|
|
|
Re: Scud Storm Mod Released [message #217580 is a reply to message #216876] |
Wed, 06 September 2006 00:44 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
|
General (2 Stars) |
|
|
Ok, it was basically the same problem as the oil derricks had, which made it exceed the turret limit. Should be fixed now.
Note that this (and the one I released yesterday) are debug builds, which should make it easier to find the causes of some crashes which might occur. If anyone can't start them due to missing libraries or something, let me know and I'll build a release build too...
SCUD Storm - Patriots fix
[edit]
Yes, information like that certainly helped me fix it!
[edit2]
fixed the link
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Wed, 06 September 2006 08:23] Report message to a moderator
|
|
|
Re: Scud Storm Mod Released [message #217587 is a reply to message #217580] |
Wed, 06 September 2006 02:07 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
Someone work on a full fix for every glitch in-game and release it quick. Tipping your own Humm-Vee over crashes the game too..
nopol10=Nopol=nopol(GSA)
|
|
|
|
|
|
|
|
Re: Scud Storm Mod Released [message #217655 is a reply to message #216876] |
Wed, 06 September 2006 11:58 |
VinGummi2
Messages: 6 Registered: September 2006 Location: North Sealand, Denmark
Karma: 0
|
Recruit |
|
|
I have noticed that in the game status, the number of generals ingame continues to increase everytime you buy a new, and don't decrease when you buy another unit or die. That way I ended up with having 10 generals in the end of a game, although I played alone.
|
|
|
|
|
|
Re: Scud Storm Mod Released [message #217825 is a reply to message #217634] |
Thu, 07 September 2006 05:20 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
StealthEye wrote on Wed, 06 September 2006 23:57 |
Quote: | Tipping your own Humm-Vee over crashes the game too..
|
I can't reproduce this? Could you tell me exactly when this happens?
I fixed the bad link in my original post too
|
Play around with C&C_Hills and you'll see. Plus the battle drone also falls side ways as you tip over...Heheh
nopol10=Nopol=nopol(GSA)
|
|
|
|
Re: Scud Storm Mod Released [message #217828 is a reply to message #216876] |
Thu, 07 September 2006 06:02 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
|
General (2 Stars) |
|
|
I just flipped over twice and had no crash. Do you need to have some general or tactic for it to crash? Does it always crash or sometimes, do you know a way to reproduce this? I tried with and without battle drone and neither crashed, I tried it a few times on another map before, and never had trouble... Do you have the newest dll I posted here? Do you have a crashdump?
[edit]
Quote: | I once managed to get a humvee to roll over twice (landing on its wheels again after), and the drone went spinning around with it, going through the floor Very Happy haha
|
lol
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Thu, 07 September 2006 06:03] Report message to a moderator
|
|
|
|
Re: Scud Storm Mod Released [message #217842 is a reply to message #217732] |
Thu, 07 September 2006 07:44 |
|
futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
|
General (1 Star) Viva la Resistance! |
|
|
Theboom69 wrote on Thu, 07 September 2006 00:02 | Ok all i have a Forum and a website and i love this mod.
If you can get a team to gather i will be part of it.
Than we can finish this i think very fast.
Up to you guy's im in all the way i am home schooled so im on every day.
Here will be the site it is not done cus idk if you guy's will be a team.
http://www.freewebs.com/scud-storm/
|
if i can get 3ds max i'll learn to use it properly and maybe create some maps in it for the mod for you.
This is a signature. Reading this is wasting your time.
|
|
|
|
|
|
|
|
Re: Scud Storm Mod Released [message #217883 is a reply to message #216876] |
Thu, 07 September 2006 11:16 |
Theboom69
Messages: 222 Registered: August 2006
Karma: 0
|
Recruit |
|
|
I have 3D max,Renx,Gamx and im good with them all i do my mapping in 3D max than export it as a 3d and import it into gamx than save it than open Renx and texture it.
I realy think we need a team cus all the hard work you do probly will not get you cridet for the mod if you help me and ur not in the team i will still give you ur cridet for helping.
I like this mod alot i know some ppl are trying to take it over to well i have everything we will need just no team to help out.
|
|
|