Re: Changelist for scripts.dll 4.0 [message #337342 is a reply to message #336622] |
Tue, 24 June 2008 20:32 |
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Chuck Norris
Messages: 312 Registered: July 2007
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jonwil wrote on Sun, 22 June 2008 02:55 | advanced guard tower and obelisk script improvements to correct various bugs and issues
| Is the problem where you're out of the Obelisk's sight for quite a long time (say, ten or more seconds) after it charged but it still fires without charging after you re-enter it's line of sight, such as after hiding behind a rock for that ten seconds, covered by this? Sometimes it holds it's charge longer than it should and doesn't cool down and will "hack" and kill you immediately after re-entering it's line of sight.
More importantly, is "Obelisk walking" fixed?
I also have a rather insignificant request if possible. What about giving each vehicle it's own creation sound? Ala, like Tiberium Wars. Of course, they could all actually still use the same "Unit Ready" sound by default, but by enabling them to be separate, we'd be able to customize them. I wanted to use "Mammoth Tank Assembled" for the Mammoth Tank, but they all use the same voice sound, so that'd obviously also make APCs and even the Harvester have the same sound. Perhaps also giving GDI and NOD separate radio commands for the same reason as well (again, they could remain unchanged by default)? If it's alot of work, don't worry about it, but if it's simple, it'd offer some flexibility.jonwil wrote on Sun, 22 June 2008 02:55 | A fix for the PT chatbox so it wont scroll down when new chat is added unless you are already at the bottom of the box
| Awesome! That was so annoying.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
[Updated on: Tue, 24 June 2008 20:36] Report message to a moderator
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Re: Changelist for scripts.dll 4.0 [message #337343 is a reply to message #336622] |
Tue, 24 June 2008 20:42 |
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Obelisk walking is fixed. (or at least whatever RR labeled "obelisk walking", the fix comes from there)
Big thankyou goes out to all the people helping with scripts.dll 4.0 (code contributions have come from yrr and Renegade Resurrection, Black-Intel and the Black-Intel mods, Saberhawk, Sir Kane and others)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changelist for scripts.dll 4.0 [message #337348 is a reply to message #337343] |
Tue, 24 June 2008 22:29 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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jonwil wrote on Tue, 24 June 2008 20:42 | Obelisk walking is fixed. (or at least whatever RR labeled "obelisk walking", the fix comes from there)
Big thankyou goes out to all the people helping with scripts.dll 4.0 (code contributions have come from yrr and Renegade Resurrection, Black-Intel and the Black-Intel mods, Saberhawk, Sir Kane and others)
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are you going to add sirkanes custom bandtest.dll in there to remove hud?
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Re: Changelist for scripts.dll 4.0 [message #337354 is a reply to message #336622] |
Wed, 25 June 2008 00:47 |
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the HUD console command (the same one as is in 3.4.4) has been improved and will disable the other HUD elements (player list,team list, credits and time as well as the custom HUD)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changelist for scripts.dll 4.0 [message #337355 is a reply to message #337348] |
Wed, 25 June 2008 00:48 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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SSnipe wrote on Wed, 25 June 2008 13:29 |
jonwil wrote on Tue, 24 June 2008 20:42 | Obelisk walking is fixed. (or at least whatever RR labeled "obelisk walking", the fix comes from there)
Big thankyou goes out to all the people helping with scripts.dll 4.0 (code contributions have come from yrr and Renegade Resurrection, Black-Intel and the Black-Intel mods, Saberhawk, Sir Kane and others)
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are you going to add sirkanes custom bandtest.dll in there to remove hud?
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No need, the hud command works flawlessly in 4.0
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Re: Changelist for scripts.dll 4.0 [message #342459 is a reply to message #337354] |
Tue, 22 July 2008 12:04 |
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wittebolx
Messages: 332 Registered: May 2007 Location: the netherlands
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jonwil wrote on Wed, 25 June 2008 09:47 | the HUD console command (the same one as is in 3.4.4) has been improved and will disable the other HUD elements (player list,team list, credits and time as well as the custom HUD)
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as for sir kanes bandtest.dll
is it also possible to do this serverside?
http://www.wittebolx.com
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Re: Changelist for scripts.dll 4.0 [message #342472 is a reply to message #342459] |
Tue, 22 July 2008 12:56 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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wittebolx wrote on Tue, 22 July 2008 14:04 |
jonwil wrote on Wed, 25 June 2008 09:47 | the HUD console command (the same one as is in 3.4.4) has been improved and will disable the other HUD elements (player list,team list, credits and time as well as the custom HUD)
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as for sir kanes bandtest.dll
is it also possible to do this serverside?
