Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » "Ghetto" Dynamic Lighting
"Ghetto" Dynamic Lighting [message #87971] Sun, 16 May 2004 15:50 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
You are a http://www.n00bstories.com/image.fetch.php?id=1306705324
"Ghetto" Dynamic Lighting [message #88012] Sun, 16 May 2004 17:55 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
Oh no! Your jaw only half fell off... if you want a job done well I guess you really have got to do it yourself!

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
"Ghetto" Dynamic Lighting [message #93284] Mon, 07 June 2004 08:29 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
I'm implementing this to all non-buildable units. Smile
"Ghetto" Dynamic Lighting [message #93292] Mon, 07 June 2004 09:02 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Lights on a C130 on a night-time map would be very nice...

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

"Ghetto" Dynamic Lighting [message #93614] Tue, 08 June 2004 11:39 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
I got another idea from this.. the same very script can be used to create exhaust smoke effects.
"Ghetto" Dynamic Lighting [message #94763] Sat, 12 June 2004 05:03 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Can anybody give me tips on how to create realistic looking light projectors?

I made a light cone but it looked bad.
"Ghetto" Dynamic Lighting [message #94773] Sat, 12 June 2004 06:59 Go to previous messageGo to next message
drunkill is currently offline  drunkill
Messages: 180
Registered: January 2004
Location: Melbourne, Victoria, Aus...
Karma: 0
Recruit

hmm ask Silent_kane maybe... or someone elese lol...

but with smoke how? like would you be able to shine lights on smoke and that part lights up? or do you just mean smoke comming out the pipe, but no on a continual animation... so it changes...

i'm lost


Promotional Artist for Red Alert: A Path Beyond



Vote for APB in the MOTY awards 2008!
http://www.apathbeyond.com/forum/uploads/post-14-1196657492.jpg
"Ghetto" Dynamic Lighting [message #94778] Sat, 12 June 2004 07:25 Go to previous message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
drunkill

but with smoke how? like would you be able to shine lights on smoke and that part lights up? or do you just mean smoke comming out the pipe, but no on a continual animation... so it changes...

i'm lost


The script spawns an emitter and places it on the specified bone when you enter the vehicle.
Previous Topic: scripts.dll 1.7 update
Next Topic: Boxes with 6 textures
Goto Forum:
  


Current Time: Wed Jul 10 12:32:05 MST 2024

Total time taken to generate the page: 0.00840 seconds