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Re: New (additional) Radio Commands! Submit Yours! [message #176739 is a reply to message #176148] Fri, 28 October 2005 12:50 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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Why not just make the hot-keys customizable? So everyone can be happy.

-Lee
Re: New (additional) Radio Commands! Submit Yours! [message #176741 is a reply to message #176738] Fri, 28 October 2005 12:52 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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They mean similar things. I said it would be applicable, not the same.
Re: New (additional) Radio Commands! Submit Yours! [message #176745 is a reply to message #176148] Fri, 28 October 2005 14:14 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Why would you want to change it like that...I wonder?

And no...they won't be customizable.

I'm hoping you can make it so the players who don't have the new radio commands can see them. But that shouldn't be too hard? Right?


Re: New (additional) Radio Commands! Submit Yours! [message #176746 is a reply to message #176148] Fri, 28 October 2005 14:31 Go to previous messageGo to next message
TD is currently offline  TD
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In my opinion, SHIFT is the best option for now.

SHIFT * 10
SHIFT+ALT * 10
SHIFT+CTRL * 10
SHIFT+CTRL+ALT * 10 (Though this might now work @ all computers)

Fourty new commands... Or Thirty if all three at once is not going to be implemented.


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Re: New (additional) Radio Commands! Submit Yours! [message #176748 is a reply to message #176700] Fri, 28 October 2005 14:36 Go to previous messageGo to next message
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Kytten9 wrote on Fri, 28 October 2005 08:14


Is that as close as you come to being pissed of? Rocked Over

Yes now you explained everything, I understand. pvtschlag had an exe file he did for pdx's Ren servers F5-F9 was to help us type !bind !lock !sell !unlock !unbind...so when we rushed we could jump out of our apcs hit F7 tank locked...no stealing


And...? That's serverside, and unless the newer SSAOW or anything standalone is released, it will be way better to do it client-side.

And for god sake, stop quoting everything.


Re: New (additional) Radio Commands! Submit Yours! [message #176765 is a reply to message #176745] Fri, 28 October 2005 17:49 Go to previous messageGo to next message
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RTsa wrote on Fri, 28 October 2005 17:14


I'm hoping you can make it so the players who don't have the new radio commands can see them. But that shouldn't be too hard? Right?


Please actually read the thread before you reply, or at least the O.P. I'm pretty sure I explained at least twice that people without the patch would still at least see the commands.
Re: New (additional) Radio Commands! Submit Yours! [message #176776 is a reply to message #176748] Fri, 28 October 2005 18:52 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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Ma1kel wrote on Fri, 28 October 2005 17:36


And...? That's serverside, and unless the newer SSAOW or anything standalone is released, it will be way better to do it client-side.

And for god sake, stop quoting everything.


No, what she is talking about is a small program I made to quickly type out !bind,!lock, and !sell when the corresponding hot-key was pressed.(F5-F9 are the default hot-keys but it is customizable so you can set it to anything you like.) This is why I suggested making the new commands to have customizable hot-keys so that everybody can have them set the most comfortable and effective way for themselves, but also have a default set for those who don't care to change them.


-Lee
Re: New (additional) Radio Commands! Submit Yours! [message #176780 is a reply to message #176156] Fri, 28 October 2005 19:55 Go to previous messageGo to next message
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"Watch for snipers"
"Requesting backup"
"Hold your fire"
"Situation under control"
"Enemy down"
"Take the field"
Re: New (additional) Radio Commands! Submit Yours! [message #176799 is a reply to message #176765] Sat, 29 October 2005 06:49 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Blazer wrote on Fri, 28 October 2005 20:49

RTsa wrote on Fri, 28 October 2005 17:14


I'm hoping you can make it so the players who don't have the new radio commands can see them. But that shouldn't be too hard? Right?


Please actually read the thread before you reply, or at least the O.P. I'm pretty sure I explained at least twice that people without the patch would still at least see the commands.


Ah, it's true, now that I read a bit more. You've indeed said you're trying to make this happen. Though, it wasn't in your initial post. Or the first page.

Looking forward to this Smile


Re: New (additional) Radio Commands! Submit Yours! [message #176800 is a reply to message #176148] Sat, 29 October 2005 06:53 Go to previous messageGo to next message
omega79 is currently offline  omega79
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i would like to have a "Thank you" or something like that ... think its stupid to say "affirmative" if someone repaired your tank or supported you in an other way

and i guess a "Hi" and a "bye" would be cool, its used in ET and somehow cool ... not really needed but a nice extra imho


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Re: New (additional) Radio Commands! Submit Yours! [message #177330 is a reply to message #176148] Tue, 01 November 2005 20:45 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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it would be stupid to have a command saying thank you as well.

