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Home » Renegade Discussions » Tactics and Strategies » Counters? New units.
Counters? New units. [message #-967887] Wed, 03 July 2002 06:40 Go to previous messageGo to next message
Anonymous
I got to ride in a ch-54 sea stallion( navy's version) Pretty cool, but I felt like I was going to fall out the back when it slowed for landing. ( nose comes up when they slow )
Counters? New units. [message #-967886] Wed, 03 July 2002 08:06 Go to previous messageGo to next message
Anonymous
Yah, the Stallion I was in had seatbelts. Probably due to the fact it usually used for transporting high ranking officers around, and you don't want them falling out the back into the sea, or the side of the deck.
Counters? New units. [message #-967885] Thu, 04 July 2002 06:21 Go to previous messageGo to next message
Anonymous
Here's the Timeline

Red Alert
"Red Alert 2"
Tiberian Dawn
Tiberian Sum

Red Alert 2 could very well happen before TD. Especially with Yuri's Revenge, by then Time Travel had been SERIOUSLY overused and caused an Alternate Universe. In other words, it happened in another dimension or something.

But yes, the original Red Alert is truely the prequel to Tiberium Dawn, think what you will about RA2
Counters? New units. [message #-967884] Thu, 04 July 2002 07:05 Go to previous messageGo to next message
Anonymous
I dunno, I think it branches in more directions after RA1...remember, YR took place mostly at the same time as RA2, but altered events during the war.

So there's a huge amount of possible futures:

1-TD/Renegade(GDI victory)-2

2-TS(GDI victory)-3

2-TS(Nod victory)

3-FS(GDI victory)-4

3-FS(Nod victory)

4-TT?

1-TD(Nod victory)

1-RA2(Allied victory)-2

1-RA2(Soviet victory)

2-YR(Allied victory)

2-YR(Soviet victory)

Don't debate possible futures after RA1. There's too many of them. [Razz]
Counters? New units. [message #-967883] Thu, 04 July 2002 09:10 Go to previous messageGo to next message
Anonymous
"Apart from that, Renegade needs no alterations to be a better game, with the exception of a possible patch to reduce the lag(and make mammoths able to run over recons)."

Yeah, Mammies should be able to run over most Nod vehicles. In TD, Mammies could only run over Recon Bikes, but scale should allow for Mammies to crush the following vehicles:

1)Nod Buggies
2)Nod Light Tanks
3)Nod Stealth Tanks

Yeah, those should be crushable. GDI make big units so they can't really be crushed unlessyou have the assistance of a ramp. Since the Nod units are all fast (comparative to the Mammy) this is fair, and would discourage tanks from getting too close.

P.S.
I don't know how to do that quote thing, so that's why I didn't do it.
Counters? New units. [message #-967882] Fri, 05 July 2002 04:34 Go to previous messageGo to next message
Anonymous
buggies and Humvees shouldn't be able to run people over...remember in TD, it was only heavy/tracked vehicles that could do that. Nod should get the recon, actually...it wouldn't throw off the balance at all. How could it? You can only field 8 vehicles at a time. To be unbalanced, the caps would have to be changed to "1 of each type"! Besides, it never threw off the TD balance, and currently, it's the only unit(besides SSM, which WOULD make the game unbalanced) which is missing.

But can anyone thing of a better use for mammoths than making recon pancakes? [Big Grin] J/K...
Counters? New units. [message #-967881] Fri, 05 July 2002 09:51 Go to previous messageGo to next message
Anonymous
Actually, Ra1 through TS go together seamlessly. But Ra1 is the beginning of C&C. It branch's off to the Ra2 universe, and games following that, as well as the TD universe and games after that. They both are alternates of how life could have continued after Ra, and each have their own storyline.

Explaing how chrono technology was lost is up to your imagination, maybe Einstein realized that he had done something horrible and that this war is worse than the original WW2, so he destroyed the tech. Who knows, it might resurface in a later game. Also, GDI isn't the allies necessarily, maybe they don't have access to the same tech.

