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Fix the damn gun [message #125600] Thu, 09 December 2004 23:16 Go to previous messageGo to next message
msgtpain is currently offline  msgtpain
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Registered: March 2003
Location: Montana
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Colonel
The only problem with what you've been saying is: You have FAILED to deliver a map which satisfactorily changed the units as outlined.

You bitch about the Havoc over and over and over... EVERYONE has said, if you provide a unit that can counter across the map units efficiently, and make SEEKING missiles from everything that fires a rocket.. NO ONE will care if you change the way Havoc/Sakura function..

Problem is.. you can't seem to make the missiles seek.. so we don't agree to run your maps where all you do is make your Orca own everything in the game..
Fix the damn gun [message #125615] Fri, 10 December 2004 02:44 Go to previous messageGo to next message
Founder of YASA
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If every missiles seeks his Orca would own more than none seeking right now -_-
In SP n00bjet even does 50 damages to Mammoth Tank per a shot and that is really unfair.

Simple method to make things even up.

All LASER travels at light speed instead of 400m/s
All LASER have range extended to at several times of n00bjet
Splash damage of grenade, rocket, shells and C4 are at least 25 meters in radius and much more damages unlike the puny radius and damage now.
Shells and missiles have several times the range of n00bjet.
Bullets does shit on tanks may be like 100 shot for 1 damage but like can stay the same on Buggy, Humvee, MRLS, Artillery, Orca and Apache
AGT fires two rockets and does not has machine guns but gets two gun turrets to compensate. (Its not fair for Nod base worth 500 points more than GDI)

Suggested Range for some weapons.
Pistol: 15M
Flame Thrower and Chem Sprayer 10M
Machine Gun: 200M
Chain Gun: 200M
Guns on Gurad Tower, Humvee, Buggy, APC and Apache: 250M
Sniper Rifle: 800M (6 or 8 per a clip)
n00bjet: 1400M (4 per a clip)
Rocket Launcher: 400M (non-tracking)
Grenade Launcher: 400M (Travels in arc)
MRLS, Stealth Tank, Tusk Missiles, AGT Missiles and Orca Missiles: 25000M (Tracking)
Artillery: 20000M (Travels in arc)
Tank shells and Turret, 15000M
LASER weapons can have 20000M to 50000M
Obelisk will be at least 30000M

I would believe no one would want to use infantry anymore because they just get owned by tanks


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Fix the damn gun [message #125616] Fri, 10 December 2004 04:15 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Registered: April 2004
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General (2 Stars)
I think that's a really good idea ^^^

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Fix the damn gun [message #125637] Fri, 10 December 2004 08:18 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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That would make the game sooo imbalanced. look at the arty range in comparison to the MRL. GDI would never lose, the AGT would rape rushes from an enormous range. And AirCraftKiller, I put my listening cap on now Very Happy

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Fix the damn gun [message #125651] Fri, 10 December 2004 10:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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General (5 Stars)
msgtpain

The only problem with what you've been saying is: You have FAILED to deliver a map which satisfactorily changed the units as outlined.

You bitch about the Havoc over and over and over... EVERYONE has said, if you provide a unit that can counter across the map units efficiently, and make SEEKING missiles from everything that fires a rocket.. NO ONE will care if you change the way Havoc/Sakura function..

Problem is.. you can't seem to make the missiles seek.. so we don't agree to run your maps where all you do is make your Orca own everything in the game..


Whereas the alternative where people like you get to pretend you're skilled by running around killing everyone with Havoc, who has no recoil, instant projectile impacts, and can hit anything he can see?

Sure, if by no one, you mean people like you who whine when they get killed when using a Havoc class unit. Yes, I know all about the stories where you threaten to ban people for killing you when they sneak up with a unit that you can normally kill easily and go apeshit over it.

As a matter of fact, that's about all you do every game, use a Havoc unit. I'm not sure about the complaining but I do know you have a really hard time believing the damage a vehicle mounted machine gun can do.

I gave up on tryng to fix this stuff for you after you repeately decided "I can't use my Havoc to beat everything like I used to, so this sucks..." Sorry you don't have the ability to hide and kill soldiers, which actually takes a lot more skill than your flicker dances on the bridge in City Flying.
Fix the damn gun [message #125653] Fri, 10 December 2004 11:01 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Registered: April 2004
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Colonel
WW ren maps wheren't really made for real sniping, as there are very few places to hide.

This was great in RenAlert, tree's and other cover spots where everywhere.


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Fix the damn gun [message #125663] Fri, 10 December 2004 13:13 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Registered: August 2003
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Commander
msgtpain

The only problem with what you've been saying is: You have FAILED to deliver a map which satisfactorily changed the units as outlined.

You bitch about the Havoc over and over and over... EVERYONE has said, if you provide a unit that can counter across the map units efficiently, and make SEEKING missiles from everything that fires a rocket.. NO ONE will care if you change the way Havoc/Sakura function..

Problem is.. you can't seem to make the missiles seek.. so we don't agree to run your maps where all you do is make your Orca own everything in the game..


Have you played the most recent version of RenAlert? Snipers don't damage vehicles at all, yet the helicopters don't own everything. Longbows and Hinds are only in the field while they deliver their payload, after which point they need to return to the Helipad to rearm. Also, they don't have enough ammo to destroy a full health tank or structure on their own, so in order to use them effectively, several pilots have to work together (which they do, to great effect).

Also, rockets fired by infantry like the Rocket Soldier, or by vehicles like the Mammoth Tank do seek most of the time. They work well as an anti-air weapon and I've downed lots of aircraft with them in my time playing Ren Alert. I have noticed that the rockets sometimes appear to miss the target when in fact the game registers them as having locked on and hit (the aircraft takes damage from the missile). I don't know what's up with that (and I doubt it will be fixed now that RenAlert is moving to Source), but the gameplay is there and works like it should do, even if it looks weird.

Another point is that the bases are defended by SAM Sites and Anti-Aircraft Guns, which hit 100% of the time as far as I can tell. Unless you destroy the AA defences, aircraft can only operate in no man's land... and like I said already, an aircraft in RenAlert cannot destroy a full health tank by itself. It's not at all like Renegade where the Orca/Apache can hover over the tank's blind spot indefinitely, pumping out it's infinite supply of ammo.

It might seem like the RenAlert aircraft are weak, but that's not the case either... rather they are what they should be. Their main advantage is the fact that they can fly, everything else being of secondary consideration. It's a huge advantage over all other units when you can move in fully three dimensions. You can get to wherever you're needed fast by bypassing any obstacles that would slow down a ground vehicle, and a good pilot can fire upon pretty much anything that isn't missile-armed without taking any damage in return.
Fix the damn gun [message #125669] Fri, 10 December 2004 13:36 Go to previous messageGo to next message
Founder of YASA
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=[DT

=gbull=[L]=]That would make the game sooo imbalanced. look at the arty range in comparison to the MRL. GDI would never lose, the AGT would rape rushes from an enormous range. And AirCraftKiller, I put my listening cap on now Very Happy

Remember Obelisk still has longer range than MRLS and may be other LASER weapons (Nod only)
Stratigic use of unit and cooperations within team mate and terren advantage will become more important
Plus if you really put the map up that size to so LASER weapons won't hit the other end of the map you probably will be running for 30 minutes even before you see the enemy base :b


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Fix the damn gun [message #125675] Fri, 10 December 2004 13:45 Go to previous message
ViolentOrgy is currently offline  ViolentOrgy
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Registered: September 2004
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If we could only travel back in time and tell westwood what will happen to them in the future...

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