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C&C Commando : Nod Turret [message #89089] Thu, 20 May 2004 17:25 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Aircraftkiller is having fun with you guys.
C&C Commando : Nod Turret [message #89124] Thu, 20 May 2004 21:29 Go to previous messageGo to next message
Phoenix - Aeon is currently offline  Phoenix - Aeon
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Eric Kearns?
C&C Commando : Nod Turret [message #89140] Fri, 21 May 2004 02:00 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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-- Lead Artists --
Elie Arabian (Characters, Vehicles, Weapons, Animations, In-game Cinematics)
Joseph Black (Levels, Buildings, Light mapping)
Eric Kearns (Levels, Multiplayer Levels, Light mapping)
C&C Commando : Nod Turret [message #89178] Fri, 21 May 2004 09:00 Go to previous messageGo to next message
Phoenix - Aeon is currently offline  Phoenix - Aeon
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I know that, I'd assumed that it would be either EK or JB since they're level designers, furthermore I figured it was more likely to be EK since the Petroglyph team seem to be getting involved in the community at the moment and as far as I'm aware JB isn't with Petroglyph. Of course I couid be going in completely the wrong direction here but hey, it's fun to try and figure it out.
C&C Commando : Nod Turret [message #89182] Fri, 21 May 2004 09:07 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Eric Kearns and Joe Black didn't really do much "design" on the levels but they did act as minor slaves to the design process with the design team. Working with a designer to make levels. Then the wonderful task of going down the lightscape road and re-doing it about 10 times when something needed to move 15 meters or add something. Not a fun gig when the lightscape process could take up to 3 days on a big level. Multiplayer maps were a bit more forgiving ... at least they were small. LOL. Hmm... why would I talk in 3rd person? Strange.
C&C Commando : Nod Turret [message #89185] Fri, 21 May 2004 09:30 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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phlakaton

Eric Kearns and Joe Black didn't really do much "design" on the levels but they did act as minor slaves to the design process with the design team. Working with a designer to make levels. Then the wonderful task of going down the lightscape road and re-doing it about 10 times when something needed to move 15 meters or add something. Not a fun gig when the lightscape process could take up to 3 days on a big level. Multiplayer maps were a bit more forgiving ... at least they were small. LOL. Hmm... why would I talk in 3rd person? Strange.



Too much time at EA staff meetings is my guess.


Deleted
C&C Commando : Nod Turret [message #89187] Fri, 21 May 2004 09:48 Go to previous messageGo to next message
Phoenix - Aeon is currently offline  Phoenix - Aeon
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meh, I give up.
C&C Commando : Nod Turret [message #89190] Fri, 21 May 2004 09:50 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Ya know... the Borg cube was not a place I recommend for work. It's a machine. They have a philosophy for making games that just spawns contempt and anguish from the workers. Eat you up and spit you out... only to replace you with a fresh new soul from art college. Beware... the middle management will come for you... and if you can't appeal to all (Cool of their opinions about 1 game object then it's doom! HAHA. SOrry... rambling again...

btw -- Joe Black owns a Boblbee store on the strip now... doesnt make games at the moment.
C&C Commando : Nod Turret [message #89191] Fri, 21 May 2004 09:56 Go to previous messageGo to next message
Phoenix - Aeon is currently offline  Phoenix - Aeon
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LMFAO, resistance is futile indeed.
C&C Commando : Nod Turret [message #89192] Fri, 21 May 2004 09:58 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Back on topic.. when I attached several parts of the Turret model together, the total amount of polys in W3d viewer dropped to 683.
C&C Commando : Nod Turret [message #89824] Mon, 24 May 2004 22:44 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Well assuming he isnt flat out lying he is either Joseph Black or Eric Kearns.

Of course the last statement refers to joseph black which means he would be eric kearns unless he is STILL refering to himself in the third person in which case he would be joseph black but he already contrdicted himself earlier because if he was reffering to himself in the third person he would not have said "Why am I talking in the third person"

Hmmmm

FFS I think he is eric kearns. everyone probably figured it out already though.
C&C Commando : Nod Turret [message #89826] Mon, 24 May 2004 22:58 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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/me whistles...
C&C Commando : Nod Turret [message #89839] Tue, 25 May 2004 03:26 Go to previous messageGo to next message
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Aircraftkiller

/me whistles...

as you hoard those E3 models and aren't giving them to somebody who really needs them. *cough*
C&C Commando : Nod Turret [message #89875] Tue, 25 May 2004 08:48 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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always 2 there are... a master and an apprentice.

