Home » General Discussions » General Discussion » UNServ Mod Maps (updated)
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UNServ Mod Maps (updated) [message #8876] |
Sat, 22 March 2003 16:13 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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Aircraftkiller |
You sure can, doesn't mean you've got any kind of weighted opinion when it comes to the matter. It isn't an excuse that I can't patch Glacier Flying anymore, it's a fact. I cannot do anything else to the map unless Electronic Arts allows more patches to be made for this game. Extensive QA time must be alloted to the map and then it has to be put into the patch update by a programmer. Until EA allows that to happen, I cannot fix the map anymore than it already has been.
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Fair enough.
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Some of my maps look awful... Right. Give me examples or don't mention anything at all. Same for the rest of that concerning the playability, give examples or don't vaguely say something. If I'm not the epitome of map design in this community, then tell me -- who is? You? Anyone else? Right. Stop saying funny stuff because you're making it hard to argue.
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Well, in my opinion, Glacier_flying looks awful and plays badly. There's an example. I'll reiterate though, that's an opinion, like your opinion of my map.
Quote: | Yes, it's so totally hypocritical to address the faults of another map and insult the map maker because they refuse to fix their maps like I do, and continually put out crap that no one in their right mind would really call a map. Yes, that's so hypocritical. You haven't even put out an update to your map either, and it's been a long time. You haven't even taken the time to fix the horrid UVs on the mountains or tunnels, and you haven't taken the time to fix the "Default" material bugs which are all over the map. I don't care if you don't want to put any effort into your non-commercial work -- I'm not going to buy anything you've worked on because of the sole fact that you show a lot of unprofessionalism in this map. If that's what I'm going to see, then that's a major turn-off. Take pride in your work or don't even make a map.
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Re-read what I said. It's hypocritical if you don't address your own errors.
What does time have to do with my map? If I fix the (minor) issues with it, I'll do so when I have the opportunity and desire to do so. As the majority of people seem quite happy with it, I see no compelling reason to at the moment.
Heh, I'm sure the loss of that one sale is really going to hurt me in years to come. I do take immense pride in my work - the nitpicking of one individual doesn't really mean a great deal. Here again, your opinion means little. My work is obviously good enough to attract the publishing deal that I'm currently negotiating.
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A big fish in a small pond... Right, once again, this game is continually expanding, both by servers and by players. Maybe it's a small pond over there in GSA, I don't know. I rarely visit GSA for Renegade.
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Small pond - Renegade. Big ponds - Half-Life, Quake 3, UT2003, . Understand now? Renegade will never, ever reach those levels, as much as I would like it to. You look at some of the mappers from those communities, who produce maps way better than anything you (or I) do. The ones that get hired based on their work. Unlike you. A while ago, I was in a position to hire 3 mappers for 3000AD. Did we look at the Renegade commmunity? Yes - I suggested your name to my (ex) boss. He wouldn't take you on, because a) he didn't think your work was good enough, and b) he didn't like your attitude. Instead, we went for 2 Half-Life and one Quake 3 mapper, who are happily producing commercial-quality maps for 3000AD's next game.
GSA isn't a place, you know. It's just a different protocol for the servers. Silly. You promote the growth of Renegade on one hand, then segregate it with the other. Well done.
Dev Diary
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UNServ Mod Maps (updated) [message #8887] |
Sat, 22 March 2003 16:36 |
Vegito
Messages: 153 Registered: February 2003
Karma: 0
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Recruit |
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Quote: | Yeah, that's why The Pits and many other servers including OnnaServe run my maps nightly, because the players hate them. That's the only reason
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2 servers out of a couple hundred.I bet your real proud. :rolleyes:
Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"
~Raven
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UNServ Mod Maps (updated) [message #8912] |
Sat, 22 March 2003 17:50 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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[quote="PiMuRho"]Aircraftkiller |
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A big fish in a small pond... Right, once again, this game is continually expanding, both by servers and by players. Maybe it's a small pond over there in GSA, I don't know. I rarely visit GSA for Renegade.
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Small pond - Renegade. Big ponds - Half-Life, Quake 3, UT2003, . Understand now? Renegade will never, ever reach those levels, as much as I would like it to. You look at some of the mappers from those communities, who produce maps way better than anything you (or I) do. The ones that get hired based on their work. Unlike you. A while ago, I was in a position to hire 3 mappers for 3000AD. Did we look at the Renegade commmunity? Yes - I suggested your name to my (ex) boss. He wouldn't take you on, because a) he didn't think your work was good enough, and b) he didn't like your attitude. Instead, we went for 2 Half-Life and one Quake 3 mapper, who are happily producing commercial-quality maps for 3000AD's next game.
