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Re: Progress report [message #403383 is a reply to message #402898] Sun, 20 September 2009 18:57 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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Awesome information + bump to get it highlighted for people who missed it.

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Re: Progress report [message #403400 is a reply to message #402898] Sun, 20 September 2009 21:59 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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Wasn't Whitedragon working on the project as well?

https://content.screencast.com/users/bmruze/folders/Jing/media/b3acb17d-6b52-4e10-8183-eae956a12446/2017-09-02_0843.png
Re: Progress report [message #403404 is a reply to message #403400] Sun, 20 September 2009 23:52 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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bmruze wrote on Mon, 21 September 2009 06:59

Wasn't Whitedragon working on the project as well?

He was at least asked, but he has been AWOL for some time now. He was asked because of SSGM, but now reborn took over so not sure if he did actaully anything on TT.


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Re: Progress report [message #403412 is a reply to message #402898] Mon, 21 September 2009 03:41 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Actually most of the SSGM work is done by RoShamBo atm.

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Re: Progress report [message #403779 is a reply to message #402898] Thu, 24 September 2009 15:08 Go to previous messageGo to next message
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Will TT fix the texturing problem?

With that I mean the textures turning black when you replaced the original with one of a higher resolution.
Re: Progress report [message #403795 is a reply to message #402898] Thu, 24 September 2009 17:35 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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This has to do with it conflicting with the size of it in the always.dat. Replacing the texture completely works just fine, shoving a different resolution one in \data\ does not.
Re: Progress report [message #403810 is a reply to message #403795] Fri, 25 September 2009 01:18 Go to previous messageGo to next message
Spyder
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TruYuri wrote on Fri, 25 September 2009 02:35

This has to do with it conflicting with the size of it in the always.dat. Replacing the texture completely works just fine, shoving a different resolution one in \data\ does not.


That's a somewhat more 'detailed' description of what I meant Razz

But that was the problem I was talking about, since I don't want to be messing up my Always.dat
Re: Progress report [message #403814 is a reply to message #402898] Fri, 25 September 2009 02:50 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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isnt it something to do with the directx your running as well

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Re: Progress report [message #403819 is a reply to message #403814] Fri, 25 September 2009 04:50 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?

http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote:

Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:

-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff


nopol10=Nopol=nopol(GSA)

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Re: Progress report [message #403824 is a reply to message #402898] Fri, 25 September 2009 05:59 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I honestly had no idea that was posted there? But yeah, there shouldn't be anything there about TT that's not posted here...

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Re: Progress report [message #403825 is a reply to message #403819] Fri, 25 September 2009 06:00 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Probably because that was posted by JW himself and not passed on to crimson?

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Re: Progress report [message #403856 is a reply to message #403819] Fri, 25 September 2009 14:41 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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nopol10 wrote on Fri, 25 September 2009 06:50

Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?

http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote:

Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:

-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff


http://knowyourmeme.com/i/12748/original/fck.jpg?1251487155


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Progress report [message #403857 is a reply to message #403819] Fri, 25 September 2009 14:44 Go to previous messageGo to next message
Starbuzzz
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nopol10 wrote on Fri, 25 September 2009 06:50

Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?

http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote:

Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:

-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff



Sounds like it is not for Ren...only for APB.


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Re: Progress report [message #403862 is a reply to message #403857] Fri, 25 September 2009 15:57 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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pawkyfox wrote on Fri, 25 September 2009 16:44

nopol10 wrote on Fri, 25 September 2009 06:50

Just curious, why are the occasional progress reports that are not just "lots of codes working behind the scenes" pertaining to TT on the APB forums and not here?

http://www.apathbeyond.com/forum/index.php?showtopic=20407&st=0&#entry38 7105
Quote:

Jonwil, in continuing to prove he's the go-to guy when it comes to engine coding around here, has given us a list of fun new changes he's managed to get working that we should share. Naturally the other TT guys like Ghostshaw and Stealtheye are involved here, not to shortchange them! Anyways, here's just some of the codewise news that's been cooked up:

-New version of LevelEdit to handle some of the significant changes
-Fixes to weapon ammunition updates (no more ammo count flipping)
-Fixes to positional update at long ranges (no more lag sniping)
-Fixes to ladders (no more warping/teleporting)
-Console commands updated; new BAN and KICK system inbound
-Extended debugging output, to make crash logging and bug reports easier to post and diagnose
-Fixes to better support sidebar purchasing, without piles of scripts on each terminal
-Game logo will no longer disappear after returning to the menu from LAN
-Entirely new building class: Construction Yards, which constantly heal your base and objects (such as vehicles) flagged as structures, with a setting for full power and low power.
-Upcoming new building classes for Naval Yards, Missile Silos, Tech Centers, Helipads, etc.
-UAC (modern Windows access control) support, for writing changes that normally require Admin access
-You can set your default map prefix (RA_, CNC_, etc)
-WOLAPI data, such as login info, now stored in its own location
-Map thumbnails, crashdumps, chatlogs, screenshots, and the like are placed in My Documents\BlueHell\APBClient to make them easy to find
-Cleaned up registry and file writing code
-Rare issues reading HUD, killstrings, etc. configurations have been fixed
-Serial checking will no longer fail if you have no serial
-In-game web browser fixed up, and we can override which default pages it loads
-Lots more awesome stuff



Sounds like it is not for Ren...only for APB.


No. Scripts is for all. Considering that the APB testing team is the primary testing group for scripts (and put a LOT of hours into testing them), I really don't see the problem with those being posted on our forums.

[Updated on: Fri, 25 September 2009 16:00]

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Re: Progress report [message #403867 is a reply to message #403862] Fri, 25 September 2009 17:20 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Nah, there's no problem, its just that since TT is for Renegade as a whole, it would be consistent and somewhat expected for easy to digest information such as those to be posted here as well.

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Re: Progress report [message #403912 is a reply to message #402898] Sat, 26 September 2009 04:01 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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APB is a bit of a crap game really, it lags. Unlike ren

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Re: Progress report [message #403917 is a reply to message #402898] Sat, 26 September 2009 05:38 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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If it's not exclusively for APB, then yes, it should definitely be posted here... a good lot of that is very handy info, seriously. Definitely NOT boring coderspeak.

Hell, even if it WAS boring coderspeak, I'd rather atleast know how much is being done and such...


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Re: Progress report [message #403962 is a reply to message #403912] Sat, 26 September 2009 11:28 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Sladewill wrote on Sat, 26 September 2009 06:01

APB is a bit of a crap game really, it lags. Unlike ren


Gee, thanks.

EDIT: Actually, on second thought, since that is not constructive at all, I'm not even going to take that as criticism.

[Updated on: Sat, 26 September 2009 12:08]

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Re: Progress report [message #404092 is a reply to message #403917] Sun, 27 September 2009 08:57 Go to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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GEORGE ZIMMER wrote on Sat, 26 September 2009 14:38

If it's not exclusively for APB, then yes, it should definitely be posted here... a good lot of that is very handy info, seriously. Definitely NOT boring coderspeak.

Hell, even if it WAS boring coderspeak, I'd rather atleast know how much is being done and such...

It is the same for Renegade. Renegade might not use all features offered by the new scripts directly, but they can be used in Renegade.


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Governments should be afraid of their people.
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