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Re: Warping/position shifts [message #455058 is a reply to message #455044] Sun, 18 September 2011 11:51 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Well from the time ingame I can see that my one lasted more then 10 seconds. Straight after I took the 3rd SS he disappeared.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Warping/position shifts [message #455064 is a reply to message #453925] Sun, 18 September 2011 12:36 Go to previous messageGo to next message
Spyder
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The ghosts remain until you shoot at them. They disappear as soon as they're hit.
Re: Warping/position shifts [message #455067 is a reply to message #455064] Sun, 18 September 2011 12:58 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Spyder wrote on Sun, 18 September 2011 20:36

The ghosts remain until you shoot at them. They disappear as soon as they're hit.


I had it happen again about an hour ago... While is this true... If you hit them with a sniper you kill them and then get loads of WTFWTFWTF...



CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Warping/position shifts [message #455083 is a reply to message #455064] Sun, 18 September 2011 16:20 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Spyder wrote on Sun, 18 September 2011 21:36

The ghosts remain until you shoot at them. They disappear as soon as they're hit.
Correct, however, if you do not shoot them, do they ever stay for more than 10 (exact) seconds? There is some logic that triggers every 10 seconds that should ensure no ghosts exist, hence the question.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Sun, 18 September 2011 16:21]

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Re: Warping/position shifts [message #455115 is a reply to message #455083] Sun, 18 September 2011 20:38 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Hi all,

I adjusted the sbbo (thank you EWD for full help!) and all my problems have disappeared! I will reconfirm tommorrow night after I get a lot more games in. So far looking very smooth, no warping/lag/ice skating. Big Grin


buzzsigfinal
Re: Warping/position shifts [message #455116 is a reply to message #453925] Sun, 18 September 2011 20:48 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Ghosts should be fixed in next build of 4.0. Been playing in st0rm 4.0 server with 70 ping and 300 kbps. Hopefully other servers port over soon.

Tank Ghost in a ssgm 2.0.2 server, Jelly

A light tank and a gdi guy in a med tank. Might of been lagging idk.

had 130 ping and 230 - 280 kbps in a 40 player game.

http://www.youtube.com/watch?v=c_TFFmW1-kI


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 18 September 2011 21:26]

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Re: Warping/position shifts [message #455129 is a reply to message #455083] Sun, 18 September 2011 23:47 Go to previous messageGo to next message
Spyder
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StealthEye wrote on Mon, 19 September 2011 01:20

Spyder wrote on Sun, 18 September 2011 21:36

The ghosts remain until you shoot at them. They disappear as soon as they're hit.
Correct, however, if you do not shoot them, do they ever stay for more than 10 (exact) seconds? There is some logic that triggers every 10 seconds that should ensure no ghosts exist, hence the question.


Judging from Gen_Blacky's video, yes longer than 10 seconds.
Re: Warping/position shifts [message #455130 is a reply to message #455083] Mon, 19 September 2011 00:21 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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StealthEye wrote on Mon, 19 September 2011 00:20

Spyder wrote on Sun, 18 September 2011 21:36

The ghosts remain until you shoot at them. They disappear as soon as they're hit.
Correct, however, if you do not shoot them, do they ever stay for more than 10 (exact) seconds? There is some logic that triggers every 10 seconds that should ensure no ghosts exist, hence the question.


Mine lasted longer then 10secs as well.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Warping/position shifts [message #455138 is a reply to message #453925] Mon, 19 September 2011 02:42 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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But that ghost doesn't seem to disappear when you shoot it. It is (as stated) someone who is actually in a tank but shows up outside the vehicle. I think I fixed that issue already for the next build. The "ghosts" I'm looking for are the ones who are not actually in a vehicle (or ghost vehicles themselves), and who you can damage/kill after which they disappear/teleport to their correct location.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Mon, 19 September 2011 02:43]

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Re: Warping/position shifts [message #455142 is a reply to message #455138] Mon, 19 September 2011 03:17 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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I'll get you some FRAPs then.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Warping/position shifts [message #455280 is a reply to message #455115] Mon, 19 September 2011 18:28 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Starbuzz wrote on Sun, 18 September 2011 20:38

Hi all,

I adjusted the sbbo (thank you EWD for full help!) and all my problems have disappeared! I will reconfirm tommorrow night after I get a lot more games in. So far looking very smooth, no warping/lag/ice skating. Big Grin


I am good to go! The only odd thing is players sliding instead of walking but this happened only 1 time today for about 2 secs. Otherwise, no further problems. Tell Me


buzzsigfinal
Re: Warping/position shifts [message #456068 is a reply to message #453925] Mon, 26 September 2011 10:43 Go to previous message
iRANian is currently offline  iRANian
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I've recorded some of the sliding, it only happens when jumping and moving at the same time.

http://www.youtube.com/watch?v=Zcxtt8WRs20


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Mon, 26 September 2011 14:13]

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