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Re: C&C_Assault BETA 1.0 released. [message #186631 is a reply to message #186099] Sun, 22 January 2006 13:14 Go to previous messageGo to next message
TD is currently offline  TD
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I do have the scripts, but thats the only thing of CP1 I use.

http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186634 is a reply to message #186630] Sun, 22 January 2006 13:48 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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PaRaDoX wrote on Sun, 22 January 2006 21:07

if you place a green light in a certen area


How exactly do you do this? I have never worked with lightening before and renhelp doesn't seem to have any tutorials about it.


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Re: C&C_Assault BETA 1.0 released. [message #186641 is a reply to message #186099] Sun, 22 January 2006 15:05 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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On the top menue bar go to lighting, compute vertex solve is the last one on it. I think.....

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186958 is a reply to message #186099] Tue, 24 January 2006 15:41 Go to previous messageGo to next message
TD is currently offline  TD
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Any progress on this project?

http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186964 is a reply to message #186612] Tue, 24 January 2006 16:09 Go to previous messageGo to next message
Dr. Lithius
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Quote:

Do you have missing textures? Yes
Do you have Core Patch 1? Yes

I manually installed Core Patch 1 seeing as RenGuard did not even try to. Oddly enough, I never had working Emoticons before I manually installed Core Patch 1 myself.(Despite the fact RenGuard used to install it for me.) But that's neither here nor there.
Re: C&C_Assault BETA 1.0 released. [message #186968 is a reply to message #186099] Tue, 24 January 2006 16:22 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Quote:

I manually installed Core Patch 1 seeing as RenGuard did not even try to. Oddly enough, I never had working Emoticons before I manually installed Core Patch 1 myself.(Despite the fact RenGuard used to install it for me.) But that's neither here nor there.


Everytime I tried to install CP with Renguard it always had said Failure to write code "Some weird number" The first time i installed it was the only time it had installed right for some reason.
Re: C&C_Assault BETA 1.0 released. [message #186975 is a reply to message #186958] Tue, 24 January 2006 16:48 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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TD wrote on Tue, 24 January 2006 23:41

Any progress on this project?


I have been working on some Gmax stuff.

I can't exactly tell when I will have another version ready, but soon.


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www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #187368 is a reply to message #186099] Fri, 27 January 2006 12:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Here is a WIP screenshot of stage 5, the last stage I will be doing for beta 2.0.

http://www.n00bstories.com/image.fetch.php?id=1404208321

Still to be added are a background, ship(s), building(interiors) and other objects... And textures ofcourse.

Edit: All that remains to be done is texturing. I will place objects such as crates and containers in LE probably, because it gives me a beter view on things.

http://www.n00bstories.com/image.fetch.php?id=1305198790

Edit2: It's mostly finished now:

http://www.n00bstories.com/image.fetch.php?id=1271992983

http://www.n00bstories.com/image.fetch.php?id=1117187872

Jump in the water means instant death. No, taking swiming leasons won't change that.


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www.apathbeyond.com

[Updated on: Fri, 27 January 2006 18:39]

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Re: C&C_Assault BETA 1.0 released. [message #187516 is a reply to message #186099] Sat, 28 January 2006 16:50 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Updated a few parts of the stage with objects to hide behind:

http://www.n00bstories.com/image.fetch.php?id=1195783278

http://www.n00bstories.com/image.fetch.php?id=1176477119

Any suggestions for what else I could add to it?

I decided I will be releasing this stage as a DM map aswell, it's large enough for it.

I have started on the LE stuff and the next version should be released soon...


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #187523 is a reply to message #186099] Sat, 28 January 2006 17:38 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Hmm.....

Ok the only thing i see at the moment is that to floor texture is too repeditive, make it 2 - 5 times less.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #187550 is a reply to message #186099] Sat, 28 January 2006 20:37 Go to previous messageGo to next message
Napalmic
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Looks good, but you need to work on your texture scaling. Use 8x8 or 10x10. 20x20 is good if you're just testing.

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: C&C_Assault BETA 1.0 released. [message #188341 is a reply to message #186099] Fri, 03 February 2006 17:35 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I haven't had much time to work on the project, more important stuff in my life atm.

I did find the time to update a few things and I'm on 75% of my to-do list.

Here are the things I planned for version 2.0 BETA.

Version 2.0 fixes/changes:
- Fixed missing texture problems (should be). ****
- Fixed AI pathfinding problems on stage 2. ***
- Added VIS to improve performance. **
- Added 2 new stages, total stages are now 5. ****
- Added new AI bot types. ****
* Different AI bots also have different names that should help to tell which does what, so you can
plan your tactics beter. For example, the Nod Black Hand Watcher will have a beter sight and detection
range then other bots, he can "alert" other bots close to him of your presence a lot faster. AI bots with
unique names are "bosses" and you should wait for more team members to help you kill them.
- Added new crate bonuses. ****
- Added troop drop cinematics, aswell as other sneak attacks. ****
- Added overpowered bonuses at the start of the map for easy testing of this BETA only. ****
- Beter endgame. *
- Other small changes. ***

*/**** = How far I am with it. 1 * meaning not far up to 4 * means it's done.

I won't be able to tell when exactly the new version will be finished.

Edit: There will be no observer mode for Nod in this version.


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[Updated on: Fri, 03 February 2006 17:41]

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Re: C&C_Assault BETA 1.0 released. [message #188379 is a reply to message #186099] Sat, 04 February 2006 04:38 Go to previous message
TD is currently offline  TD
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Colonel
Looking good, I hope you release it soon.

http://i38.tinypic.com/6fs2s9.png
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