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Re: Some Fixes, Some Ideas [message #346000 is a reply to message #345987] Sun, 10 August 2008 16:39 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Well, IF we would say that it was indeed intended to be able to fire from one barrel, it should do half damage to what it does now. As logically it would not make sense to put on 2 barrels if 1 can fire just as fast as 2, and building 2 is less cost effective then 1, unless it does more damage.

So if we keep the right click thing, it would need:
1. half damage
2. a fixed animation

Either that or removing it would make sense.


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Re: Some Fixes, Some Ideas [message #346001 is a reply to message #342538] Sun, 10 August 2008 16:41 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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i say if should shoot boths cannons and equal how it is normally
Re: Some Fixes, Some Ideas [message #346009 is a reply to message #342538] Sun, 10 August 2008 17:27 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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About people mentioning it would no longer be possible to make mods to shoot from a single barrel on secondary fire: it would still be possible. You just need to define the secondary muzzle bones and it will work.

If the flamer was intended to shoot from one muzzle only on secondary fire, it would have had secondary fire muzzles. Relying on logic like this is a very unlogical decision for Westwood to make. If they really wanted this to happen, they would have made a weapon setting for it or they would have defined the secondary muzzles. Not coded weird logic to sortof guess what they want. The idea behind the code is clearly: if the secondary muzzle is not defined, use the primary muzzle's position. The code was clearly broken.

Also, don't claim things about "half of the people want this" or "the majority want that", because you really don't know. Most people probably don't even know about the bug, and even if they do there is little chance you know about them or their opinions.


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[Updated on: Sun, 10 August 2008 17:28]

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Re: Some Fixes, Some Ideas [message #346012 is a reply to message #346009] Sun, 10 August 2008 17:52 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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StealthEye wrote on Sun, 10 August 2008 17:27

About people mentioning it would no longer be possible to make mods to shoot from a single barrel on secondary fire: it would still be possible. You just need to define the secondary muzzle bones and it will work.

If the flamer was intended to shoot from one muzzle only on secondary fire, it would have had secondary fire muzzles. Relying on logic like this is a very unlogical decision for Westwood to make. If they really wanted this to happen, they would have made a weapon setting for it or they would have defined the secondary muzzles. Not coded weird logic to sortof guess what they want. The idea behind the code is clearly: if the secondary muzzle is not defined, use the primary muzzle's position. The code was clearly broken.

Also, don't claim things about "half of the people want this" or "the majority want that", because you really don't know. Most people probably don't even know about the bug, and even if they do there is little chance you know about them or their opinions.

dont listen to what people want...if its broken fix it THE RIGHT WAY
Re: Some Fixes, Some Ideas [message #346017 is a reply to message #342538] Sun, 10 August 2008 18:08 Go to previous messageGo to next message
GrimmNL is currently offline  GrimmNL
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ahhh.. but i like that 'feature'. please don't 'fix' it

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Re: Some Fixes, Some Ideas [message #346020 is a reply to message #345985] Sun, 10 August 2008 18:50 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Saberhawk wrote on Sun, 10 August 2008 17:10

index.php/fa/7241/0/

^ This secondary mode? It remains perfectly usable


Listen, im not going to be rude about it, but

a)nobody knows wtf that means (and actually the math even may be wrong), and matching math->gameplay when right click flamer and mrl work perfectly ingame and don't unbalance shit.

b)right click is fair and makes logical sense, it ads a fire mode to 2 useful vehicles, while at the same time not unbalancing gameplay.

c)if you insist on doing something about it, I guess I would accept the animation being redone.....

d)most of the community doesn't support the idea of "fixing it", so I hope you guys already haven't, (kiss, keep it simple silly, dont fix what isn't broken...)

Now im worried about fixes that people won't agree with concerning gameplay that will make EA retract from the idea behind the TT patch because it isn't supported by the community making it all go to waste, atleast for v1 of the patch, as simple as possible we can discuss everything else (points fix, right click, pt stuff) later, so atleast pretend to EA that we are semi-in agreement.