GSA isn't a place, you know. It's just a different protocol for the servers. Silly. You promote the growth of Renegade on one hand, then segregate it with the other. Well done.
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I don't want to work with 3000AD to begin with. I have one company set in mind.
I haven't had any art college experience or anything but the desire to make maps for this game. My attitude doesn't matter either... I'm sort of happy that my attitude deterred that guy from asking me to join a company that I don't want to join. If he doesn't like people who tell things straight up and honest, then that's his loss - not mine.
GSA is a place. It's a different place to go in Renegade. I don't like it. I don't like the people, I don't like the servers, and I really don't like the advertisements. WOL is what I support, not GameSpy Arcade.
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UNServ Mod Maps (updated) [message #8986] |
Sat, 22 March 2003 23:29 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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Quote: | My attitude doesn't matter either... I'm sort of happy that my attitude deterred that guy from asking me to join a company that I don't want to join. If he doesn't like people who tell things straight up and honest, then that's his loss - not mine.
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If you think attitude doesn't matter, you are so mistaken. The first thing any developer will look at is your ability. After that, they'll look at how well you'll fit into the team, who are going to have to be working together for long hours, in high stress conditions (doubly so at crunch time). The last thing they want is some kind of prima donna or egotist. There's no superstars in level design.
Dev Diary
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UNServ Mod Maps (updated) [message #8997] |
Sun, 23 March 2003 00:23 |
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Duke of Nukes
Messages: 453 Registered: February 2003 Location: Denver, Colorado
Karma: 0
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Commander |
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wouldn't it be awesome if you morons could keep from turning a single one of my posts into a flame war? Seriously...before I tried to start an infantry only league...and everyone decided to flame me because of it. Then when ctf came out, I asked a few people to see if any would be interested in a CTF league...and got flamed. Now I post a list of maps that we're going to be playing on the server...and get flamed again.
I personally only like 1 of your maps, ACK...and that's Mines. Since the server started doing this, this is the feedback I have seen oriented around maps:
1. Boxed In - 9 out of 10 people enjoy it, no lag or bugs
2. siege - Haven't heard a single complaint
3. tiberium temple - 1 complaint about the tiberium creatures
4. hangmans canyon - No complaints
5. mines - several people have attempted B2B
6. secret base - we got 1 point whore
7. dawn patrol 2 - 1 bug and a few complaints about the spacing of the buildings
8. conquest island - a few lag issues, sometimes a direct hit on something does no damage
9. delta - slightly confusing to some at first, nothing else
10. Tropics - seems to be unbalanced in nods favor, I personaly got an issue where the obelisk shot me while I was inside it. It's possible and relatively easy to shoot a person standing in front of the agt or obelisk. Several Vis errors
11. River Canyon - a mammy didn't seem to be able to shoot stealths from behind the weapons.
12. Duel Death - required too much teamwork that people couldn't provide. Bad placement of the HON where you could get in and beacon easily while both obby's are still up.
13. Gigantomachy - I've heard no complaints other than it's hard to destroy buildings from Crimson. In game, everyone seems to enjoy it.
I dont care if you write me a letter
I dont care what you say to me no more
All I got is trash left at my door
What you have dont worry me, worry me now more
- Calvin Baty, Craving Theo
What have I become?
My sweetest friend
Everyone I know
Goes away in the end
You could have it all
My empire of dirt
I will let you down
I will make you hurt
- Trent Reznor, NIN
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UNServ Mod Maps (updated) [message #9181] |
Sun, 23 March 2003 19:34 |
Vegito
Messages: 153 Registered: February 2003
Karma: 0
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Recruit |
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Aww sounds like someone with no skills at getting ladder making excuses again.
Maybe you should do that for a living since you seem good at it. :rolleyes:
Ack: "My map is cool and stuff"
All: "No it's not, it drops FPS and causes choppiness and what not"
Ack: "you just mad cause i pwn you"
Announcer: "Thickheaded?"
~Raven
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Re: UNServ Mod Maps (updated) [message #9184] |
Sun, 23 March 2003 19:48 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Duke of Nukes |
1. Boxed In
2. siege
3. tiberium temple
4. hangmans canyon
5. mines
6. secret base
7. dawn patrol 2
8. conquest island
9. delta
10. Tropics
11. River Canyon
12. Duel Death
13. Gigantomachy
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Heres my thoughts on these maps:
1. Boxed In - Crappy map, seems to favour GDI.
2. siege - Very nice map, has a few glitches here and there though.