IMO the extra radio commands should mostly be the stuff from single player, like "Requesting backup" and "Watch for snipers" which can be done without Cliff Hicks of course because they are in the always.dat. The other stuff people are suggesting are mostly created needs because of common tactics people use like "disarm the beacon" which really shouldn't go in there because there is already an announcement every time a beacon is placed, and it says "nuclear strike beacon deployed" which if you get the idea that multiplayer Ren is still a war game, is much more fitting. for example, there should never be a radio command saying something like "incoming flame tanks" whereas something like "enemy vehicles spotted", "enemy vehicles closing in" or "enemy presence in base" are far more appropriate because they apply to anything seen, seen closing in or inside the base.

i saw you should at least add watch for snipers and requesting backup from the always.dat as they will be useful.

[Updated on: Tue, 01 November 2005 20:46]

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Re: New (additional) Radio Commands! Submit Yours! [message #177382 is a reply to message #177330] Wed, 02 November 2005 01:55 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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flyingfox wrote on Tue, 01 November 2005 22:45

it would be stupid to have a command saying thank you as well.

IMO the extra radio commands should mostly be the stuff from single player, like "Requesting backup" and "Watch for snipers" which can be done without Cliff Hicks of course because they are in the always.dat. The other stuff people are suggesting are mostly created needs because of common tactics people use like "disarm the beacon" which really shouldn't go in there because there is already an announcement every time a beacon is placed, and it says "nuclear strike beacon deployed" which if you get the idea that multiplayer Ren is still a war game, is much more fitting. for example, there should never be a radio command saying something like "incoming flame tanks" whereas something like "enemy vehicles spotted", "enemy vehicles closing in" or "enemy presence in base" are far more appropriate because they apply to anything seen, seen closing in or inside the base.

i saw you should at least add watch for snipers and requesting backup from the always.dat as they will be useful.


Ya but fox, the "disarm that beacon" could be used for example....5 Techs on the hand of nod. It takes 2 techs to disarm, so you say Disarm that beacon and some of the techs immediately leave to go do it. Also things like "pedastal" would be useful. "Cloaked enemy detected" (which is a sentance out of planetside...but i've been playing it too much) Incoming Enemy Assault (rush!) Incoming Enemy APC stuff like that....that people stop in the field or base to type, would be easier to SAY, That's why BHS is doing this.

It makes the game easier, funner and have more vairation. But I totally agree with you that "Thank You" isnt a good idea.


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Re: New (additional) Radio Commands! Submit Yours! [message #190921 is a reply to message #176148] Thu, 23 February 2006 13:17 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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I wonder what happened to this project. Blazer? Big Ups

Re: New (additional) Radio Commands! Submit Yours! [message #190949 is a reply to message #176148] Thu, 23 February 2006 16:59 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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It's still in the works. In fact your post reminded me to respond to an email from Wally Wingert (the voice of Havoc). I imagine that things like this will be worked on more once RG 1.04 is released and the BHS team gets "bored" Wink
Re: New (additional) Radio Commands! Submit Yours! [message #190956 is a reply to message #190949] Thu, 23 February 2006 18:12 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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Blazer wrote on Thu, 23 February 2006 18:59

It's still in the works. In fact your post reminded me to respond to an email from Wally Wingert (the voice of Havoc). I imagine that things like this will be worked on more once RG 1.04 is released and the BHS team gets "bored" Wink


Bored? You make it sound almost easy! Big Ups


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Re: New (additional) Radio Commands! Submit Yours! [message #191005 is a reply to message #176148] Fri, 24 February 2006 02:47 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Well I heard back from Wally, and long story short he says that he must charge a minimal fee for doing any voice work, or else people would be having him do it 7 days a week. Fortunately his minimum isn't too bad (compared to Joe Kucan). Maybe we can have a fundraiser heh.

[Updated on: Fri, 24 February 2006 02:48]

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Re: New (additional) Radio Commands! Submit Yours! [message #191032 is a reply to message #191005] Fri, 24 February 2006 09:17 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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Blazer wrote on Fri, 24 February 2006 04:47

Well I heard back from Wally, and long story short he says that he must charge a minimal fee for doing any voice work, or else people would be having him do it 7 days a week. Fortunately his minimum isn't too bad (compared to Joe Kucan). Maybe we can have a fundraiser heh.