[Updated on: Sun, 10 August 2008 18:52]

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Re: Some Fixes, Some Ideas [message #346028 is a reply to message #346020] Sun, 10 August 2008 21:15 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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trooprm02 wrote on Sun, 10 August 2008 20:50


d)most of the community doesn't support the idea of "fixing it"

And where are they?
Quote:

dont fix what isn't broken

Except it is broken and therefore needs to be fixed. Besides, it doesn't make sense that a barrel of a flamethrower can magically do twice the damage. Thus, broken.


Re: Some Fixes, Some Ideas [message #346039 is a reply to message #342538] Sun, 10 August 2008 21:49 Go to previous messageGo to next message
TD is currently offline  TD
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Like I said before, there are annoying glitches and glitches that are so overused that it has become normal and does not affect the gameplay in a bad way. If the second set of (good) glitches get fixed it will change the gameplay for a lot of people and this patch will not only stop the cheaters, but will also make normal players leave the game.

Cheating and annoying glitches have always been the things that fuck Renegade up... So I repeat,

PLEASE FOCUS ON THAT ONLY, AND PUT THE REST IN A SEPARATE PATCH.


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Re: Some Fixes, Some Ideas [message #346041 is a reply to message #346028] Sun, 10 August 2008 21:53 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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cmatt42 wrote on Sun, 10 August 2008 23:15

trooprm02 wrote on Sun, 10 August 2008 20:50


d)most of the community doesn't support the idea of "fixing it"

And where are they?

probably out playing renegade instead of spending all day on this forum Razz


liquidv2
Re: Some Fixes, Some Ideas [message #346045 is a reply to message #346020] Sun, 10 August 2008 22:52 Go to previous messageGo to next message
saberhawk
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trooprm02 wrote on Sun, 10 August 2008 20:50

Saberhawk wrote on Sun, 10 August 2008 17:10

index.php/fa/7241/0/

^ This secondary mode? It remains perfectly usable


Listen, im not going to be rude about it, but

a)nobody knows wtf that means (and actually the math even may be wrong), and matching math->gameplay when right click flamer and mrl work perfectly ingame and don't unbalance shit.

b)right click is fair and makes logical sense, it ads a fire mode to 2 useful vehicles, while at the same time not unbalancing gameplay.

c)if you insist on doing something about it, I guess I would accept the animation being redone.....

d)most of the community doesn't support the idea of "fixing it", so I hope you guys already haven't, (kiss, keep it simple silly, dont fix what isn't broken...)

Now im worried about fixes that people won't agree with concerning gameplay that will make EA retract from the idea behind the TT patch because it isn't supported by the community making it all go to waste, atleast for v1 of the patch, as simple as possible we can discuss everything else (points fix, right click, pt stuff) later, so atleast pretend to EA that we are semi-in agreement.



Those two fields define what gets shot out, how fast, etc from primary and secondary fire for a weapon. They are the same. The math isn't wrong. The animation isn't wrong. The code that *guesses* where the secondary barrels are did not account for the fact that you could have both primary barrels defined. It is clearly a "logic" bug (as in a not fully defined logic, not a typo or other type of bug). The fact that the secondary fire is defined *exactly* like primary fire on the flame tank weapon proves this. The fact that the emitters show up at the correct locations proves this as well.

[Updated on: Sun, 10 August 2008 22:54]

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Re: Some Fixes, Some Ideas [message #346046 is a reply to message #342538] Sun, 10 August 2008 23:22 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Trooprm, I find you to be incredibly rude. ?Not only you do not even attempt to understand what the problem is, you also don't even read the posts made by the TT-coders. If you did, you wouldn't have made the comment in "d)".

It's also very rude of you to try and take these people in hostage by basically stating "if you don't do it my way, I'll do what I can to make the patch fail".

