleplay 2 has things from tiny curbs, to bus stops, benches, buildings etc that it would have to dodge. That's kinda why i think we should only have them indoors just to avoid having problems. This can still simulate that they are in their working environment and thats where they belong.




http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Roleplay 2 Coming Soon (Update Pics) [message #242212 is a reply to message #242164] Tue, 30 January 2007 07:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Blazea58 wrote on Mon, 29 January 2007 23:55

Yea with a map this size that is a huge problem, where as most people make a map based on the 300 metre view range, as well as having an open area for the bots to explore, where as roleplay 2 has things from tiny curbs, to bus stops, benches, buildings etc that it would have to dodge. That's kinda why i think we should only have them indoors just to avoid having problems. This can still simulate that they are in their working environment and thats where they belong.



Pathfind would keep them form getting stuck on any of that stuff, the only problem is the amount of time it would take to generate.


Re: Roleplay 2 Coming Soon (Update Pics) [message #242405 is a reply to message #240306] Tue, 30 January 2007 23:45 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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convince local uni to allow you to use their computers!

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Roleplay 2 Coming Soon (Update Pics) [message #242462 is a reply to message #242405] Wed, 31 January 2007 07:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You can't divide pathfind up over multiple computers unfortunately.

Re: Roleplay 2 Coming Soon (Update Pics) [message #242796 is a reply to message #240306] Thu, 01 February 2007 15:20 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Sorry for all the delay here, folks. Exams take priority over Renegade.
Re: Roleplay 2 Coming Soon (Update Pics) [message #242816 is a reply to message #242796] Thu, 01 February 2007 16:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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He is right, exams and work, but besides that not much.

Re: Roleplay 2 Coming Soon (Update Pics) [message #243085 is a reply to message #240306] Sat, 03 February 2007 09:25 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Big update: Visible Drivers and Flashlights are done! Thanks a million to Jerad2142 for the scripting.

[img]http://img78.imageshack.us/img78/3539/rp2bikevisiblemq6.jpg[/img]

[img]http://img78.imageshack.us/img78/1849/rp2buggyvisiblewh1.jpg[/img]

[img]http://img129.imageshack.us/img129/3075/untitledrg8.jpg[/img]

[img]http://img128.imageshack.us/img128/1562/untitledzp7.jpg[/img]

In case you are wondering, yes. All the characters are visible in vehicles, but only the SWAT guy has the flashlight.

[Updated on: Sat, 20 January 2024 14:01] by Moderator

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Re: Roleplay 2 Coming Soon (Update Pics) [message #243086 is a reply to message #243085] Sat, 03 February 2007 09:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Happy to see you got the flash light working.

Re: Roleplay 2 Coming Soon (Update Pics) [message #243087 is a reply to message #240306] Sat, 03 February 2007 09:47 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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They should have these type of things in regular aow.. Flashlights, visible drivers. etc. Nice work.

Re: Roleplay 2 Coming Soon (Update Pics) [message #243088 is a reply to message #243087] Sat, 03 February 2007 10:03 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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I thought you had a map of RP2, on closer inspection it turned out to be links head.

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