Just my opinion, I didn't read too far into hte posts.
Counters? New units. [message #-967880] Mon, 08 July 2002 21:09 Go to previous messageGo to next message
Anonymous
Westwood had left out some units out of the game. Those units were Recon Bike and Napalm Missile Carrier. There are no need for new units I say, just left out units in and thats it.
Counters? New units. [message #-967879] Wed, 10 July 2002 11:00 Go to previous messageGo to next message
Anonymous
Napalm Missle carrier? SSM? did I not see these? If they were in Covert Ops, I did't see much of that. Unless the Napalm Carriers were the A-10's? And I might know the SSM as some other name. Please clarify.
Counters? New units. [message #-967878] Wed, 10 July 2002 20:25 Go to previous messageGo to next message
Anonymous
actually there were somekind of veachel that was armed with napalm missiles. they were in main game and were powerful weapons. Or were they only in beta version that was prewievt in one game magazine in 1995? Niko Nirvi ( most respected game journalist in Finland ) said there were that Napalm Missile Carrier that I told you about.
Counters? New units. [message #-967877] Thu, 11 July 2002 08:27 Go to previous messageGo to next message
Anonymous
they put the wrong SSM in renegade...instead of the one from TD(which more closely resembled the MRLS), they used the V2 launcher from RA1. [Big Grin] Not to mention swapping the chinook for a CH-46...
Counters? New units. [message #-967876] Thu, 11 July 2002 14:08 Go to previous messageGo to next message
Anonymous
i think they should bring back the SSM (Which was called Napalm carrier, pre-release) It would have a huge blast radius, extremely damaging to infantry and buildings, does crap damage to vehicles. Slow ROF.

increase firing rate/decrease damage (individual rockets) of recon bike, it's usefull.
Counters? New units. [message #-967875] Fri, 12 July 2002 02:07 Go to previous messageGo to next message
Anonymous
jump jet infrantry, they do not fly, but jump really high and slow, and do not flip in the air.
if they just jumped high, then they would never get a good aim, and die when they landed.
make them stay high in the air when they jump, and mot just 1 high jump, at the corner, u click how high u want the jump and for quick times, u ajust it when u want and it stays the same. add to it plz...
Counters? New units. [message #-967874] Fri, 12 July 2002 04:26 Go to previous messageGo to next message
Anonymous
this whole thread is full of idiots

gdi's conter to stealth is power, gdi has insane amounts of power w/ the med and mammoth

the stealth has 200 hp and 200 armor, i can kill a stealth with a hummer, the light tank has less hp and armor than the med

gdi has power and high health but is slow and nod has stealth and speed but is weak
they both have their advantages and disadvantages
Counters? New units. [message #-967873] Sun, 14 July 2002 17:52 Go to previous messageGo to next message
Anonymous
Err, Flashcar1, you are incomprehensible. Could you edit your post so it has proper grammar and puntuation?

Well people, it's interesting to hear your opinions on the C&C world. I guess I agree that it's a good game, and doesn't need new units, but having flying infantry would be cool. Just a dream I guess.

Also, it was interesting to get so many posts. I never expected much of a reply. Thanks to all who posted. If there was a way to close a subject I would.
Counters? New units. [message #-967872] Sun, 14 July 2002 08:31 Go to previous messageGo to next message
Anonymous
It would be cool for GDI to have Jumpjet Troopers like in TB sun. They can detect Cloaked Units.
but I have a Skin that Makes stealth guys stand out better, not perfect but better. [Eek!]
Counters? New units. [message #-967871] Mon, 15 July 2002 19:57 Go to previous messageGo to next message
Anonymous
Only in TS expansion pack Firestorm they could see cloaked units.
Counters? New units. [message #-967870] Sun, 21 July 2002 05:51 Go to previous messageGo to next message
Anonymous
Ok Ok i got the Timeline stuff figrured out i think.

Kane can switch timelines. So RA1 Took place in an alternate universe

Kane goes to TD and so on because he wants to control a universe but he keeps failing so for all you know all RA1 and RA2 are seperate but the same events happend..
Counters? New units. [message #-967869] Sun, 21 July 2002 01:02 Go to previous messageGo to next message
Anonymous
You could be able to add new units to renegade, but if u put units from RA1, TS, RA2 or YR u screw up the meaning of renegade, wich is play C&C in first person view, the only thing I'm waiting for is a new renegade, wich would be played in RA1, TS, RA2, or YR. [Big Grin] [Big Grin]
Counters? New units. [message #-967868] Sun, 21 July 2002 17:02 Go to previous messageGo to next message
Anonymous
Renegade 2 should be Red Alert or maybe TS, but not RA2 or YR...
Counters? New units. [message #-967867] Sun, 21 July 2002 13:54 Go to previous message
Anonymous
arrrrggghhhh!!!!!!!

u all are f***ed up.renegade takes place at the time of tiberian dawn so should have only td units its that simple maybe a few ra units but if u havent noticed a lot of the td and ra units are identical [Roll Eyes]
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