Until now I thought you were somehow a bit "misunderstood" by many people, but I seem to know better now.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Some Fixes, Some Ideas [message #346080 is a reply to message #342538] Mon, 11 August 2008 02:20 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Yep Saberhawk is right here, I actually missed the fact of the rocketemplacement here.

Only I don't think the flamer is an easy done job to fix it. I tried to fix it myself by adding an MuzzleB0 which is easy but the flamer emitter stil gets played from both the muzzles and when I set the 2nd fire to something different it will work perfectly.

Better a fixed animation the new way or the old way. Because it takes most average renegade people(I took me also quite some time to realize it was no joke) quite some time to notice it actually exsists.

[Updated on: Mon, 11 August 2008 02:21]

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Re: Some Fixes, Some Ideas [message #346083 is a reply to message #342538] Mon, 11 August 2008 02:32 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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The logic should see if it can map the secondary second muzzle to the the primary second muzzle before defaulting to the primary first muzzle. One IF statement missing, that's all.


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Re: Some Fixes, Some Ideas [message #346084 is a reply to message #346080] Mon, 11 August 2008 02:36 Go to previous messageGo to next message
saberhawk
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Reaver11 wrote on Mon, 11 August 2008 04:20

Yep Saberhawk is right here, I actually missed the fact of the rocketemplacement here.

Only I don't think the flamer is an easy done job to fix it. I tried to fix it myself by adding an MuzzleB0 which is easy but the flamer emitter stil gets played from both the muzzles and when I set the 2nd fire to something different it will work perfectly.

Better a fixed animation the new way or the old way. Because it takes most average renegade people(I took me also quite some time to realize it was no joke) quite some time to notice it actually exsists.


I think that may actually be another bug, and probably the reason the secondary muzzle bug wasn't noticed in the first place! Crazy
Re: Some Fixes, Some Ideas [message #346090 is a reply to message #345898] Mon, 11 August 2008 03:11 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Nune wrote on Sun, 10 August 2008 16:26

Fixing outside pts would change gameplay too dramatically... its a bug that defines renegade rather than hindering it.

This fix would change the way renegade is changed sooo much.
Please let it be... for me Wink

u can't do it on field at agt cuz the pt's (the invisible thingies) are moved a bit more inside
Re: Some Fixes, Some Ideas [message #346093 is a reply to message #346090] Mon, 11 August 2008 03:47 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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You can access the PT from outside the AGT on field. Quite easily I might add.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Some Fixes, Some Ideas [message #346154 is a reply to message #346093] Mon, 11 August 2008 11:24 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Caveman wrote on Mon, 11 August 2008 03:47

You can access the PT from outside the AGT on field. Quite easily I might add.

advantage =/
Re: Some Fixes, Some Ideas [message #346243 is a reply to message #342538] Mon, 11 August 2008 18:00 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Ok, let me review:

1)Right click flamer/mrl give no kind of "advantage" whatsoever
2)they add a gameplay tactic

So the question is, even if it is "mathematically" wrong matching that to gameplay doesn't make sense especially because of the 2 points mentioned above so why remove it?

Its the same issue with the points fix, the code might be mathematically wrong, but really WHO FUCKING CARES, ingame gameplay is balanced, if it wasn't westwood would have noticed and fixed it themselves during beta and after release in the patches BUT THEY DIDN'T. And this is in no way personal, I, like the majority of the community disagree with a few of these "fixes".


Re: Some Fixes, Some Ideas [message #346245 is a reply to message #346243] Mon, 11 August 2008 18:13 Go to previous messageGo to next message
saberhawk
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trooprm02 wrote on Mon, 11 August 2008 20:00

Ok, let me review:

1)Right click flamer/mrl give no kind of "advantage" whatsoever
2)they add a gameplay tactic

So the question is, even if it is "mathematically" wrong matching that to gameplay doesn't make sense especially because of the 2 points mentioned above so why remove it?