Would it be outta line to ask how much? Maybe people could then volunteer to donate if they want these features on Renegade I am sure some people would. Would donations go to the same place? Give us an address Blazer. cmon you should know the score by now Razz


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Re: New (additional) Radio Commands! Submit Yours! [message #191155 is a reply to message #176148] Sat, 25 February 2006 05:36 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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He went as low as he could go... $100. If anyone wants to donate they can send them to the normal donation address, but of course please indicate that you are donating for the radio commands project.

I'm just glad that we can afford him...the guy who does Kane's voice wanted over $2,000 just to utter a single word!

Just to show that I'm serious, here's the entire email exchange I had with him:

email thread

Subject: Re: Voice acting opportunity
Date: Thu, 23 Feb 2006 21:34:17 -0800 (PST)
From: Wally Wingert <*@*.com>
To: Charles Jones <*@cisco.com>


How would $100 sound? That includes all of the liners, plus use of my recording facility, etc. All you'd need to do is to drop them into your project.

------------------------------------------------------------ ----
Charles Jones <*@cisco.com> wrote:

Wally,

I completely understand that you have to charge a fee. It's great that you have recording equipment in-house, that makes things easier for both of us. As for the pricing, how do you determine the fee...in other words, to you charge "by the job", "by the word", total recording time, or some fuzzy combination of all of those? Smile

If you can let me know a price range, I can try to put together a fund-raiser and see if I can get some donations from community members.

-Charles
------------------------------------------------------------ ----
Wally Wingert wrote:

> Hi Charles...
>
> Recording professional voice tracks isn't a problem. I do it from home all the time to send to my agent and various clients that I do voice-over for.
>
> But I'd like to do a really great job for you. How much do you think you might be able to come up with for something like this? I get requests all the time to record tracks for stuff like this, so I've had to get in the habit of charging some sort of fee, otherwise I'd be doing free voice tracks all the time. I'd love to be able to do it for free, but I'm sure you understand.
>
> So if you can tell me what your members might be able to come up with, I'm sure we can work something out.

------------------------------------------------------------ ----
>
> Charles Jones <*@cisco.com> wrote:
>
> Wally,
>
> Thanks for replying, and my apologies for my slow response, I got slammed with work and just now coming up for air. To answer your question honestly, "as little as possible".
>
> I realize that's probably not what you wanted to hear, and I am aware that we may simply not be able to afford your time. BHS is a non-profit org, as such the founding members pretty much pay for all of our expenses out of their own pockets.
>
> So while I'm sure we cannot offer whatever your usual rate is for voice acting, I can reduce the time and effort on your part to a bare minimum. Since the in-game radio commands are relatively low quality (they may not have been origionally recorded that way, but they have been processed to have the static low quality sound of a two-way radio transmission), the recording does not have to be studio-quality.
>
> This means that recording the samples could be as easy as us shipping you a small digital recorder (with prepaid return shipping), that you could record samples on at your leisure and drop in the mail to send back, or even provide you with a 1-800 voicemailbox that you could call up and say the few phrases we need Smile
>
> Please let me know what you think about this. I know this is probably one of the strangest requests you have ever gotten. C&C:Renegade now has a pretty much cult following, with very dedicated fans who would be thrilled to have some added content with the one and only voice of Havoc.
>
> -Charles
------------------------------------------------------------ ----
> Wally Wingert wrote:
>
>> Sounds great! What would be in your budget for something like this?
------------------------------------------------------------ ----
>> Charles Jones <*@cisco.com> wrote:
>>
>> Wally,
>>
>> My name is Charles Jones, and I am one of the founders of "Blackhand
>> Studios" ( http://www.blackhand-studios.org/ ). I am contacting you
>> about doing some voiceover work. BHS is a non-profit organization
>> created by leading members of the Command & Conquer: Renegade community.
>> BHS's goal is to support the legacy C&C games, with our main focus being
>> C&C:Renegade.
>>
>> Our efforts are partially supported by Electronic Arts. No monetary
>> support, but they know what our group is doing and have given us
>> administrative responsibilites on some of the Renegade-specific gaming
>> network.
>>
>> Some things BHS has done:
>> 1. Been officially given the old Westwood C&C:Renegade forums. BHS now
>> owns and hosts them at http://www.renegadeforums.com
>> 2. Created, hosts, and maintains "RenGuard", a complex anti-cheat system
>> for C&C:Renegade. ( http://www.renguard.com ).
>> 3. Has administrative privledges on "XWIS", which is the replacement for
>> "WOL" (Westwood Online) - the network that C&C users connect to for
>> multiplayer gaming.
>> 4. Created and released several patches to C&C:Renegade. The patches
>> include bug fixes and enhancements.
>>
>> I could go on, but I think I have shown you enough to demonstrate that
>> BHS is currently supporting this game. The reason I am contacting you
>> is that, besides bug fixing, we also have several enhancements that we
>> would like to add to the game. One of the enhancements on our whiteboard
>> is adding more radio commands and voice queues.
>>
>> BHS has already been in contact with Cliff Hicks a.k.a. "Devinoch", who
>> did the voice work for the existing radio commands. Cliff has generously
>> volunteered to record more voice commands for us free of charge (as long
>> as it was on his time schedule). We have also been in contact with Joe
>> Kucan (the voice of "Kane"), who sadly only quotes us a very high price
>> for voice work, so we will not be able to include samples from him.
>>
>> BHS would very much like to be able to include some new voice samples
>> from you. Every C&C fan knows and loves Havoc, in fact the game
>> C&C:Renegade is based upon the Havoc character.
>>
>> Please let me know if you would be willing to record some voice samples
>> for us to include in our next core patch release. The time involved for
>> you should be minimal, as we only require a few phrases. Since we are a
>> non-profit organization (we are basically just a few technominded fans)
>> we probably cannot afford to pay whatever your rate is for standard
>> voice acting. We are hopeful that since we only need a phrase or two,
>> and can provide the recording studio (which could be as simple as a
>> laptop + microphone) that you would be willing to bless the C&C fans
>> with your distinctive voice. If payment is absolutely necessary for
>> legal reasons, we (BHS) could attempt to privately fund your time.
>>
>> Sorry for the long email. This project is pretty much a grass-roots
>> project, and I wanted to fully explain who we are and why we are
>> contacting you. I look forward to your reply.
>>
>> -Charles
>>
>> Charles Jones
>> Director, Blackhand Studios LLC