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Huh?
edit: 2^8 posts!
[Updated on: Tue, 22 July 2008 12:57] Report message to a moderator
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Re: Changelist for scripts.dll 4.0 [message #342473 is a reply to message #342467] |
Tue, 22 July 2008 12:58 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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BlueThen wrote on Tue, 22 July 2008 21:30 |
Goztow wrote on Tue, 24 June 2008 02:22 | The most obvious one coming to my mind: people *cough* scrin *cough* adding harvester and building health to their HUD. There's already been a whole discussion about that.
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You got to be kidding me.
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If you played a game even half competitively, then you know that you often need to make the choice between 'k'-button and shooting / looking.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Changelist for scripts.dll 4.0 [message #342478 is a reply to message #342477] |
Tue, 22 July 2008 13:24 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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BlueThen wrote on Tue, 22 July 2008 22:20 |
If you tap the k button, you can see both the battlefield and the game information.
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No, you cannot.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Changelist for scripts.dll 4.0 [message #342494 is a reply to message #342478] |
Tue, 22 July 2008 14:44 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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Goztow wrote on Tue, 22 July 2008 22:24 |
BlueThen wrote on Tue, 22 July 2008 22:20 |
If you tap the k button, you can see both the battlefield and the game information.
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No, you cannot.
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It's not that difficult, you just need to know what you're looking for and repeatedly tap the key to have it flash back and forth.
GunKataGaming.net
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Re: Changelist for scripts.dll 4.0 [message #342535 is a reply to message #342494] |
Tue, 22 July 2008 23:17 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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cmatt42 wrote on Tue, 22 July 2008 23:44 |
Goztow wrote on Tue, 22 July 2008 22:24 |
BlueThen wrote on Tue, 22 July 2008 22:20 |
If you tap the k button, you can see both the battlefield and the game information.
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No, you cannot.
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It's not that difficult, you just need to know what you're looking for and repeatedly tap the key to have it flash back and forth.
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Donno for you, but I can't use wasd at the same time as k, so you can't move during tapping the k key.
I invite everyone to just try it during a fierce battle, especially when you're defending a non base defense map, and you'll notice just how much of a cheat it is to have the building's health displayed at the sides.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Changelist for scripts.dll 4.0 [message #342624 is a reply to message #342535] |
Wed, 23 July 2008 11:16 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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Goztow wrote on Wed, 23 July 2008 01:17 |
Donno for you, but I can't use wasd at the same time as k, so you can't move during tapping the k key.
I invite everyone to just try it during a fierce battle, especially when you're defending a non base defense map, and you'll notice just how much of a cheat it is to have the building's health displayed at the sides.
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He said seeing, not moving. But that's easily done as well.
GunKataGaming.net
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Re: Changelist for scripts.dll 4.0 [message #342649 is a reply to message #342535] |
Wed, 23 July 2008 14:48 |
KobraOps
Messages: 202 Registered: January 2007
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Goztow wrote on Wed, 23 July 2008 01:17 |
cmatt42 wrote on Tue, 22 July 2008 23:44 |
Goztow wrote on Tue, 22 July 2008 22:24 |
BlueThen wrote on Tue, 22 July 2008 22:20 |
If you tap the k button, you can see both the battlefield and the game information.
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No, you cannot.
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It's not that difficult, you just need to know what you're looking for and repeatedly tap the key to have it flash back and forth.
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Donno for you, but I can't use wasd at the same time as k, so you can't move during tapping the k key.
I invite everyone to just try it during a fierce battle, especially when you're defending a non base defense map, and you'll notice just how much of a cheat it is to have the building's health displayed at the sides.
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And teamspeak is a cheat because you can communicate faster than typing
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