Its the same issue with the points fix, the code might be mathematically wrong, but really WHO FUCKING CARES, ingame gameplay is balanced, if it wasn't westwood would have noticed and fixed it themselves during beta and after release in the patches BUT THEY DIDN'T. And this is in no way personal, I, like the majority of the community disagree with a few of these "fixes".


Right, so let's review:

1) Right click on flame tank causes double damage via the first primary muzzle, while none via the second primary muzzle.
2) This exploit was not noticed during Westwood QA because of another bug. This other bug causes emitters for secondary fire modes to be displayed at the primary muzzles instead of the secondary muzzles. *No* vehicle in vanilla Renegade has emitter weapons (aka flamethrower) and two sets of muzzles so it's very likely that it was never noticed.
3) There is no documentation whatsoever from Westwood that the flame tank has a secondary fire mode.
Re: Some Fixes, Some Ideas [message #346246 is a reply to message #346245] Mon, 11 August 2008 18:16 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Saberhawk wrote on Mon, 11 August 2008 18:13

trooprm02 wrote on Mon, 11 August 2008 20:00

Ok, let me review:

1)Right click flamer/mrl give no kind of "advantage" whatsoever
2)they add a gameplay tactic

So the question is, even if it is "mathematically" wrong matching that to gameplay doesn't make sense especially because of the 2 points mentioned above so why remove it?
if u say so Big Ups
Its the same issue with the points fix, the code might be mathematically wrong, but really WHO FUCKING CARES, ingame gameplay is balanced, if it wasn't westwood would have noticed and fixed it themselves during beta and after release in the patches BUT THEY DIDN'T. And this is in no way personal, I, like the majority of the community disagree with a few of these "fixes".


Right, so let's review:

1) Right click on flame tank causes double damage via the first primary muzzle, while none via the second primary muzzle.
2) This exploit was not noticed during Westwood QA because of another bug. This other bug causes emitters for secondary fire modes to be displayed at the primary muzzles instead of the secondary muzzles. *No* vehicle in vanilla Renegade has emitter weapons (aka flamethrower) and two sets of muzzles so it's very likely that it was never noticed.
3) There is no documentation whatsoever from Westwood that the flame tank has a secondary fire mode.

Re: Some Fixes, Some Ideas [message #346261 is a reply to message #342538] Mon, 11 August 2008 20:06 Go to previous messageGo to next message
blly is currently offline  blly
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who cares?

stop trying to make this game perfect. its really old, you cant fix everything, and all glitches that dont get 2/3 vote to remove whould be kept.

unless its really dumb like bluescreening.
Re: Some Fixes, Some Ideas [message #346264 is a reply to message #346261] Mon, 11 August 2008 20:12 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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blly wrote on Mon, 11 August 2008 22:06

who cares?

stop trying to make this game perfect. its really old, you cant fix everything, and all glitches that dont get 2/3 vote to remove whould be kept.

unless its really dumb like bluescreening.

Why should we stop trying, you lazy bastard?
Re: Some Fixes, Some Ideas [message #346265 is a reply to message #346261] Mon, 11 August 2008 20:12 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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blly wrote on Mon, 11 August 2008 20:06

who cares?

stop trying to make this game perfect. its really old, you cant fix everything, and all glitches that dont get 2/3 vote to remove whould be kept.

unless its really dumb like bluescreening.

they are not trying to make it perfect just decent...
Re: Some Fixes, Some Ideas [message #346268 is a reply to message #346265] Mon, 11 August 2008 20:16 Go to previous messageGo to next message
gkl21
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The team is doing the best that they can to remove all bugs.

If you don't like something done, just make a counter-act to it yourself... Not hard to learn a language with google and msdn around Wink

Re: Some Fixes, Some Ideas [message #346273 is a reply to message #342538] Mon, 11 August 2008 20:45 Go to previous messageGo to previous message
blly is currently offline  blly
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or how about this, you guys listen to the majority of the ren community and to what it tells you to do.
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