[Updated on: Sat, 25 February 2006 05:49]

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Re: New (additional) Radio Commands! Submit Yours! [message #191165 is a reply to message #176148] Sat, 25 February 2006 06:27 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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He sounds like a nice guy Smile

Good job anyway Blazer. I've been looking for my bank card for a while now, if by fluke chance I ever manage to find it I'll donate what I can.


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Re: New (additional) Radio Commands! Submit Yours! [message #191170 is a reply to message #176148] Sat, 25 February 2006 08:42 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Quote:

We have also been in contact with Joe Kucan (the voice of "Kane"), who sadly only quotes us a very high price for voice work, so we will not be able to include samples from him.


I wasn't really expecting he would ask that much for the game that made his name Huh

-10 respect for him.


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Re: New (additional) Radio Commands! Submit Yours! [message #191174 is a reply to message #176148] Sat, 25 February 2006 09:09 Go to previous messageGo to next message
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Put it on the MOTD of Renguard, I'm sure some people will donate Wink.

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Re: New (additional) Radio Commands! Submit Yours! [message #191177 is a reply to message #176148] Sat, 25 February 2006 09:53 Go to previous messageGo to next message
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Id dontate if i had any moey. Huh

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Re: New (additional) Radio Commands! Submit Yours! [message #191212 is a reply to message #191155] Sat, 25 February 2006 15:32 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Blazer wrote on Sat, 25 February 2006 07:36


I'm just glad that we can afford him...the guy who does Kane's voice wanted over $2,000 just to utter a single word!


Vigures, Joe Kucan is a profesional actor.Not just voice, but Movies as well.

He is also a director and a "script-editing-guy" (no, not a writer, dont remember the word) so it makes sense...


Re: New (additional) Radio Commands! Submit Yours! [message #191335 is a reply to message #176148] Sun, 26 February 2006 16:27 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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$100 omg that isn't alot of money at all! (To me anyway -nice to have a powerful currency-) I will donate what I can when It is daylight here and my baby isn't asleep. (can't find my card) If you guys get more than the $100 he is asking for in donations that are dedicated to that task...would you give it to him as a thank you or put it into the servers and RG abit more? I am really nosey sorry! Dont Get It

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Re: New (additional) Radio Commands! Submit Yours! [message #191358 is a reply to message #176148] Sun, 26 February 2006 23:41 Go to previous messageGo to previous message
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Thanks! Any donations that go over $100 will either be applied to the RG network, or sweeten the pot for Wally Smile
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