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what "may" have been [message #95792] Thu, 17 June 2004 11:23 Go to previous messageGo to previous message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
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Feh, the engine can do all that now. People are just unwilling to create content that requires significantly higher specifications than Renegade originally had:

Quote:

After
the game shipped I created guidelines for new art and we succesfully created
levels with moren than 500k polygons visible, running a steady 60 fps on ATI
R200 (GF3 era card). Do some googling and search for Renegade 2 screenshots,
you should be able to find some that were leaked after the studio was shut
down. This was running with the same core technology, just with better
designed art assets.


 
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