So... I remember making that Nod Turret for Renegade many years ago... we had ladder rungs on it and a hatch on top that opened... then we figured those were a waste cause we didn't need em for gameplay... cool looking though. Maybe I can dig up an image of that bloody thing somewhere. I can't remember... there is a turret in the game right? One that is like the one built here?
C&C Commando : Nod Turret [message #89876] Tue, 25 May 2004 09:07 Go to previous messageGo to next message
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This one?
http://www.cannis.net/commando/images/oldturret.jpg
C&C Commando : Nod Turret [message #89877] Tue, 25 May 2004 09:09 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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HAHAHA.... damn... forgot that's what it looked like. Ok. Smile
C&C Commando : Nod Turret [message #89878] Tue, 25 May 2004 09:15 Go to previous messageGo to next message
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I cast my guess.. you're Joe Black?
C&C Commando : Nod Turret [message #89894] Tue, 25 May 2004 09:41 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Nah. haha
C&C Commando : Nod Turret [message #89898] Tue, 25 May 2004 09:48 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Kearns?

WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
C&C Commando : Nod Turret [message #89900] Tue, 25 May 2004 09:51 Go to previous messageGo to next message
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Next is.. "Who Wants to Be a Millionaire?"

Question: Who is phlakaton?

A: Pat Jenkins B: Joseph Black
C: Eric Kearns D: Matt Cooley
C&C Commando : Nod Turret [message #89902] Tue, 25 May 2004 09:52 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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So it's dragged out long enough... I come clean. Yup. Kearns it is. I like ramblin' on about stuff in these forums... if I remember how to do any of this stuff anymore I can offer some advice and pointers I guess.
C&C Commando : Nod Turret [message #89911] Tue, 25 May 2004 10:42 Go to previous messageGo to next message
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SeaMan

Aircraftkiller

/me whistles...

as you hoard those E3 models and aren't giving them to somebody who really needs them. *cough*


Kearns, if you wonder what this about...
-In a strange fist of fate Aircraftkiller was chosen by Louis Castle to keep several Renegade models from E3 2000, which were designed by you.
-Later, Aircraftkiller announces that he has those models.
So, I decide to ask him nicely if I can use them for my upcoming C&C Renegade project. He says no.
-Then, when I post about several features included in my project, he comes and asks how to add them to his own project.
I wanted him exchange the models and I would give him information on how to add those features. He says no.

What I need is the E3 2000 models for Flame Tank, Recon Bike and Nod Harvester. Obtaining them would be a vital part of C&C Commando's progress.
Also, Aircraftkiller isn't going to use those models for a long time, if ever.

So, as you're the original author of those models.. what do think?
Should Aircraftkiller keep storing them, or should he release them for use in C&C Commando?
C&C Commando : Nod Turret [message #89917] Tue, 25 May 2004 11:08 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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My 2 cents...

Anything that Westwood made and is out there for Renegade should be freely distributed. Who made these Westwood assets no bearing on the issue. If someone wants to keep these models and not distribute them to the community then it's everyone's lose. The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun.

Off my soapbox now. Lol.
C&C Commando : Nod Turret [message #89918] Tue, 25 May 2004 11:16 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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a million thumbs up for phlakaton!

C&C Commando : Nod Turret [message #89922] Tue, 25 May 2004 11:45 Go to previous messageGo to previous message
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phlakaton

My 2 cents...
Anything that Westwood made and is out there for Renegade should be freely distributed. Who made these Westwood assets no bearing on the issue. If someone wants to keep these models and not distribute them to the community then it's everyone's lose. The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun.


Thanks for your opinion. Smile

And, oh, I haven't even said Hi yet.
http://www.cannis.net/commando/images/renegade/team/team006.jpg
So, hi Eric! Very Happy
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