3. tiberium temple - Farely good, the tiberium mutants are annoying and uh..stupid.
4. hangmans canyon - Havnt played many games on it yet but it seems to favour NOD somewhat.
5. mines - Wonderful map, but has some problems with base to basers.
6. secret base - Strange but fun, very big, a few point whoring problems
7. dawn patrol 2 - horrible map
8. conquest island - Wonderful map, has a few glitches like how you can get on top on the mountains and the repair pad one.
9. delta - Bad texturing
10. Tropics - In my opinion the best map on this list, sorta hard to infiltrate the bases but not so much as to make it not fun, very nicely textured and designed.
11. River Canyon - Medicore map, found no problems but it just dosnt seem fun
12. Duel Death - Uh, we never played this one and ive never heard of it before....
13. Gigantomachy - Very nicely designed and textured, though somewhere hard to infiltrate the bases.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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UNServ Mod Maps (updated) [message #9262] |
Mon, 24 March 2003 08:17 |
SHADY-CNCU
Messages: 60 Registered: February 2003
Karma: 0
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gdi can walk right into nods base on gig.... but,,, as you can on any map
glacier flying has problems ack... it lags, low fps, low sfps, and is easily exploitable in both the released versions...
Ack... you are the best
end of story. You win by default, out of the many mappers that started, few actually finished anything after the months of waiting for the tools from WS... 3D4Free had you beat with Cnc Village... to bad i do not have the map, nor do i know if it was ever completed, o0Commander0o, possibly the best renegade mapper out there, ever will never return.
Algusto, has been ridiculed by you and your horde of followers that his stuff is often ignored... he has a large token of skill, yet... it will probably never be fully seen...
Ingrowninp a.k.a. BeahHead.. has the best map i have ever seen... in his Jungle Preview video... I am still waiting for that map's release...
Pi.. is a 3d master, yet, he is not you or in your graces, so you will never respect the fact that he might be better than you master, yet, he is not you or in your graces, so you will never respect the fact that he might be better than you
between you and i... it will never be resolved... not for anything i have done... I’ve tried to patch things up... the same result happens all over every time, a vicious cycle that repeats... it truly is sad that you cant accept it and must drag others into it (your friends)... you cant stand me... yet i have the patience to put up with you.... checkmate.
i tried to help you and to steer you towards the direction that would have taken you furthest in this community and possibly professionally.. Study those who have gone from community to professional in other games.. And you are the lone stand out.. in your own words " I r the Jakas" sadly it wont reap the rewards that i think you seek... yet... I don’t know anything after 3+ years at this full time..
Renegade was a good game... it had the potential at the beginning to be great... but, due to the long dev time, the actual changes in eh game itself, and the lack of support from WS /EA afterwards resulted in what we have now... Will we see Renegades full potential? Maybe... It lies in Ren Evo... If they can accomplish what they have started out to do... we might see a resurgence in Ren with the right PR, and a little help from lady luck. Cheers to Jon Wil, Dante, Blazer, Scorp, and the rest of the crew... and good luck.
Ack you are the king as i said before, there is no one better.,... there is no one that has ever achieved your level of greatness in any game.... we are at a game where the truly talented people have long since departed, or are involved in a long shot a project..
Enjoy your reign, its yours. You earned it. You worked till 3 am countless nights for it. to rise to the top... that was your price...
WS set the standard for exceptional work with the games release. that level has yet to be attained outside of the professional development. We have had valiant attempts by many to approach it.. But it hasn't been attained... the ones who actually might have accomplished it.. are no longer with us.. tis sad, but true.. So that brings us to the present, we have you... the master, and we have a few straggling loose individuals, who might have succeeded in topping your quality of work.... but have been flamed, berated, told to bug off so many times that they have no desire to try any more... once again... you win by default...
so where does that leave us?? Our best mapper is on top, cant out do the creators, and is near to impossible to associate with,,, since you have not yet out done Westwood, that must mean that your best, is mediocre at its best... there fore you are the king of mediocrity.... Enjoy your world.
Never Say Die!!!
I am a Renegade Beta Tester; feel free to ask me questions.
"Never EVER...put handcuffs on your girlfriend if you don't know EXACTLY where the keys are."
If anything in this life is certain; if history has taught us anything, it's that you can kill anyone.
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